Saturday, 19 December 2009
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| Mayabin demo B.C. 14:07:55 |
| | Did anyone play this demo?? You can get it here.
http://www.virtuegames.com/Mayabin/mayabin2.htm
I need help.....I am walking around but can't get anywhere....cannot hear what a man somewhere is saying.... So please.........download it......and help me........PLEASE??? TIA Barbara
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| | 2 answer | Add comment |
Friday, 13 February 2009
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| recent additions to the Interactive Fiction Archive David Kinder 21:22:22 |
| | Hello again,
The following files have arrived at the Interactive Fiction Archive at http://www.ifarchive.org/ (USA, Pittsburgh, PA) ftp://ftp.ifarchive.org/if-archive/ (USA, Pittsburgh, PA)
and should be available soon at the mirror sites:
http://ifarchive.plover.net/ (USA, Chicago, IL) http://ifarchive.flavorplex.com/ (USA, Saint Paul, MN) http://ifarchive.jmac.org/ (USA) http://mirror.ifarchive.org/ (USA) http://www.ibiblio.org/pub/docs/interactive-fiction/ (USA) http://ifarchive.heanet.ie/ (Ireland) http://ifarchive.giga.or.at/ (Austria) http://www.funet.fi/pub/misc/if-archive/ (Finland) http://www.planetmirror.com/pub/if-archive/ (Australia)
and also the mirror FTP sites:
ftp://ftp.ifarchive.com/if-archive/ (USA, Los Angeles, CA) ftp://ifarchive.plover.net/if-archive/ (USA, Chicago, IL) ftp://ftp.guetech.org/if-archive/ (USA, Bremerton, WA) ftp://ftp.ibiblio.org/pub/docs/interactive-fiction/ (USA) ftp://ftp.giga.or.at/pub/ifarchive/ (Austria) ftp://ftp.funet.fi/pub/misc/if-archive/ (Finland) ftp://ftp.planetmirror.com/pub/if-archive/ (Australia)
If you are looking for a particular file in the archive, check if-archive/Master-Index (updated daily) and if-archive/unprocessed/ for files which aren't in the index yet.
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http://www.ifarchive.org/if-archive/art/mtho/mhto-cadre.blb http://www.ifarchive.org/if-archive/art/mtho/mhto-dhan.blb http://www.ifarchive.org/if-archive/art/mtho/mhto-flippy-disk.blb http://www.ifarchive.org/if-archive/art/mtho/mhto-gentry.zip http://www.ifarchive.org/if-archive/art/mtho/mhto-kit.tgz http://www.ifarchive.org/if-archive/art/mtho/mhto-lee-and-lee.zip http://www.ifarchive.org/if-archive/art/mtho/mhto-original.blb http://www.ifarchive.org/if-archive/art/mtho/mhto-rettberg.blb http://www.ifarchive.org/if-archive/art/mtho/mhto-shiovitz.z5 The Mystery House Taken Over project, housed at <http://turbulence.org/Works/mystery/>. Includes a Web-based system for editing Mystery House, the 1980 game by Roberta and Ken Williams, and additional modded versions of the game.
http://www.ifarchive.org/if-archive/games/adrift/darkness.zip Darkness, by Richard Otter, version 1.05.
http://www.ifarchive.org/if-archive/games/adrift/frustrated.taf Frustrated Interviewee, version 2.0, by Robert Rafgon.
http://www.ifarchive.org/if-archive/games/adrift/vetknow.taf Veteran Knowledge, version 2.0, by Robert Rafgon.
http://www.ifarchive.org/if-archive/games/cpm/cpm-advent-b03.zip CP/M port of Colossal Cave Adventure, ported by Mike Goetz. Version B03 (580 points).
http://www.ifarchive.org/if-archive/games/glulx/spanish/rudolphine_rur.zip Las Aventuras de Rudolphine Rur, by David Carbonell. Illustrated version of the game.
http://www.ifarchive.org/if-archive/games/glulx/spanish/rudolphine_texto.zip Las Aventuras de Rudolphine Rur, by David Carbonell. Text only version of the game.
