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Saturday, 19 December 2009
Mayabin demo B.C. 14:07:55
 Did anyone play this demo?? You can get it here.

http://www.virtuega­mes.com/Mayabin/maya­bin2.htm

I need help.....I am walking around but can't get anywhere....cannot hear
what a man somewhere is saying....
So please.........down­load it......and help me........PLEASE???­
TIA
Barbara


comment 2 answer | Add comment
Friday, 13 February 2009
recent additions to the Interactive Fiction Archive David Kinder 21:22:22
 Hello again,

The following files have arrived at the Interactive Fiction Archive at
http://www.ifarchiv­e.org/ (USA, Pittsburgh, PA)
ftp://ftp.ifarchive­.org/if-archive/ (USA, Pittsburgh, PA)

and should be available soon at the mirror sites:

http://ifarchive.pl­over.net/ (USA, Chicago, IL)
http://ifarchive.fl­avorplex.com/ (USA, Saint Paul, MN)
http://ifarchive.jm­ac.org/ (USA)
http://mirror.ifarc­hive.org/ (USA)
http://www.ibiblio.­org/pub/docs/interac­tive-fiction/ (USA)
http://ifarchive.he­anet.ie/ (Ireland)
http://ifarchive.gi­ga.or.at/ (Austria)
http://www.funet.fi­/pub/misc/if-archive­/ (Finland)
http://www.planetmi­rror.com/pub/if-arch­ive/ (Australia)

and also the mirror FTP sites:

ftp://ftp.ifarchive­.com/if-archive/ (USA, Los Angeles, CA)
ftp://ifarchive.plo­ver.net/if-archive/ (USA, Chicago, IL)
ftp://ftp.guetech.o­rg/if-archive/ (USA, Bremerton, WA)
ftp://ftp.ibiblio.o­rg/pub/docs/interact­ive-fiction/ (USA)
ftp://ftp.giga.or.a­t/pub/ifarchive/ (Austria)
ftp://ftp.funet.fi/­pub/misc/if-archive/­ (Finland)
ftp://ftp.planetmir­ror.com/pub/if-archi­ve/ (Australia)

If you are looking for a particular file in the archive, check
if-archive/Master-I­ndex (updated daily) and
if-archive/unproces­sed/ for files which aren't in the index yet.

-------------------­--------------------­--------------------­--------------------­-

http://www.ifarchiv­e.org/if-archive/art­/mtho/mhto-cadre.blb­
http://www.ifarchiv­e.org/if-archive/art­/mtho/mhto-dhan.blb
http://www.ifarchiv­e.org/if-archive/art­/mtho/mhto-flippy-di­sk.blb
http://www.ifarchiv­e.org/if-archive/art­/mtho/mhto-gentry.zi­p
http://www.ifarchiv­e.org/if-archive/art­/mtho/mhto-kit.tgz
http://www.ifarchiv­e.org/if-archive/art­/mtho/mhto-lee-and-l­ee.zip
http://www.ifarchiv­e.org/if-archive/art­/mtho/mhto-original.­blb
http://www.ifarchiv­e.org/if-archive/art­/mtho/mhto-rettberg.­blb
http://www.ifarchiv­e.org/if-archive/art­/mtho/mhto-shiovitz.­z5
The Mystery House Taken Over project, housed at
<http://turbulence.­org/Works/mystery/> Includes a Web-based system for
editing Mystery House, the 1980 game by Roberta and Ken Williams, and
additional modded versions of the game.

http://www.ifarchiv­e.org/if-archive/gam­es/adrift/darkness.z­ip
Darkness, by Richard Otter, version 1.05.

http://www.ifarchiv­e.org/if-archive/gam­es/adrift/frustrated­.taf
Frustrated Interviewee, version 2.0, by Robert Rafgon.

http://www.ifarchiv­e.org/if-archive/gam­es/adrift/vetknow.ta­f
Veteran Knowledge, version 2.0, by Robert Rafgon.

http://www.ifarchiv­e.org/if-archive/gam­es/cpm/cpm-advent-b0­3.zip
CP/M port of Colossal Cave Adventure, ported by Mike Goetz.
Version B03 (580 points).

http://www.ifarchiv­e.org/if-archive/gam­es/glulx/spanish/rud­olphine_rur.zip
Las Aventuras de Rudolphine Rur, by David Carbonell.
Illustrated version of the game.

http://www.ifarchiv­e.org/if-archive/gam­es/glulx/spanish/rud­olphine_texto.zip
Las Aventuras de Rudolphine Rur, by David Carbonell.
Text only version of the game.

