Thanks for the reponse... It seems that the fjirst step ought to be to get a list of who is playing in the various rooms. Doing this is still beyond me... How about some clues to that end??
Tris...
On Sat, 23 Apr 2005 22:16:21 +1000, Xerxes <x@127.0.0.1> wrote:
tristan10@cox.net wrote:>> I have downloaded this program but can't find the English Help file...>>
Can anyone help?>>
Tris.....>
I don't think there is one.>if you take the time to muck about with the program for a while then >you'll soon work it out.>
OTOH if I know when you might be there, we could meet up and I'll lead >you thru the night >
It don't take rocket science to suss it out. be patient and have a ball.>
tristan10@cox.net wrote:> Thanks for the reponse... It seems that the fjirst step ought to be> to get a list of who is playing in the various rooms. Doing this is> still beyond me... How about some clues to that end??>
Tris...
You don't.
If you log into a particular room (server) then that is where you are. So should you enter japan1 then to go to Korea1 you have to move to there via the Server tab in menu, and so you will be leaving Japan1.
Basically what you have is a number of go servers within one huge go server. Play with that and you will get used to it.
OK, let me put it this way - How do I get a list of who is in a particular room? I know how to choose japan1 vs korea1 but it doesn't seem to do me any good! I 'connect' to a server , it blinks and nothing more happens....
Tris...
On Sun, 24 Apr 2005 20:46:06 +1000, Xerxes <x@127.0.0.1> wrote:
tristan10@cox.net wrote:>> Thanks for the reponse... It seems that the fjirst step ought to be>> to get a list of who is playing in the various rooms. Doing this is>> still beyond me... How about some clues to that end??>>
Tris...>
You don't.>
If you log into a particular room (server) then that is where you are.>So should you enter japan1 then to go to Korea1 you have to move to >there via the Server tab in menu, and so you will be leaving Japan1.>
Basically what you have is a number of go servers within one huge go >server. Play with that and you will get used to it.>
In article <d4jglv$ccl$1@online.de>, To ja Wento <wentos@hate.spam> wrote:
I would appreciate somebody> explaining this in plain english (not why I lost but the byoyomi).
Japanese-style byoyomi is not really hard to understand. I'll take an example of 5 periods of 30 seconds.
When your main time is over, you have 30 seconds to make a move. If you move within 30 seconds you will keep the same time for your next move.
If you don't move within 30 seconds, your first period is used up and you're down to 4 periods of 30 seconds. If you move within 30 more seconds, you will still have 4 periods of 30 seconds for your next move. If you don't, you go down to 3 periods, etc.
When you're down to your last period you have 30 seconds per move and if you don't move within 30 seconds you lose.
A more mathematical way of seeing it: you have 150 seconds on the clock, and at each move your time is rounded up to the next multiple of 30 seconds.
So basically you have 30 seconds per move, but you are allowed to overflow these 30 seconds 4 times in the game.
Is that clear?
-- Planar remove .invalid from my address to send me mail
"Surprise. Then just use AGA rules and that's it." - Robert Jasiek
Planar wrote:> In article <d4jglv$ccl$1@online.de>, To ja Wento <wentos@hate.spam> > wrote:>
I would appreciate somebody>>explaining this in plain english (not why I lost but the byoyomi).>
Japanese-style byoyomi is not really hard to understand.> I'll take an example of 5 periods of 30 seconds.>
When your main time is over, you have 30 seconds to make a move.> If you move within 30 seconds you will keep the same time for> your next move.>
If you don't move within 30 seconds, your first period is> used up and you're down to 4 periods of 30 seconds. If you> move within 30 more seconds, you will still have 4 periods> of 30 seconds for your next move. If you don't, you go> down to 3 periods, etc.>
When you're down to your last period you have 30 seconds per> move and if you don't move within 30 seconds you lose.>
A more mathematical way of seeing it: you have 150 seconds> on the clock, and at each move your time is rounded up to> the next multiple of 30 seconds.>
So basically you have 30 seconds per move, but you are> allowed to overflow these 30 seconds 4 times in the game.>
Is that clear?>
Yes that fits in what I see on the bar on the gororo client - for instance 20M(s)/30S(s) 3T(s) That fits your description. I also was lucky to find an on-going game in a byoyomi phase and observe 'refill' of time. Thanx
// -- we are all genius until we say "oh my gawd!"
tristan10@cox.net wrote:> I get as far as entering the PWD. Little window opens saying checking> user and that is all.....> I think I will just delete the whole thing and stick with igs and Kgs!>
Thanks for the help!>
Tris...>
get the latest download and start again. anyway, whatever
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