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XYQE > Fantasy role-playingGo to page: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next »

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Sunday, 4 January 2009
[personal] Looking for Mark Arsenault Bblackmoor 07:39:59
 
I am trying to reach Mark Arsenault of Gold Rush Games. I do not want
anything from him -- I am just trying to touch base. If you have
contact info for him that is more recent than 2004, please let me know
at bblackmoor at blackgate.net .

--
Brandon Blackmoor
bblackmoor@blackgat­e.net
2009-01-03
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Saturday, 3 January 2009
[online] DiceCast Episode 1: Character Creation Andrew.Bernstein@Polymancerstudios.Com 17:38:31
 

(MONTREAL) -- The newest episode of the official Polymancer=AE Studios
podcast, DiceCast=99, is now online and available for download at
dicecast.mypodcast.­com.

In this episode, the guys from Polymancer Studios discuss character
creation. Facets of character creation covered include choosing an
archetype, creating a background and backstory without going
overboard, personality; and making the character a unique, fun
challenge both for you to roleplay, for others to play alongside, and
for others to encounter.

While focused on gaming, much of the discussion is relevant to writers
of fiction too.


File Download URL: http://www.mypodcas­t.com/fsaudio/diceca­st_20081231_2237-=
355933.mp3
Subscription URL: http://dicecast.myp­odcast.com/rss.xml
DiceCast is a member of RPGPodcasts.com and available at the iTunes
Music Store.


About Polymancer Studios, Inc.

Polymancer Studios Inc. is a full-service printer, graphic design
house, and publisher whose focus is on =96 but not limited to =96 the game
hobby and entertainment industry. Polymancer Studios=92s products
include Polymancer magazine; the newsletter Polyglot=99, Mojo=99, the
Infinitely Convertible=99 roleplaying rules system; and PUMMEL!=99, the
Pick-Up, Multigenre Miniatures, Easy to Learn fast-paced generic
miniatures game. Polymancer Studios also produces the DiceCast=99
podcast (dicecast.mypodcast­.com).


Contacts
Polymancer Studios, Inc.
www.polymancerstudi­os.com
corporate@polymance­rstudios.com
www.myspace.com/pol­ymancer
20 Weredale Park
Westmount, Quebec H3Z 1Y6 (Canada)
514-667-1585 (in Canada)
310-928-3620 (U.S. West Coast)
617-381-4402 (U.S. East Coast)
Skype: polymancer
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Sunday, 21 December 2008
PBEM News Bblackmoor 00:12:14
 PBEM role-playing is a dying hobby, but until it gasps its last
breath, PBEM News is still here to support it.

If you run a PBEM role-playing game, consider submitting your game to
PBEM News http://www.pbemnews­.org

Good luck finding people for your game!

--
bblackmoor@blackgat­e.net
2008-12-20

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Wednesday, 17 December 2008
[Online] New column: Why We Game by Richard Tucholka John Reiher 00:56:00
 My good friend, Richard Tucholka, wrote a guest column about why people
play RPGs and other games: Why We Game. I first met Richard Tucholka
about 20 years ago at an Order of Liebowitz game night at Oakland
University in Rochester, Michigan. There I really learned the craft of
being a GM under his tutelage.

And there was being part of the crew of the ISCO Santa Barbara,
exploring the different worlds of the Time Bagel, (Which later became
the basis for Fringeworthy.) and being exposed to women gamers. At that
time, the male to female ratio at the Sunday night game at the Order of
Liebowitz was about 3 males to 1 female, unheard of at that time (1977).

So read his words of wisdom, and hopefully come away a little bit wiser.

http://gamefest.wor­dpress.com/articles/­columns-about-game-d­esign/guest-co
lumn-why-we-game

http://preview.tiny­url.com/5wcand

--
The Kedamono Dragon
Pull Pinky's favorite words to email me.
http://www.ahtg.net­
Have Mac, will Compute

Check out the PowerPointers Shop at:
http://www.cafeshop­s.com/PowerPointers


--
Posted Via Newsfeeds.com Premium Usenet Newsgroup Service
-------------------­--------------------­-------------------
http://www.Newsfeed­s.com

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Thursday, 11 December 2008
Announcing a new online Game Design column! John Reiher 01:24:44
 I'm proud to toot my own horn and announce a new online column on game
design: About Game Design:
http://emeraldcityg­amefest.org/articles­/columns-about-game-­design/

The current article on the cardinal rules of game design will be the
first of several articles by me and other game designers we can convince
to write a short article about their points of view on game design.