http://www.ifarchiv­e.org/if-archive/gam­es/mini-comps/adrift­/3hourcompjul04.zip
All the entries in the July 2004 Three Hour Games Competition:
Briefcase, by Woodfish (1st)
Jailbreak Bob, by David Whyld (2nd)
Zombie Cow, by Amber Rollins-Walker (3rd)
Lost Souls, by Mel S (4th)
Amulet, by Daniel Hielbert (5th)
Shadrick's Travels by, Mystery (6th)
Annihilation of Think.com, by Adam Dundas (7th)

http://www.ifarchiv­e.org/if-archive/gam­es/mini-comps/adrift­/3hourcompnov04.zip
All the entries in the November 2004 Three Hour Games Competition:
Buried Alive, by David Whyld (1st)
Veteran Experience, by Robert Rafgon (2nd)
We are coming to get you!, by Richard Otter (3rd)
Snakes and Ladders, by Ken Franklin (joint 4th)
The Murder of Jack Morely, by Mystery (joint 4th)
Zombies are Cool, but Not so Cool when they're Eating your Head, by Mel S (6th)

http://www.ifarchiv­e.org/if-archive/gam­es/mini-comps/adrift­/gameofyear04.zip
All the entries in the InsideADRIFT Game of the Year Competition (December 2004).

http://www.ifarchiv­e.org/if-archive/gam­es/mini-comps/adrift­/springcomp04.zip
All the entries in the InsideADRIFT Spring Competition 2004.

http://www.ifarchiv­e.org/if-archive/gam­es/mini-comps/adrift­/springcomp05.zip
All the entries in the InsideADRIFT Spring Competition 2005:
A Day At The Seaside, by Matthew Hunter
Fire in the Blood, by Richard Otter
Frustrated Interviewee, by Robert Rafgon
The House Husband, by C. Henshaw
Private Eye, by David Whyld

http://www.ifarchiv­e.org/if-archive/gam­es/mini-comps/adrift­/summercomp04.zip
All the entries in the InsideADRIFT Summer Competition 2004.

http://www.ifarchiv­e.org/if-archive/gam­es/pc/adv770-1.68-do­s.zip - DOS executable
http://www.ifarchiv­e.org/if-archive/gam­es/pc/adv770-1.68-wi­n-glk.zip - Windows executable
http://www.ifarchiv­e.org/if-archive/gam­es/linux/adv770-1.68­-linux-glk.tgz - Linux executable
http://www.ifarchiv­e.org/if-archive/gam­es/source/adv770-1.6­8-C-src.tgz - Source code
Mike Arnatov's 770 point version of Colossal Cave, version 1.68 (24apr2005).

http://www.ifarchiv­e.org/if-archive/gam­es/quest/AttemptedAs­sassination.zip
Attempted Assassination v3.15, by Matt Slotnick. Runs on Quest v3.53.

http://www.ifarchiv­e.org/if-archive/gam­es/quest/HauntedHorr­or.zip
Haunted Horror v2.00, by Matt Slotnick. Runs on Quest v3.53.

http://www.ifarchiv­e.org/if-archive/gam­es/source/tads/Fate.­zip
Source code for TADS3 versions of the William Tell and Captain Fate sample
games from the Inform Beginners' Guide, converted to TADS3 by Eric Eve.

http://www.ifarchiv­e.org/if-archive/gam­es/springthing/2005/­SpringThing2005.zip
All of the entered games, available in one archive.

http://www.ifarchiv­e.org/if-archive/gam­es/springthing/2005/­Authority.zip
Authority - Life in a Central Government Authority, by Eva Vikstroem.
Release 1 / Serial number 050205
NOTE: This entry was originally released with the serial number "050321".
Unfortunately, that version has a bug that renders the game unfinishable.

http://www.ifarchiv­e.org/if-archive/gam­es/springthing/2005/­SecondChance.zip
Second Chance, by David Whyld.

http://www.ifarchiv­e.org/if-archive/gam­es/springthing/2005/­Threnody.zip
Threnody: A cat o' nine tails; a tale of nine cats, version 1.0b,
by John "Doppler" Schiff.

http://www.ifarchiv­e.org/if-archive/gam­es/springthing/2005/­bbn.gam
Bolivia By Night, by Aidan Doyle, release 1.

http://www.ifarchiv­e.org/if-archive/gam­es/springthing/2005/­flatfeet.zip
Flat Feet, a Farcical Interactive Mystery, by Joel Ray Holveck.
Release 1 / Serial number 050313

http://www.ifarchiv­e.org/if-archive/gam­es/springthing/2005/­teller.zip
Whom The Telling Changed, by Aaron A. Reed.
Release 1 / Serial number 050330

http://www.ifarchiv­e.org/if-archive/gam­es/tads/AllHope.t3
All Hope Abandon, version 1, by Eric Eve.

http://www.ifarchiv­e.org/if-archive/gam­es/tads/diemasse.gam­
Die Vollkommene Masse, by Alice Merridew, aka Omega.

http://www.ifarchiv­e.org/if-archive/gam­es/tads/meine.gam
Meine Dalix, by Alice Merridew, aka Omega.

http://www.ifarchiv­e.org/if-archive/gam­es/tads/polyadv.gam - TADS game file
http://www.ifarchiv­e.org/if-archive/gam­es/source/tads/polya­dv_310.zip - Source
PolyAdv 3.10 Rev. B, a TADS version of the original Adventure/Colossal Cave
text adventure, including 350, 550, 551, 580, 701 and 701+ point versions
of the game.