http://www.ifarchive.org/if-archive/games/mini-comps/adrift/3hourcompjul04.zip All the entries in the July 2004 Three Hour Games Competition: Briefcase, by Woodfish (1st) Jailbreak Bob, by David Whyld (2nd) Zombie Cow, by Amber Rollins-Walker (3rd) Lost Souls, by Mel S (4th) Amulet, by Daniel Hielbert (5th) Shadrick's Travels by, Mystery (6th) Annihilation of Think.com, by Adam Dundas (7th)
http://www.ifarchive.org/if-archive/games/mini-comps/adrift/3hourcompnov04.zip All the entries in the November 2004 Three Hour Games Competition: Buried Alive, by David Whyld (1st) Veteran Experience, by Robert Rafgon (2nd) We are coming to get you!, by Richard Otter (3rd) Snakes and Ladders, by Ken Franklin (joint 4th) The Murder of Jack Morely, by Mystery (joint 4th) Zombies are Cool, but Not so Cool when they're Eating your Head, by Mel S (6th)
http://www.ifarchive.org/if-archive/games/mini-comps/adrift/gameofyear04.zip All the entries in the InsideADRIFT Game of the Year Competition (December 2004).
http://www.ifarchive.org/if-archive/games/mini-comps/adrift/springcomp04.zip All the entries in the InsideADRIFT Spring Competition 2004.
http://www.ifarchive.org/if-archive/games/mini-comps/adrift/springcomp05.zip All the entries in the InsideADRIFT Spring Competition 2005: A Day At The Seaside, by Matthew Hunter Fire in the Blood, by Richard Otter Frustrated Interviewee, by Robert Rafgon The House Husband, by C. Henshaw Private Eye, by David Whyld
http://www.ifarchive.org/if-archive/games/mini-comps/adrift/summercomp04.zip All the entries in the InsideADRIFT Summer Competition 2004.
http://www.ifarchive.org/if-archive/games/pc/adv770-1.68-dos.zip - DOS executable http://www.ifarchive.org/if-archive/games/pc/adv770-1.68-win-glk.zip - Windows executable http://www.ifarchive.org/if-archive/games/linux/adv770-1.68-linux-glk.tgz - Linux executable http://www.ifarchive.org/if-archive/games/source/adv770-1.68-C-src.tgz - Source code Mike Arnatov's 770 point version of Colossal Cave, version 1.68 (24apr2005).
http://www.ifarchive.org/if-archive/games/quest/AttemptedAssassination.zip Attempted Assassination v3.15, by Matt Slotnick. Runs on Quest v3.53.
http://www.ifarchive.org/if-archive/games/quest/HauntedHorror.zip Haunted Horror v2.00, by Matt Slotnick. Runs on Quest v3.53.
http://www.ifarchive.org/if-archive/games/source/tads/Fate.zip Source code for TADS3 versions of the William Tell and Captain Fate sample games from the Inform Beginners' Guide, converted to TADS3 by Eric Eve.
http://www.ifarchive.org/if-archive/games/springthing/2005/SpringThing2005.zip All of the entered games, available in one archive.
http://www.ifarchive.org/if-archive/games/springthing/2005/Authority.zip Authority - Life in a Central Government Authority, by Eva Vikstroem. Release 1 / Serial number 050205 NOTE: This entry was originally released with the serial number "050321". Unfortunately, that version has a bug that renders the game unfinishable.
http://www.ifarchive.org/if-archive/games/springthing/2005/SecondChance.zip Second Chance, by David Whyld.
http://www.ifarchive.org/if-archive/games/springthing/2005/Threnody.zip Threnody: A cat o' nine tails; a tale of nine cats, version 1.0b, by John "Doppler" Schiff.
http://www.ifarchive.org/if-archive/games/springthing/2005/bbn.gam Bolivia By Night, by Aidan Doyle, release 1.
http://www.ifarchive.org/if-archive/games/springthing/2005/flatfeet.zip Flat Feet, a Farcical Interactive Mystery, by Joel Ray Holveck. Release 1 / Serial number 050313
http://www.ifarchive.org/if-archive/games/springthing/2005/teller.zip Whom The Telling Changed, by Aaron A. Reed. Release 1 / Serial number 050330
http://www.ifarchive.org/if-archive/games/tads/AllHope.t3 All Hope Abandon, version 1, by Eric Eve.
http://www.ifarchive.org/if-archive/games/tads/diemasse.gam Die Vollkommene Masse, by Alice Merridew, aka Omega.
http://www.ifarchive.org/if-archive/games/tads/meine.gam Meine Dalix, by Alice Merridew, aka Omega.
http://www.ifarchive.org/if-archive/games/tads/polyadv.gam - TADS game file http://www.ifarchive.org/if-archive/games/source/tads/polyadv_310.zip - Source PolyAdv 3.10 Rev. B, a TADS version of the original Adventure/Colossal Cave text adventure, including 350, 550, 551, 580, 701 and 701+ point versions of the game.