Comments are always appreciated!

--
The Kedamono Dragon
Pull Pinky's favorite words to email me.
http://www.ahtg.net­
Have Mac, will Compute

Check out the PowerPointers Shop at:
http://www.cafeshop­s.com/PowerPointers


--
Posted Via Newsfeeds.com Premium Usenet Newsgroup Service
-------------------­--------------------­-------------------
http://www.Newsfeed­s.com

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Tuesday, 9 December 2008
[online] Secure Dice update Bblackmoor 07:43:06
 -----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

I modified Secure Dice so that you can prepopulate the fields by
setting them in the URL. I also expanded the dice modifiers to go from
- -20 to 20. Check it out.

http://www.rpglibra­ry.org/software/secu­redice/

- --
bblackmoor@blackgat­e.net
2008-12-08

-----BEGIN PGP SIGNATURE-----
Version: PGP 8.0.3 - not licensed for commercial use: www.pgp.com

iQA/AwUBST33StiaZou­q22UaEQKB5QCcD6IkXkE­LFzUW+gprptPCfVZRzZs­AoO/T
CrSI6SuteGjN2uvmgDQ­22ijn
=9vH4
-----END PGP SIGNATURE-----
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Sunday, 16 November 2008
STAGES RPG (announcement) Keith Elder 08:50:34
 A free playtest copy of the new STAGES roleplaying system can be
downloaded from:

HTTP://STAGESRPG.CO­M

STAGES is a universal rpg system, intended for use in a wide variety of
genres, including fantasy, science fiction, and superhero worlds.
Currently, only the playtest version is available (in pdf format), but it
is both free, and freely redistributable. I'm looking forward to any
feedback you can give (here, or at the site forums).

Also available (and free) at the STAGESRPG.COM site is a pdf book of
fantasy hex-maps, and an interactive generator to build stand-up paper
miniatures out of pictures you provide. More resources will be posted
soon.

Thank you,

Keith Elder
STAGESRPG.COM

Add comment
Monday, 27 October 2008
Re: Podcast Justin 01:51:24
 dmderek@gmail.com wrote on [Sat, 25 Oct 2008 00:05:11 -0700 (PDT)]:
Hey guys I know I don't post much here but I have a Shadowrun podcast.
Please come check it out, join the forums, and help to build the
community that I am trying to build. Thanks

well done.

My ESP isn't working right now.
comment 1 answer | Add comment
Monday, 20 October 2008
CSI Skills for 3rd Edition Britney 19:39:54
 I've got a player who wants to play a csi style shadowrun character what
would be a good skill list?

--
<<<<<<<<

It is by caffeine alone I set my mind in motion,
it is by the beans of java that thoughts acquire speed,
the hands acquire shaking,
the shaking becomes a warning,
it is by caffeine alone I set my mind in motion.

- With a large nod to Dune

NightLife's Required Links <<<<<<<<<<<<<<<<<<

The Mark Levin Show at http://www.marklevi­nshow.com/
Farscape World at http://www.farscape­world.com/main.php
Why won't God heal Amputees? at http://whywontgodhe­alamputees.com/
What Kind of Edgerunner Are You? at http://www.paper-dr­agon.com/cpquiz/
American Humanist Association at
http://www.american­humanist.org/index.h­tml
Friends of Israel at http://www.cfijerus­alem.org/



comment 1 answer | Add comment
New York Missions? Anders Swenson 12:41:09
 A few months ago there was an announcement with reasonable fanfare that a nwe
series of SR Missions was to begin centered in New York City. Needless to
say, these have not materialized. What happened?

--Anders

comment 1 answer | Add comment
[www] The Dead of Winter Campaign Rules and Journal Online Heikki Toivonen 08:19:55
 The Dead of Winter was a home RPG campaign with modified 3rd Edition
Dungeons and Dragons rules. World description including maps, house
rules, alternate classes, character description and 38 chapter journal
of the adventure are now online: http://www.heikkito­ivonen.net/deadwinte­r/

Enjoy!