http://www.ifarchiv­e.org/if-archive/gam­es/tads/ptbad5.gam
PTBAD5: Jesus Attack of Jesus Christ and the Church of the
Seventeenth day Robots.
Version 1.003, by Xorax, aka Jonathan Berman.

http://www.ifarchiv­e.org/if-archive/gam­es/tads/scavenger.zi­p - TADS game file
http://www.ifarchiv­e.org/if-archive/gam­es/pc/scavenger.zip - Windows executable
Scavenger: Night's Edge interactive fiction, by Quintin Stone. Version 1.2.

http://www.ifarchiv­e.org/if-archive/gam­es/zcode/ConanKillEv­erything.z5
Conan Kill Everything, an interactive massacre by Ian Haberkorn.
Release 2 / Serial number 050428

http://www.ifarchiv­e.org/if-archive/gam­es/zcode/praser5.z5
Praser 5, an Interactive Puzzle by Andrew Plotkin.
Release 4 / Serial number 050509

http://www.ifarchiv­e.org/if-archive/gam­es/zcode/HugeCave.z8­ - Z-code game file
http://www.ifarchiv­e.org/if-archive/gam­es/zcode/HugeHint.z5­ - Z-code hint file
http://www.ifarchiv­e.org/if-archive/gam­es/pc/HCWinPkg.zip - Windows package
http://www.ifarchiv­e.org/if-archive/gam­es/mac/HCMacPkg.sit - Mac package
Adventure in Humongous Cave, David Malmberg's AGT version of Adventure,
ported to Inform by Al Golden.
Release 1 / Serial number 000001

http://www.ifarchiv­e.org/if-archive/gam­es/zcode/TGM.z5 - Z-code game file
http://www.ifarchiv­e.org/if-archive/gam­es/pc/TGM.exe - MS-DOS executable
http://www.ifarchiv­e.org/if-archive/gam­es/pc/TGM_Setup.exe - Windows installer
The Great Machine - a fragment, by Jonas Kyratzes.
Version 1.0.

http://www.ifarchiv­e.org/if-archive/gam­es/zcode/devours.z5 - Z-code game file
http://www.ifarchiv­e.org/if-archive/gam­es/source/inform/dev­ours.inf - Source
All Things Devours, by "half sick of shadows" (Toby Ord).
Release 3 / Serial number 050325
This is an update to Toby's 2005 Competition game.

http://www.ifarchiv­e.org/if-archive/gam­es/zcode/ghost.z8
The Ghost Train, by Paul Johnson.
Release 6 / Serial number 080405

http://www.ifarchiv­e.org/if-archive/gam­es/zcode/reser.z5
Rock'Em Sock'Em Robots, an Interactive Boxing Match by Benjamin Mullins.
Release 1 / Serial number 050209

http://www.ifarchiv­e.org/if-archive/gam­es/zcode/vampire.z8
House of the Midnight Sun - A Vampire's Tale, written by Paul Johnson.
Release 12 / Serial number 020405

http://www.ifarchiv­e.org/if-archive/gam­es/zcode/wump2ka.z5 - Z-code game
http://www.ifarchiv­e.org/if-archive/gam­es/source/inform/wum­p2ka.inf - Source
Wumpus 2000, The Virulent Labyrinth Of Yob-Shuggoth.
A randomly-generated dungeon crawl by Muffy St. Bernard.
Release 1 / Serial number 041119

http://www.ifarchiv­e.org/if-archive/gam­es/zcode/italian/arm­ando.z5
L'Armando, by Andrea Rezzonico. A short game written for the Italian One
Room Game Competition, 2005.
Versione 2 / Numero di Serie 050429

http://www.ifarchiv­e.org/if-archive/inf­o/archive-stats/ifar­c-2005-Jan.txt
http://www.ifarchiv­e.org/if-archive/inf­o/archive-stats/ifar­c-2005-Feb.txt
http://www.ifarchiv­e.org/if-archive/inf­o/archive-stats/ifar­c-2005-Mar.txt
Monthly download statistics for the archive for January through March,
2005.

http://www.ifarchiv­e.org/if-archive/inf­ocom/compilers/infor­m6/examples/contribu­tions/massnoun.inf
Mass Nouns, a demonstration of how to handle items that come in varying
quantities, such as water or sand, written by Andrew Plotkin.

http://www.ifarchiv­e.org/if-archive/inf­ocom/compilers/infor­m6/examples/contribu­tions/massnoun.z5
A compiled version of Mass Nouns, a demonstration by Andrew Plotkin.
Release 6 / Serial number 050421

http://www.ifarchiv­e.org/if-archive/inf­ocom/compilers/infor­m6/library/contribut­ions/bquote.h
An extension to help printing block quoted text for letters, newspaper
clippings etc. Version 1.00, by Martin Oehm.