http://www.ifarchive.org/if-archive/games/tads/ptbad5.gam PTBAD5: Jesus Attack of Jesus Christ and the Church of the Seventeenth day Robots. Version 1.003, by Xorax, aka Jonathan Berman.
http://www.ifarchive.org/if-archive/games/tads/scavenger.zip - TADS game file http://www.ifarchive.org/if-archive/games/pc/scavenger.zip - Windows executable Scavenger: Night's Edge interactive fiction, by Quintin Stone. Version 1.2.
http://www.ifarchive.org/if-archive/games/zcode/ConanKillEverything.z5 Conan Kill Everything, an interactive massacre by Ian Haberkorn. Release 2 / Serial number 050428
http://www.ifarchive.org/if-archive/games/zcode/praser5.z5 Praser 5, an Interactive Puzzle by Andrew Plotkin. Release 4 / Serial number 050509
http://www.ifarchive.org/if-archive/games/zcode/HugeCave.z8 - Z-code game file http://www.ifarchive.org/if-archive/games/zcode/HugeHint.z5 - Z-code hint file http://www.ifarchive.org/if-archive/games/pc/HCWinPkg.zip - Windows package http://www.ifarchive.org/if-archive/games/mac/HCMacPkg.sit - Mac package Adventure in Humongous Cave, David Malmberg's AGT version of Adventure, ported to Inform by Al Golden. Release 1 / Serial number 000001
http://www.ifarchive.org/if-archive/games/zcode/TGM.z5 - Z-code game file http://www.ifarchive.org/if-archive/games/pc/TGM.exe - MS-DOS executable http://www.ifarchive.org/if-archive/games/pc/TGM_Setup.exe - Windows installer The Great Machine - a fragment, by Jonas Kyratzes. Version 1.0.
http://www.ifarchive.org/if-archive/games/zcode/devours.z5 - Z-code game file http://www.ifarchive.org/if-archive/games/source/inform/devours.inf - Source All Things Devours, by "half sick of shadows" (Toby Ord). Release 3 / Serial number 050325 This is an update to Toby's 2005 Competition game.
http://www.ifarchive.org/if-archive/games/zcode/ghost.z8 The Ghost Train, by Paul Johnson. Release 6 / Serial number 080405
http://www.ifarchive.org/if-archive/games/zcode/reser.z5 Rock'Em Sock'Em Robots, an Interactive Boxing Match by Benjamin Mullins. Release 1 / Serial number 050209
http://www.ifarchive.org/if-archive/games/zcode/vampire.z8 House of the Midnight Sun - A Vampire's Tale, written by Paul Johnson. Release 12 / Serial number 020405
http://www.ifarchive.org/if-archive/games/zcode/wump2ka.z5 - Z-code game http://www.ifarchive.org/if-archive/games/source/inform/wump2ka.inf - Source Wumpus 2000, The Virulent Labyrinth Of Yob-Shuggoth. A randomly-generated dungeon crawl by Muffy St. Bernard. Release 1 / Serial number 041119
http://www.ifarchive.org/if-archive/games/zcode/italian/armando.z5 L'Armando, by Andrea Rezzonico. A short game written for the Italian One Room Game Competition, 2005. Versione 2 / Numero di Serie 050429
http://www.ifarchive.org/if-archive/info/archive-stats/ifarc-2005-Jan.txt http://www.ifarchive.org/if-archive/info/archive-stats/ifarc-2005-Feb.txt http://www.ifarchive.org/if-archive/info/archive-stats/ifarc-2005-Mar.txt Monthly download statistics for the archive for January through March, 2005.
http://www.ifarchive.org/if-archive/infocom/compilers/inform6/examples/contributions/massnoun.inf Mass Nouns, a demonstration of how to handle items that come in varying quantities, such as water or sand, written by Andrew Plotkin.
http://www.ifarchive.org/if-archive/infocom/compilers/inform6/examples/contributions/massnoun.z5 A compiled version of Mass Nouns, a demonstration by Andrew Plotkin. Release 6 / Serial number 050421
http://www.ifarchive.org/if-archive/infocom/compilers/inform6/library/contributions/bquote.h An extension to help printing block quoted text for letters, newspaper clippings etc. Version 1.00, by Martin Oehm.
http://www.ifarchive.org/if-archive/infocom/compilers/inform6/library/contributions/gtalk.h A library for Photopia style menu-based conversations, allowing for submenus, and looping and repeating conversations. Version 2.02, written by Greg Boettcher and Mark J. Tilford.
http://www.ifarchive.org/if-archive/infocom/compilers/inform6/library/contributions/gtalk.inf Demonstration game for gtalk.h, version 2.02.