--
Heikki Toivonen - http://www.heikkito­ivonen.net

Add comment
Saturday, 18 October 2008
Online Witchcraft RPG Kitten Koder 06:56:02
 http://rpgcn.com/wit­chcraft
Online community style tabletop like chat game. Play for free, the
corebook is offered for free from the publishers, all you need to
play. Make a character or find other Witchcraft fans and just chat.
Play in the perpetual story line of Witchcraft in Seattle. Small Java
chat client on a secure server.

Extended:
This is played much like a table top game, though it's all processed
through the net so you can play from anywhere at any time. It will
always be free, even the game book you need to start is free, and
someday other games will be added to the network. For those who have
played the old White Wolf chats this will be familiar to you, genre
and style. Those new to table top gaming over the net it's easy to
learn and get use to. I am on a lot, and my moderators will always be
helpful. Everyone who plays will most likely help out new players find
their way through it, so just stop by, all you have to lose is a few
minutes to find out if you like it.

The Witchcraft genre is a modern day myth and magic genre with a lot
of dark horror and fantasy mixed in. The primary enemies are the mad
gods who wish to conquer or destroy the world, only those sensitive to
magic and a few of their allies stand between these dark beings and
the salvation of humanity. This is a prequel to Armageddon (the game
of the same publisher) which will eventually be added. Also anyone
familiar with All Flesh Must Be Eaten are welcome to play.

Add comment
[Pyramid] Pyramid Update for October 17, 2008 Guest 02:08:36
 
/\ Pyramid Update for October 17, 2008
/__\ Subscriber Login: http://www.sjgames.­com/pyramid/login/

-------------------­--------------------­--------------------­-----------------
Current News:
-------------------­--------------------­--------------------­-----------------
* PR Report: Crafty, Gygax, Legendary Games Studio, Iron Crown, Triple Ace (
http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7042 )
* New Product Update: Kenzer and Company, Mongoose Publishing, Adamant Entertainment, Twilight Creations, Palladium Books (
http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7041 )
* PR Report: Crafty, Goodman, Polymancer Studios, Iron Crown, One Bad Egg (
http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7035 )
* PR Report: Rogue, Mongoose Publishing, GAMA, Iron Crown, GameTable Online (
http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7021 )

New this week!
-------------------­--------------------­--------------------­-----------------
Articles
-------------------­--------------------­--------------------­-----------------
Warehouse 23: Toys of Weirdness, by Steven Marsh.
( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7043 )
For those looking to start their holiday shopping early, the ever-odd Warehouse presents three unusual items you probably want
to take a pass on.

Terra Incognita: Franklin, by Nicholas Dowbiggin.
( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7044 )
This alternate-Earth city has a gleaming, shiny top . . . and a dangerous underbelly that refuses to be debated or voted away.


Murphy's Rules, by Greg Hyland.
( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7045 )


Random Thought Table: When It Comes to Complexity, Some Like ''Complex,'' Some Like ''Itty'', by Steven Marsh.
( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7048 )
Do you like games with more tables than a tax form? What about the rest of the group?

Pyramid Review: Ice Flow, by Matthew Pook.
( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7046 )


Pyramid Review: Rocketville, by Eric Funk.
( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7047 )


___________________­____________________­________
Pyramid-list mailing list
Pyramid-list@sjgame­s.com
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Friday, 10 October 2008
[Pyramid] Pyramid Update for October 10, 2008 Guest 16:03:03
 

/\ Pyramid Update for October 10, 2008
/__\ Subscriber Login: http://www.sjgames.­com/pyramid/login/

-------------------­--------------------­--------------------­-----------------
Current News:
-------------------­--------------------­--------------------­-----------------
* PR Report: Crafty, Goodman, Polymancer Studios, Iron Crown, One Bad Egg ( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7035 )
* PR Report: Rogue, Mongoose Publishing, GAMA, Iron Crown, GameTable Online ( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7021 )
* New Product Update: Days of Wonder, Out of the Box, Crafty, Mongoose Publishing, Blue Panther ( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7014 )
* PR Report: Indie Press Revolution, Crafty, Adamant Entertainment, Iron Crown, Fantasy Flight ( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7013 )

New this week!
-------------------­--------------------­--------------------­-----------------
Articles
-------------------­--------------------­--------------------­-----------------
The Witch Murders, by James L. Cambias.
( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7039 )
This mystery occult adventure for GURPS (adaptable to other modern horror campaigns) might have your heroes wondering which witch is w- . . . nevermind.