http://www.ifarchiv­e.org/if-archive/inf­ocom/compilers/infor­m6/library/contribut­ions/gtalk.h
A library for Photopia style menu-based conversations, allowing for submenus,
and looping and repeating conversations.
Version 2.02, written by Greg Boettcher and Mark J. Tilford.

http://www.ifarchiv­e.org/if-archive/inf­ocom/compilers/infor­m6/library/contribut­ions/gtalk.inf
Demonstration game for gtalk.h, version 2.02.

http://www.ifarchiv­e.org/if-archive/inf­ocom/compilers/infor­m6/library/contribut­ions/mca.zip
A library for "Choose Your Own Adventure" type games.
Version 2.21, by Krister Fundin.

http://www.ifarchiv­e.org/if-archive/inf­ocom/compilers/infor­m6/library/contribut­ions/QPrint.h
QPrint, a mid-string rule printing system, version 1, by Dave Robinson.

http://www.ifarchiv­e.org/if-archive/inf­ocom/compilers/infor­m6/library/contribut­ions/Triform.zip
Triform, an alternate library for Inform based on the standard library.
Beta version 0.9, by "she's long gone."

http://www.ifarchiv­e.org/if-archive/inf­ocom/compilers/infor­m6/library/contribut­ions/glulx/gwindows.­zip
GWindows Screen Management Framework for Glulx, version 0.9b,
by L. Ross Raszewski.

http://www.ifarchiv­e.org/if-archive/inf­ocom/images/ZorkZero­.bmp
Zork Zero bitmap for use as Windows wallpaper. Created by David Grimshaw
from icons included in the Zork Anthology.

http://www.ifarchiv­e.org/if-archive/inf­ocom/interpreters/fr­otz/WindowsFrotz2002­.zip
Windows Frotz 2002 version 1.07, a port of Frotz for Windows, by David Kinder.

http://www.ifarchiv­e.org/if-archive/inf­ocom/interpreters/fr­otz/WindowsFrotz2002­Src.zip
Source code for Windows Frotz 2002 version 1.07, by David Kinder.

http://www.ifarchiv­e.org/if-archive/inf­ocom/interpreters/zo­om/Zoom-1.0.2.dmg
Zoom 1.0.2 compiled for Mac OS X, by Andrew Hunter.

http://www.ifarchiv­e.org/if-archive/inf­ocom/interpreters/zo­om/zoom-1.0.2.tar.gz­
Source code for Zoom 1.0.2, a z-machine interpreter for X-Windows and Mac
OS X, by Andrew Hunter.

http://www.ifarchiv­e.org/if-archive/inf­ocom/interpreters/to­ols/Infolaunch.zip
An Infocom Game Launcher for Windows, by Donnie Russell.
Identifies, lists and launches different versions of Infocom games,
automatically converting an existing game to another known version if
patches are available.

http://www.ifarchiv­e.org/if-archive/inf­ocom/interpreters/zp­plication/Zpplicatio­n-jar.zip
Zpplication, A Z-Machine interpreter written in Java by Michael Hainze,
based on Zplet by Matthew Russotto.
Archive contains runnable compiled Java JAR file.

http://www.ifarchiv­e.org/if-archive/inf­ocom/interpreters/zp­plication/Zpplicatio­n.zip
Zpplication, A Z-Machine interpreter written in Java by Michael Hainze,
based on Zplet by Matthew Russotto.
Archive contains Java source code.

http://www.ifarchiv­e.org/if-archive/mag­zines/InsideAdrift/i­nsideadrift22.pdf
Issue # 22, March/April 2005

http://www.ifarchiv­e.org/if-archive/mag­zines/SPAG/SPAG40
Issue # 40, April 12, 2005

http://www.ifarchiv­e.org/if-archive/mag­netic-scrolls/interp­reters/magnetic/Magn­etic22Src.zip
Portable ANSI C source code for Magnetic v2.2, written by Niclas Karlsson,
David Kinder, Stefan Meier and Paul David Doherty.
Also includes the source code for the Amiga, DOS, DOS32 and Windows ports,
Torbjorn Andersson's Linux/Gtk2 port and Simon Baldwin's Glk port.
Note that this update only changes the Linux/Gtk2 port files.

http://www.ifarchiv­e.org/if-archive/pro­gramming/adrift/rogu­e-0.4-linux.tar.bz2
http://www.ifarchiv­e.org/if-archive/pro­gramming/agt/agility­/rogue-0.4-linux.tar­.bz2 - link
http://www.ifarchiv­e.org/if-archive/pro­gramming/tads2/execu­tables/rogue-0.4-lin­ux.tar.bz2 - link
Rogue 0.4, a GTK2 based interpreter for TADS 2, AGT and ADRIFT games,
by Pallav Nawani. Linux executable.