http://www.ifarchive.org/if-archive/infocom/compilers/inform6/library/contributions/mca.zip A library for "Choose Your Own Adventure" type games. Version 2.21, by Krister Fundin.
http://www.ifarchive.org/if-archive/infocom/compilers/inform6/library/contributions/QPrint.h QPrint, a mid-string rule printing system, version 1, by Dave Robinson.
http://www.ifarchive.org/if-archive/infocom/compilers/inform6/library/contributions/Triform.zip Triform, an alternate library for Inform based on the standard library. Beta version 0.9, by "she's long gone."
http://www.ifarchive.org/if-archive/infocom/compilers/inform6/library/contributions/glulx/gwindows.zip GWindows Screen Management Framework for Glulx, version 0.9b, by L. Ross Raszewski.
http://www.ifarchive.org/if-archive/infocom/images/ZorkZero.bmp Zork Zero bitmap for use as Windows wallpaper. Created by David Grimshaw from icons included in the Zork Anthology.
http://www.ifarchive.org/if-archive/infocom/interpreters/frotz/WindowsFrotz2002.zip Windows Frotz 2002 version 1.07, a port of Frotz for Windows, by David Kinder.
http://www.ifarchive.org/if-archive/infocom/interpreters/frotz/WindowsFrotz2002Src.zip Source code for Windows Frotz 2002 version 1.07, by David Kinder.
http://www.ifarchive.org/if-archive/infocom/interpreters/zoom/Zoom-1.0.2.dmg Zoom 1.0.2 compiled for Mac OS X, by Andrew Hunter.
http://www.ifarchive.org/if-archive/infocom/interpreters/zoom/zoom-1.0.2.tar.gz Source code for Zoom 1.0.2, a z-machine interpreter for X-Windows and Mac OS X, by Andrew Hunter.
http://www.ifarchive.org/if-archive/infocom/interpreters/tools/Infolaunch.zip An Infocom Game Launcher for Windows, by Donnie Russell. Identifies, lists and launches different versions of Infocom games, automatically converting an existing game to another known version if patches are available.
http://www.ifarchive.org/if-archive/infocom/interpreters/zpplication/Zpplication-jar.zip Zpplication, A Z-Machine interpreter written in Java by Michael Hainze, based on Zplet by Matthew Russotto. Archive contains runnable compiled Java JAR file.
http://www.ifarchive.org/if-archive/infocom/interpreters/zpplication/Zpplication.zip Zpplication, A Z-Machine interpreter written in Java by Michael Hainze, based on Zplet by Matthew Russotto. Archive contains Java source code.
http://www.ifarchive.org/if-archive/magzines/InsideAdrift/insideadrift22.pdf Issue # 22, March/April 2005
http://www.ifarchive.org/if-archive/magzines/SPAG/SPAG40 Issue # 40, April 12, 2005
http://www.ifarchive.org/if-archive/magnetic-scrolls/interpreters/magnetic/Magnetic22Src.zip Portable ANSI C source code for Magnetic v2.2, written by Niclas Karlsson, David Kinder, Stefan Meier and Paul David Doherty. Also includes the source code for the Amiga, DOS, DOS32 and Windows ports, Torbjorn Andersson's Linux/Gtk2 port and Simon Baldwin's Glk port. Note that this update only changes the Linux/Gtk2 port files.
http://www.ifarchive.org/if-archive/programming/adrift/rogue-0.4-linux.tar.bz2 http://www.ifarchive.org/if-archive/programming/agt/agility/rogue-0.4-linux.tar.bz2 - link http://www.ifarchive.org/if-archive/programming/tads2/executables/rogue-0.4-linux.tar.bz2 - link Rogue 0.4, a GTK2 based interpreter for TADS 2, AGT and ADRIFT games, by Pallav Nawani. Linux executable.
http://www.ifarchive.org/if-archive/programming/adrift/rogue-0.4-src.tar.bz2 http://www.ifarchive.org/if-archive/programming/agt/agility/rogue-0.4-src.tar.bz2 - link http://www.ifarchive.org/if-archive/programming/tads2/source/rogue-0.4-src.tar.bz2 - link Rogue 0.4, a GTK2 based interpreter for TADS 2, AGT and ADRIFT games, by Pallav Nawani. Source code.
http://www.ifarchive.org/if-archive/programming/adrift/scare-1.3.3_amiga.lha SCARE 1.3.3 for the Amiga (68020 or better required), ported by Jan-Erik Karlsson.