http://www.ifarchiv­e.org/if-archive/pro­gramming/adrift/rogu­e-0.4-src.tar.bz2
http://www.ifarchiv­e.org/if-archive/pro­gramming/agt/agility­/rogue-0.4-src.tar.b­z2 - link
http://www.ifarchiv­e.org/if-archive/pro­gramming/tads2/sourc­e/rogue-0.4-src.tar.­bz2 - link
Rogue 0.4, a GTK2 based interpreter for TADS 2, AGT and ADRIFT games,
by Pallav Nawani. Source code.

http://www.ifarchiv­e.org/if-archive/pro­gramming/adrift/scar­e-1.3.3_amiga.lha
SCARE 1.3.3 for the Amiga (68020 or better required),
ported by Jan-Erik Karlsson.

http://www.ifarchiv­e.org/if-archive/pro­gramming/glulx/inter­preters/zag/zag-1.06­.tar.gz
Zag 1.06, a fully featured implementation of Glulx 2.0.0 in Java,
by Jon Zeppieri. Requires Sun JRE 1.4 or better. Archive includes source
and compiled class files.

http://www.ifarchiv­e.org/if-archive/pro­gramming/ifp/gargifp­e.zip
An IFP interpreter executable built using Gargoyle. Requires IFP 0.3 or
later. By Simon Baldwin.

http://www.ifarchiv­e.org/if-archive/pro­gramming/ifp/ifp-1.3­-1.i386.rpm
An RPM archive of Linux x86 binaries for IFP 1.3, by Simon Baldwin.

http://www.ifarchiv­e.org/if-archive/pro­gramming/ifp/ifp-1.3­-1.src.rpm
An RPM archive of the source code for IFP 1.3, by Simon Baldwin.

http://www.ifarchiv­e.org/if-archive/pro­gramming/ifp/ifp-1.3­.tgz
A gzipped tarball of the source code for IFP 1.3, by Simon Baldwin.

http://www.ifarchiv­e.org/if-archive/pro­gramming/ifp/ifp_1.3­-2_i386.deb
A Debian package of Linux x86 binaries for IFP 1.3, by Simon Baldwin.

http://www.ifarchiv­e.org/if-archive/pro­gramming/ifp/ifp-git­-106.zip
A compled Git 1.0.6 plugin for IFP, along with the source to compile
it, packaged by Simon Baldwin.

http://www.ifarchiv­e.org/if-archive/pro­gramming/ifp/ifp-gtk­glk-0.3.zip
A compled GtkGlk 0.3 plugin for IFP, along with the source to compile
it, packaged by Simon Baldwin.

http://www.ifarchiv­e.org/if-archive/pro­gramming/tads3/libra­ry/contributions/Loo­kDir.zip
A module that implements >LOOK [direction] commands (e.g. "LOOK NORTH").
Version 3.1, by Eric Eve.

http://www.ifarchiv­e.org/if-archive/pro­gramming/tads3/libra­ry/contributions/aut­osave.zip
An extension that allows the player to restore the game to an earlier
state determined by the game itself, like "undo", except that the story
is brought back to a specific point rather than one turn backwards.
Version April 11, 2005 by Michel Nizette.

http://www.ifarchiv­e.org/if-archive/pro­gramming/tads3/libra­ry/contributions/fla­gs.zip
A module that supports bit flags and bitwise operators that are larger
than those supported by the internal 32-bit infrastructure of TADS 3.
Version 2.0, by Kevin Forchione.

http://www.ifarchiv­e.org/if-archive/pro­gramming/tads3/libra­ry/contributions/pas­ttense_en_us.zip
An extension providing support for past tense narrative (US English),
by Michel Nizette.

http://www.ifarchiv­e.org/if-archive/pro­gramming/tads3/libra­ry/contributions/rex­tok.zip
A library that extends regular expression searches from strings to token
lists and vectors.
Version 2.0, by Kevin Forchione.

http://www.ifarchiv­e.org/if-archive/pro­gramming/tads3/libra­ry/contributions/spl­itgame.zip
A library to implement two-column, two-player games. Included are the
library module and a sample game.
Version 0.9, by Chris Odhner.

http://www.ifarchiv­e.org/if-archive/pro­gramming/tads3/manua­ls/T3GettingStarted.­zip
Getting Started in TADS 3, an introduction to writing IF in TADS 3.0.8,
in PDF format, by Eric Eve.

http://www.ifarchiv­e.org/if-archive/sol­utions/diemasse.html­
Walkthrough for Die Vollkommene Masse by the game's author, Alice Merridew.

http://www.ifarchiv­e.org/if-archive/sol­utions/meine.html
Walkthrough for Meine Dalix by the game's author, Alice Merridew.

-------------------­--------------------­--------------------­--------------------­-

Enjoy!

David and Stephen
comment 9 answers | Add comment
Wednesday, 31 December 2008
Just checking PennyM 03:57:02
 Just want to check to make sure this news group is still here.

There has GOT to be something to talk about? Any games out there that is
coming out or has been released that we could talk about????

--

PennyM
pennym@icehouse.net­
LadyGamer


comment 12 answers | Add comment
Thursday, 9 October 2008
Re: The Adventure Shop Mary 03:10:03
 "Damon_AVS" <damien@focus-home.­com> wrote in message
news:556f8621-6aee-­4da5-89f4-66b134379f­06@d70g2000hsc.googl­egroups.com...
Hi to all,
I have found many threads on this forum about people looking for
places to buy adventure games.
Have you ever heard the adventure shop?
This place is dedicated to digital distribution of adventure games.

The games are only for downloading arent they? they don't sell games on that
site it looks like. I couldn't find anything on methods of payment, but
maybe I missed it.

Mary

comment 4 answer | Add comment
OT: PING: Paula Mary 02:07:34
 Hi Paula, thought you might be interested in info about Black Mirror 2 which
I saw when searching around..

http://www.adventur­egamers.com/article/­id,918

I wonder if this one will be any good:

Scorpio Ritual
http://www.adventur­egamers.com/article/­id,915

Black mirror 2 won't be out for a while yet. I haven't heard of the other
game, but might be ok.

I finished Sherlock Holmes Nemesis. Very good game. I liked graphics and
acting and story. Puzzles were quite good too.
I am playing Dracula Origin. Its worth playing with nice graphics, but
Nemesis was better.

Mary


comment 4 answer | Add comment
Wednesday, 8 October 2008
Broken Sword 2.5 Craig 05:57:15
 
"The Return of the Templars"

Hadn't seen any chatter on this, so in case people weren't aware of
it, this is a freeware release using what seems to be the same engine
as BS2 and trying to bridge the story between 2 and 3.

http://www.brokensw­ord25.com/

Or at least fill in the gap. Created in Germany so it defaults to
German but is easily switched to English if you like when you first
start it. All of the spoken dialogue remains in German but English
subtitles are available. Seems enjoyable so far, even if the
translations seem a little off at times... or maybe that's just how it
is written. A bit from the FAQ page:

In which way are the locations different in regards to Broken Sword 1
& 2?

We will connect new elements with old ones. So you will discover old
things in Paris again, you will get to know the variety of England and
you will feel the hot sun over Asia. Thereby we set store by a lot of
details which is similar to Broken Sword 1 & 2. The individual
locations shall be presented authentically and believably.


-craig
comment 7 answers | Add comment
Tuesday, 7 October 2008
Re: I'm back into adventure games! Andrew Plotkin 06:56:11
 Here, Snugglemonster <morvak@gmail.com> wrote:
I plan to buy the new "Nikopol (something) of the Immortals" after
playing the demo. Very impressed.

The promo stuff I saw on the publisher's web site (Got Game) looked
good. I'll get it at some point.

I'm back into these games because I miss good stories, solving puzzles
(even if they are too obscure and difficult) and voice actors. I miss
this stuff! I also need a break from all the action gaming I do.
I also want to get The Longest Journey and Dreamfall. Then the Syberia
series.
I never played Myst series. At that time in my life I was heavily into
action games.
Should I pickup the Myst series? Or is it graphically outdated to
enjoy compared to the games listed above?

Myst *does* look dated, graphically, but that doesn't mean you won't
enjoy it. It was always a game of atmosphere, puzzle, and setting --
the story is more implied than real, but it's still engaging.

The rest of the Myst series advances in step with the times. (RealMyst
is a 3D updated version of Myst, which was okay-looking in 2000 but is
crude compared to modern 3D games, including Myst 5.)

Any other adventure games out there that are fairly recent??

Lots. My review list is posted at http://eblong.com/z­arf/gamerev/ .

I particularly liked the Dark Fall series (ghost-story horror), Rhem
(wall-to-wall puzzles, no story), Return to Mysterious Island,
Overclocked, the current Sherlock Holmes series (Awakened and
Nemesis).

--
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
*
Don't you think McCain looks tired?
comment 45 answers | Add comment
Monday, 6 October 2008
Re: Sam and Max Andrew Plotkin 19:56:27
 Here, morvak <morvak@gmail.com> wrote:
I notice there are a lot of episodes. Is each episode short and only
takes a couple days to finish? Or is each episode a full length game?

They're short. A couple of days is about right.

--Z

--
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
*
Don't you think McCain looks tired?
Add comment
Syberia? DotCom 06:34:22
 Have there been any sequels to Syberia II?
I just loved that game.

** Posted from http://www.teranews­.com **
comment 19 answers | Add comment
Thursday, 2 October 2008
Re: Vampire: Requiem ? Morgan 10:48:48
 morvak wrote:
Is Vampire Requiem worth a play? Once I finish Bloodlines I'll most
likely check it out.
Any other horror games like these worth checking out? (besides Cthulhu
Dark Corners of the Earth)

A quick Google search only mentions the tabletop RPG game, I don't think
this is a computer game. Do you mean Vampire the Masquerade: Redemption?

comment 8 answers | Add comment
Wednesday, 1 October 2008
Re: My "games I never played" list is growing! Rob 06:52:11
 
"morvak" wrote ...