http://www.ifarchive.org/if-archive/programming/glulx/interpreters/zag/zag-1.06.tar.gz Zag 1.06, a fully featured implementation of Glulx 2.0.0 in Java, by Jon Zeppieri. Requires Sun JRE 1.4 or better. Archive includes source and compiled class files.
http://www.ifarchive.org/if-archive/programming/ifp/gargifpe.zip An IFP interpreter executable built using Gargoyle. Requires IFP 0.3 or later. By Simon Baldwin.
http://www.ifarchive.org/if-archive/programming/ifp/ifp-1.3-1.i386.rpm An RPM archive of Linux x86 binaries for IFP 1.3, by Simon Baldwin.
http://www.ifarchive.org/if-archive/programming/ifp/ifp-1.3-1.src.rpm An RPM archive of the source code for IFP 1.3, by Simon Baldwin.
http://www.ifarchive.org/if-archive/programming/ifp/ifp-1.3.tgz A gzipped tarball of the source code for IFP 1.3, by Simon Baldwin.
http://www.ifarchive.org/if-archive/programming/ifp/ifp_1.3-2_i386.deb A Debian package of Linux x86 binaries for IFP 1.3, by Simon Baldwin.
http://www.ifarchive.org/if-archive/programming/ifp/ifp-git-106.zip A compled Git 1.0.6 plugin for IFP, along with the source to compile it, packaged by Simon Baldwin.
http://www.ifarchive.org/if-archive/programming/ifp/ifp-gtkglk-0.3.zip A compled GtkGlk 0.3 plugin for IFP, along with the source to compile it, packaged by Simon Baldwin.
http://www.ifarchive.org/if-archive/programming/tads3/library/contributions/LookDir.zip A module that implements >LOOK [direction] commands (e.g. "LOOK NORTH"). Version 3.1, by Eric Eve.
http://www.ifarchive.org/if-archive/programming/tads3/library/contributions/autosave.zip An extension that allows the player to restore the game to an earlier state determined by the game itself, like "undo", except that the story is brought back to a specific point rather than one turn backwards. Version April 11, 2005 by Michel Nizette.
http://www.ifarchive.org/if-archive/programming/tads3/library/contributions/flags.zip A module that supports bit flags and bitwise operators that are larger than those supported by the internal 32-bit infrastructure of TADS 3. Version 2.0, by Kevin Forchione.
http://www.ifarchive.org/if-archive/programming/tads3/library/contributions/pasttense_en_us.zip An extension providing support for past tense narrative (US English), by Michel Nizette.
http://www.ifarchive.org/if-archive/programming/tads3/library/contributions/rextok.zip A library that extends regular expression searches from strings to token lists and vectors. Version 2.0, by Kevin Forchione.
http://www.ifarchive.org/if-archive/programming/tads3/library/contributions/splitgame.zip A library to implement two-column, two-player games. Included are the library module and a sample game. Version 0.9, by Chris Odhner.
http://www.ifarchive.org/if-archive/programming/tads3/manuals/T3GettingStarted.zip Getting Started in TADS 3, an introduction to writing IF in TADS 3.0.8, in PDF format, by Eric Eve.
http://www.ifarchive.org/if-archive/solutions/diemasse.html Walkthrough for Die Vollkommene Masse by the game's author, Alice Merridew.
http://www.ifarchive.org/if-archive/solutions/meine.html Walkthrough for Meine Dalix by the game's author, Alice Merridew.
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Enjoy!
David and Stephen
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| | 9 answers | Add comment |
Wednesday, 31 December 2008
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| Just checking PennyM 03:57:02 |
| | Just want to check to make sure this news group is still here.
There has GOT to be something to talk about? Any games out there that is coming out or has been released that we could talk about????
--
PennyM pennym@icehouse.net LadyGamer
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| | 12 answers | Add comment |
Thursday, 9 October 2008
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| Re: The Adventure Shop Mary 03:10:03 |
| | "Damon_AVS" <damien@focus-home.com> wrote in message news:556f8621-6aee-4da5-89f4-66b134379f06@d70g2000hsc.googlegroups.com...
Hi to all, I have found many threads on this forum about people looking for places to buy adventure games. Have you ever heard the adventure shop? This place is dedicated to digital distribution of adventure games. The games are only for downloading arent they? they don't sell games on that site it looks like. I couldn't find anything on methods of payment, but maybe I missed it.
Mary
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| | 4 answer | Add comment |
|
| OT: PING: Paula Mary 02:07:34 |
| | Hi Paula, thought you might be interested in info about Black Mirror 2 which I saw when searching around..
http://www.adventuregamers.com/article/id,918
I wonder if this one will be any good:
Scorpio Ritual http://www.adventuregamers.com/article/id,915
Black mirror 2 won't be out for a while yet. I haven't heard of the other game, but might be ok.
I finished Sherlock Holmes Nemesis. Very good game. I liked graphics and acting and story. Puzzles were quite good too. I am playing Dracula Origin. Its worth playing with nice graphics, but Nemesis was better.
Mary
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| | 4 answer | Add comment |
Wednesday, 8 October 2008
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| Broken Sword 2.5 Craig 05:57:15 |
| | "The Return of the Templars"
Hadn't seen any chatter on this, so in case people weren't aware of it, this is a freeware release using what seems to be the same engine as BS2 and trying to bridge the story between 2 and 3.
http://www.brokensword25.com/
Or at least fill in the gap. Created in Germany so it defaults to German but is easily switched to English if you like when you first start it. All of the spoken dialogue remains in German but English subtitles are available. Seems enjoyable so far, even if the translations seem a little off at times... or maybe that's just how it is written. A bit from the FAQ page:
In which way are the locations different in regards to Broken Sword 1 & 2?
We will connect new elements with old ones. So you will discover old things in Paris again, you will get to know the variety of England and you will feel the hot sun over Asia. Thereby we set store by a lot of details which is similar to Broken Sword 1 & 2. The individual locations shall be presented authentically and believably.
-craig
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| | 7 answers | Add comment |
Tuesday, 7 October 2008
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| Re: I'm back into adventure games! Andrew Plotkin 06:56:11 |
| | Here, Snugglemonster <morvak@gmail.com> wrote:
I plan to buy the new "Nikopol (something) of the Immortals" after playing the demo. Very impressed. The promo stuff I saw on the publisher's web site (Got Game) looked good. I'll get it at some point.
I'm back into these games because I miss good stories, solving puzzles (even if they are too obscure and difficult) and voice actors. I miss this stuff! I also need a break from all the action gaming I do. I also want to get The Longest Journey and Dreamfall. Then the Syberia series. I never played Myst series. At that time in my life I was heavily into action games. Should I pickup the Myst series? Or is it graphically outdated to enjoy compared to the games listed above? Myst *does* look dated, graphically, but that doesn't mean you won't enjoy it. It was always a game of atmosphere, puzzle, and setting -- the story is more implied than real, but it's still engaging.
The rest of the Myst series advances in step with the times. (RealMyst is a 3D updated version of Myst, which was okay-looking in 2000 but is crude compared to modern 3D games, including Myst 5.)
Any other adventure games out there that are fairly recent?? Lots. My review list is posted at http://eblong.com/zarf/gamerev/ .
I particularly liked the Dark Fall series (ghost-story horror), Rhem (wall-to-wall puzzles, no story), Return to Mysterious Island, Overclocked, the current Sherlock Holmes series (Awakened and Nemesis).
-- "And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..." * Don't you think McCain looks tired?
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| | 45 answers | Add comment |
Monday, 6 October 2008
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| Re: Sam and Max Andrew Plotkin 19:56:27 |
| | Here, morvak <morvak@gmail.com> wrote:
I notice there are a lot of episodes. Is each episode short and only takes a couple days to finish? Or is each episode a full length game? They're short. A couple of days is about right.
--Z
-- "And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..." * Don't you think McCain looks tired?
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| | Add comment |
|
| Syberia? DotCom 06:34:22 |
| | Have there been any sequels to Syberia II? I just loved that game.
** Posted from http://www.teranews.com **
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| | 19 answers | Add comment |
Thursday, 2 October 2008
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| Re: Vampire: Requiem ? Morgan 10:48:48 |
| | morvak wrote:
Is Vampire Requiem worth a play? Once I finish Bloodlines I'll most likely check it out. Any other horror games like these worth checking out? (besides Cthulhu Dark Corners of the Earth) A quick Google search only mentions the tabletop RPG game, I don't think this is a computer game. Do you mean Vampire the Masquerade: Redemption?
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| | 8 answers | Add comment |
Wednesday, 1 October 2008
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| Re: My "games I never played" list is growing! Rob 06:52:11 |
| | "morvak" wrote ...
Painkiller (& expansion pack) Heh, not bad but nothing special
Vampire the Masquerade Bloodlines Great game, not without flaws but well worth the time. Be sure to download Werners unofficial patches for it
KOTOR 1 & 2 Kotor 1 still ranks high in my best games ever list, 2 is good but badly let down by the absolute shambles of an ending. I honestly think the publishers forced it to be released before the developers had finished it.