Painkiller (& expansion pack)

Heh, not bad but nothing special

Vampire the Masquerade Bloodlines

Great game, not without flaws but well worth the time. Be sure to download
Werners unofficial patches for it

KOTOR 1 & 2

Kotor 1 still ranks high in my best games ever list, 2 is good but badly let
down by the absolute shambles of an ending. I honestly think the publishers
forced it to be released before the developers had finished it.

The Witcher (Enhanced Edition)

Haven't played the new version but the original was fantastic.



comment 14 answers | Add comment
Sunday, 28 September 2008
Re: Shiny, wet, plastic looking graphics - Specular Highlights the culprit? Nobody 20:57:13
 morvak wrote:
I tried Oblivion, but could not stand how everything had that shiny,
wet plastic look.
Are Specular Highlights the culprit?
When I played Stalker on full dynamic lighting, i loved that game -
models, buildings, etc., everything looked normal and realistic. Same
with many other games.
If it's not Specular Highlights but something else, can it be turned
off?
And why is this implemented in the first place? It's a real turn off
for me.


Everything that uses the Doom 3 engine is/was the same way. Look like
plastic to me. No idea what technically causes that...
comment 4 answer | Add comment
Re: Nikopol: Secrets of the Immortals anyone ? MetalGuru 11:36:47
 "Snugglemonster" wrote
Well the graphics are great, but it's another Point & Click pixel
hunter.

The graphics are really out of this world, must be seen to be believed - the
best I've seen in an adventure game bar none. And also very smooth, playing
on a laptop with an older X1300 video card. I believe it was made by
Sokal's studio, so good graphics are par for the course.

But the game seems to be quite good as well: very intriguing story, the
puzzles have so far been quite logical (but difficult and some were timed
unfortunately) and the voice acting is solid. I'm also finding it to be
extremely challenging and progress is slower than I'd like. Just starting
chapter 2, but so far so good.


Add comment
Sunday, 21 September 2008
Re: Games I never played - should I buy ? Q 06:27:25
 On Mon, 08 Sep 2008 20:59:17 -0600
Craig <First.Last@invalid­.com> wrote:

Full Throttle, Grim Fandango and Sam & Max are all classic point &
click adventure games in the same vein as the 'all those classics' you
mentioned above. Great stuff but you may have problems running them on
modern hardware. Heck, I remember problems running FT back when it was
new. :-)­

Grim Fandango isn't quite point-and-click, and there was some griping
about the controls when it was released, but IMO that shouldn't stop
anybody from playing it.

FWIW, I'm a little biased (it's my all-time favorite game), but I came
by the bias honestly.
comment 12 answers | Add comment
Thursday, 18 September 2008
Survey says f*ck off Radcon 05:27:59
 Conrad wrote:

SPAM

Add comment
Tuesday, 16 September 2008
More details on Three Cards to Midnight Noman 21:55:10
 This game is from Chris Jones and Aaron Conners who created the five
Tex Murphy games, Countdown, Links etc at Access Software.

The IGN interview below contains some more information but the
gameplay description is still quite vague.
http://pc.ign.com/a­rticles/909/909102p1­.html

The price-point of under $25 sounds good.
--
Noman
comment 13 answers | Add comment
Strong Bad's Cool Game for Attractive People Craig 08:56:33
 So, I'm curious if anyone has popped for either of the first two
episodes or a subscription? I'm a fan of Telltale Games, their ability
to deliver episodic content and have both seasons of Sam & Max so this
is something I'm considering. While I have *heard* of Strong Bad I'm
not all that familiar with it.

Tried the demo of Episode 1 and (from what I recall) it seemed like it
might be amusing and worthwhile. Anyone tried the full version?

-craig
Add comment
Thursday, 11 September 2008
Quest For Glory 2 Remake Noman 21:35:12
 http://www.agdintera­ctive.com/homepage/h­omepage.html

QFG2 is one of the best adventure games I have tried in last 20 years
or so. Originally, it had 16-colour graphics and a text parser based
command interface. This remake gives it improved graphics and a
point-and-click interface. Sierra release a remake for QFG1, where as
the other three games in the series all had newer interfaces.

This should make the game a lot more accessible, besides being a
completely free download.

I am almost ready to bring out the QFG anthology and start from the
first game.
--
Noman
comment 46 answers | Add comment
Sunday, 7 September 2008
Sound system for adventure games... Joe Peach 07:37:57
 Sooooo,


I bought Gigaworks THX S750 with a nice sound card, got to enjoy it long
enough till I almost had it calibrated....then.­..pfitttt!, amp gone (like
sooooo many other 750's).

Bought a Logitech X-540 5.1, it was Okay, but packed it back up for resale.

I have looked at amplifiers (7.1) that I could hook my speakers from the THX
S750, but always worried how to hook up the (big woofer) (should I take out
the circuit boards and hook the output directly to the woofers +
and -???...plus, would it sound good....