The Witcher (Enhanced Edition) Haven't played the new version but the original was fantastic.
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| | 14 answers | Add comment |
Sunday, 28 September 2008
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| Re: Shiny, wet, plastic looking graphics - Specular Highlights the
culprit? Nobody 20:57:13 |
| | morvak wrote:
I tried Oblivion, but could not stand how everything had that shiny, wet plastic look. Are Specular Highlights the culprit? When I played Stalker on full dynamic lighting, i loved that game - models, buildings, etc., everything looked normal and realistic. Same with many other games. If it's not Specular Highlights but something else, can it be turned off? And why is this implemented in the first place? It's a real turn off for me.
Everything that uses the Doom 3 engine is/was the same way. Look like plastic to me. No idea what technically causes that...
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| | 4 answer | Add comment |
|
| Re: Nikopol: Secrets of the Immortals anyone ? MetalGuru 11:36:47 |
| | "Snugglemonster" wrote
Well the graphics are great, but it's another Point & Click pixel hunter. The graphics are really out of this world, must be seen to be believed - the best I've seen in an adventure game bar none. And also very smooth, playing on a laptop with an older X1300 video card. I believe it was made by Sokal's studio, so good graphics are par for the course.
But the game seems to be quite good as well: very intriguing story, the puzzles have so far been quite logical (but difficult and some were timed unfortunately) and the voice acting is solid. I'm also finding it to be extremely challenging and progress is slower than I'd like. Just starting chapter 2, but so far so good.
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Sunday, 21 September 2008
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| Re: Games I never played - should I buy ? Q 06:27:25 |
| | On Mon, 08 Sep 2008 20:59:17 -0600 Craig <First.Last@invalid.com> wrote:
Full Throttle, Grim Fandango and Sam & Max are all classic point & click adventure games in the same vein as the 'all those classics' you mentioned above. Great stuff but you may have problems running them on modern hardware. Heck, I remember problems running FT back when it was new.  Grim Fandango isn't quite point-and-click, and there was some griping about the controls when it was released, but IMO that shouldn't stop anybody from playing it.
FWIW, I'm a little biased (it's my all-time favorite game), but I came by the bias honestly.
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Thursday, 18 September 2008
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| Survey says f*ck off Radcon 05:27:59 |
| | Conrad wrote:
SPAM
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Tuesday, 16 September 2008
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| More details on Three Cards to Midnight Noman 21:55:10 |
| | This game is from Chris Jones and Aaron Conners who created the five Tex Murphy games, Countdown, Links etc at Access Software.
The IGN interview below contains some more information but the gameplay description is still quite vague. http://pc.ign.com/articles/909/909102p1.html
The price-point of under $25 sounds good. -- Noman
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| Strong Bad's Cool Game for Attractive People Craig 08:56:33 |
| | So, I'm curious if anyone has popped for either of the first two episodes or a subscription? I'm a fan of Telltale Games, their ability to deliver episodic content and have both seasons of Sam & Max so this is something I'm considering. While I have *heard* of Strong Bad I'm not all that familiar with it.
Tried the demo of Episode 1 and (from what I recall) it seemed like it might be amusing and worthwhile. Anyone tried the full version?
-craig
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Thursday, 11 September 2008
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| Quest For Glory 2 Remake Noman 21:35:12 |
| | http://www.agdinteractive.com/homepage/homepage.html
QFG2 is one of the best adventure games I have tried in last 20 years or so. Originally, it had 16-colour graphics and a text parser based command interface. This remake gives it improved graphics and a point-and-click interface. Sierra release a remake for QFG1, where as the other three games in the series all had newer interfaces.
This should make the game a lot more accessible, besides being a completely free download.
I am almost ready to bring out the QFG anthology and start from the first game. -- Noman
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Sunday, 7 September 2008
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| Sound system for adventure games... Joe Peach 07:37:57 |
| | Sooooo,
I bought Gigaworks THX S750 with a nice sound card, got to enjoy it long enough till I almost had it calibrated....then...pfitttt!, amp gone (like sooooo many other 750's).
Bought a Logitech X-540 5.1, it was Okay, but packed it back up for resale.
I have looked at amplifiers (7.1) that I could hook my speakers from the THX S750, but always worried how to hook up the (big woofer) (should I take out the circuit boards and hook the output directly to the woofers + and -???...plus, would it sound good....
I even thought of buying the Logitech X-5300e ($120-$180)...
I play a lot of "adventure games" I don't even know if any of them support 7.1, but I have Flight simulator X, bioshock, Rome, Brothers in arms, and am willing to buy 7.1 games to "experience" this experience!!!
Can anyone suggest a complete speaker system and card or something to complement what I already own
Thanks,
Joe
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Monday, 1 September 2008
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| Re: Kyrandia Matt v3.3 21:45:07 |
| | Mary typed:
I found the game a bit confusing about where you were supposed to go and what to do. The first two games in the series flowed along much better. You shouldl try to get the first two games. IMO, they were much better than Kyrandia 3. Yep, I plan on starting with the first game in the series anyway, which I always prefer, not just because of story background, but because it helps to get a basis for comparison. Otherwise you never know what they mucked up with the sequels ;) - or indeed if they actually get better.
Thanks for the eBay links, MaryJ! I'm going to see if a K1 shows up locally first (you never know) this week, and if not I'll import one. (I've bought a few games on eBay, and postage was typically double the price of the game itself, but sometimes imports are the only way to get 'em)
-- };> Matt v3.3 <:{
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Sunday, 31 August 2008
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| Re: Sokal's Sinking Island Opsimath 21:51:23 |
| | On Sun, 31 Aug 2008 18:51:23 +0000 (UTC), MetalGuru <mail@mail.com> wrote:
Anybody playing this one yet to give us some initial impressions, not sure whether it's out in the US yet. <snip> I've downloaded the USS version of the game and have started to play. The game ReadMe gives some information about it but ends by referring the reader to the manual. I couldn't find anything in the program folder about a manual so I wrote to the support group. In the USA, that is support.mc2@gamesplanet.com , a company that has totally ignored each and every inquiry from me.
I finally wrote to the people at WhiteBird. They were most willing to help but limited in what they could do. Eventually, they contacted one of their contacts at MC2/Microids and she sent me a e-manual.
I hope the game is good enough to wash out the bitter taste in my mouth that Microids and MC2 created. And I'm counting on the fact that my being ignored is more a result of inefficiency than that the program has a gazillion bugs in it and MC2 is overwhelmed by complaints.
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Wednesday, 27 August 2008
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| Is Bloodlines an adventure game? Gabriel Knight 05:53:50 |
| | Hi all
I am curantly playing Vampire the Masqurade Bloodlines and so far I would class it as an adventure game, I would say a complete adventure game if it were not for the few combat fights I have had so far - not alot so far. There is a lot of "do this to get that" type of quests or "puzzles" and "find this to do that" ones as well. So try this game if a bit of now and then fighting is up your alley!
If you havnt played "Vampire the Masquerade Redemption" (the first game in the series) you would find it very very different, lots of battle and building your characters specs but its a very good game too if you like lots of battles.
If the battles of Bloodlines puts you off you could enable the god cheat and just enjoy the adventure side of things.
What do you think? Have you played this?
GK
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Tuesday, 26 August 2008
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| New Chris Jones game ! Mickmils 18:20:30 |
| | "Three cards to midnight" has just been announced. The game is by the actor (and author) of the Tex Murphy series. No additional info yet, but I already know I'll get it.
http://www.gamekult.com/video/9248701/
-Moa Dragon
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| PING Joan - re Dracula Origin Mary 07:21:17 |
| | Hi Joan, Thanks for the walkthrough you posted here. I played the demo of Dracula Origin as far as I could then got stuck after doing a few puzzles in cemetary. I looked for a demo walkthrough but couldn't find one so I am not sure where the demo ended as I didn't get that far. Was the walkthrough part you posted here for the game or for the demo? The demo was first part of game. You played the demo didn't you? I don't know why the demo didn't allow you to save games as the demo was pretty long for a demo so saving game would have been much better as you had to keep going or lost everything.. The game seems like it could be ok. I might look for it in a store here. One thing that I didn't like was the music in the first part (where the map was). It was the same monotonous few notes of music playing over and over. I have played probably hundreds of games by now, but never one that the music annoyed me so much, but once past that part, it was better, but not a lot. Music in a game is not supposed to be intruding in the game, but maybe other people won't notice it as much as me. I turned the music down in game options, but even at lowest, it was louder than I wanted, and I couldn't turn it off, and if I turned it too low, you can't hear the voices. The actor who plays Helsing sounds a bit like Sherlock Homes in Nemesis. I wonder if its the same guy. Graphics are very nice, same as Nemesis. I would prefer the bigger hand as in Nemesis. The smaller hand and steps to take are a bit small for me, so you have to get used to them. But seems like it could be good. I go for acting, graphics and story.
Mary
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