I even thought of buying the Logitech X-5300e ($120-$180)...

I play a lot of "adventure games" I don't even know if any of them support
7.1, but I have Flight simulator X, bioshock, Rome, Brothers in arms, and am
willing to buy 7.1 games to "experience" this experience!!!

Can anyone suggest a complete speaker system and card or something to
complement what I already own

Thanks,

Joe


comment 2 answer | Add comment
Monday, 1 September 2008
Re: Kyrandia Matt v3.3 21:45:07
 Mary typed:
I found the game a bit confusing about where you were supposed to go
and what to do. The first two games in the series flowed along much
better. You shouldl try to get the first two games. IMO, they were
much better than Kyrandia 3.

Yep, I plan on starting with the first game in the series anyway, which
I always prefer, not just because of story background, but because it
helps to get a basis for comparison. Otherwise you never know what they
mucked up with the sequels ;) - or indeed if they actually get better.

Thanks for the eBay links, MaryJ! :)­ I'm going to see if a K1 shows up
locally first (you never know) this week, and if not I'll import one.
(I've bought a few games on eBay, and postage was typically double the
price of the game itself, but sometimes imports are the only way to get
'em)


--
};> Matt v3.3 <:{

comment 1 answer | Add comment
Sunday, 31 August 2008
Re: Sokal's Sinking Island Opsimath 21:51:23
 On Sun, 31 Aug 2008 18:51:23 +0000 (UTC), MetalGuru <mail@mail.com>
wrote:

Anybody playing this one yet to give us some initial impressions, not
sure whether it's out in the US yet.
<snip>

I've downloaded the USS version of the game and have started to play.
The game ReadMe gives some information about it but ends by referring
the reader to the manual. I couldn't find anything in the program
folder about a manual so I wrote to the support group. In the USA,
that is support.mc2@gamespl­anet.com , a company that has totally
ignored each and every inquiry from me.

I finally wrote to the people at WhiteBird. They were most willing to
help but limited in what they could do. Eventually, they contacted one
of their contacts at MC2/Microids and she sent me a e-manual.

I hope the game is good enough to wash out the bitter taste in my
mouth that Microids and MC2 created. And I'm counting on the fact that
my being ignored is more a result of inefficiency than that the
program has a gazillion bugs in it and MC2 is overwhelmed by
complaints.
comment 2 answer | Add comment
Wednesday, 27 August 2008
Is Bloodlines an adventure game? Gabriel Knight 05:53:50
 Hi all

I am curantly playing Vampire the Masqurade Bloodlines and so far I would
class it as an adventure game, I would say a complete adventure game if it
were not for the few combat fights I have had so far - not alot so far.
There is a lot of "do this to get that" type of quests or "puzzles" and
"find this to do that" ones as well. So try this game if a bit of now and
then fighting is up your alley!

If you havnt played "Vampire the Masquerade Redemption" (the first game in
the series) you would find it very very different, lots of battle and
building your characters specs but its a very good game too if you like lots
of battles.

If the battles of Bloodlines puts you off you could enable the god cheat and
just enjoy the adventure side of things.

What do you think? Have you played this?

GK




comment 5 answers | Add comment
Tuesday, 26 August 2008
New Chris Jones game ! Mickmils 18:20:30
 "Three cards to midnight" has just been announced. The game is by the actor (and author)
of the Tex Murphy series. No additional info yet, but I already know I'll get it.

http://www.gamekult­.com/video/9248701/

-Moa Dragon
comment 9 answers | Add comment
PING Joan - re Dracula Origin Mary 07:21:17
 Hi Joan, Thanks for the walkthrough you posted here. I played the demo of
Dracula Origin as far as I could then got stuck after doing a few puzzles in
cemetary. I looked for a demo walkthrough but couldn't find one so I am not
sure where the demo ended as I didn't get that far. Was the walkthrough part
you posted here for the game or for the demo? The demo was first part of
game. You played the demo didn't you? I don't know why the demo didn't
allow you to save games as the demo was pretty long for a demo so saving
game would have been much better as you had to keep going or lost
everything.. The game seems like it could be ok. I might look for it in a
store here. One thing that I didn't like was the music in the first part
(where the map was). It was the same monotonous few notes of music playing
over and over. I have played probably hundreds of games by now, but never
one that the music annoyed me so much, but once past that part, it was
better, but not a lot. Music in a game is not supposed to be intruding in
the game, but maybe other people won't notice it as much as me. I turned the
music down in game options, but even at lowest, it was louder than I wanted,
and I couldn't turn it off, and if I turned it too low, you can't hear the
voices. The actor who plays Helsing sounds a bit like Sherlock Homes in
Nemesis. I wonder if its the same guy. Graphics are very nice, same as
Nemesis. I would prefer the bigger hand as in Nemesis. The smaller hand and
steps to take are a bit small for me, so you have to get used to them. But
seems like it could be good. I go for acting, graphics and story.

Mary

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