Style and Substance: GURPS Thaumatology Designer's Notes, by Phil Masters.
( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7038 )
Magic is in the air; be prepared to breathe deep.

Random Thought Table: Winning Means Never Having to Say, ''I'm Sorry!'', by Steven Marsh.
( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7040 )
Sometimes gaming heroes face impossible odds. And sometimes the situation is even worse.

Pyramid Review: Murder of Crows (for Call of Cthulhu), by Matthew Pook.
( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7036 )


Pyramid Review: DM Campaign Record (for Dungeons & Dragons 4th Edition), by Andy Vetromile.
( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7037 )


___________________­____________________­________
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Pyramid-list@sjgame­s.com
http://mail.sjgames­.com/mailman/listinf­o/pyramid-list

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mistake Amitabh Bachchan Usha Antione 12:04:46
 Milton wrote on 10 Oct 2008 08:04:46 GMT:
Who can face another distinguished core?

http://document.dos­tii.net

--
Little by little Atiqullah will administer the boost, and if Guglielmo perhaps ventures it too, the equilibrium will want into the proud federation.
Add comment
Tuesday, 7 October 2008
Chicago area convention - Wolfcon Guest 17:15:47
 Pre-registration for Wolfcon IV is now up and available!
With over $1700 in prizes, and growing,
Wolfcon will run Fri, Nov 28th, and Sat, 29th

Admission costs are:
Pre-registration online one day = $8
Pre-registration online both days = $12
On-Site registration one day = $10
On-Site registration both days = $15


Wolfcon IV is being held at:
Our Lady Mother of the Church
8747 W. Lawrence Ave.
Chicago IL 60656

Maps, and other info, are available at:
http://www.Wolfcon.­org

We can still use judges, staff, vendors, sponsors, and -
people looking to auction their games and other gaming stuff!
For info on any of this - or any questions - send me an e-mail at:
RLindauer@LindauerC­onsulting.com

-Robert


Add comment
Friday, 3 October 2008
[SR] Contacts and getting players to use them Gurth 15:15:01
 My group rarely uses their contacts. For some reason they don't really
see the value of contacts in gathering information, even after me
repeatedly telling them about how contacts can and often do know stuff
about whatever it is they're investigating. The two exceptions are
fixers and deckers -- it seems they are under the impression that these
two combined can get them any information they need.

At our last game session, they were getting stuck (again, as usual) and
coming up with ever wilder plans to get information -- which usually
involve breaking in somewhere and kidnapping someone who may know. This
often eventually gets them somewhere because I don't want them to get
hopelessly stuck (which tends to lead to players not liking the game
anymore, in my experience) but I don't like the message it gives them
... Namely that you can kidnap and interrogate people _and_ get results.
Sometime soon, somebody is going to try and get revenge, I think ... :)­

Now, I've told them to use their contacts before, but they always look
over their list of contacts and decide that nobody except a decker
and/or fixer is likely to know anything ... :(­ Like last session:

Me: "Who are you looking for again?"
Player: "That Nick guy."
Me: "An elf on a bike. What would that quite possibly make Nick?"
Player: "A bike ganger, I suppose?"
Me: "And do you have any contacts who might know something about bike
gangers?"
Player: "Well, I have a fixer, but you're telling us not to rely on him
too much, a smuggler, a decker to which the same applies, a medical
doctor, a prostitute, a troubleshooter, and there's a street samurai ...
I don't see how any of them would know something about this Nick."
Me: *sigh* "That prostitute might have heard of him, and so could the
street sam."
Player: "Yeah, but given the size of Seattle, what's the chance that she
happens to actually know Nick?!"

At which point I realized they are suffering from a fundamental
misunderstanding many players seem to have: that there first needs to be
an explanation, and only then do you make a dice roll. Whereas IMHO, you
can often roll the dice first and then find explanations based on the
roll. Say you rolled crap: the prostitute obviously didn't know the
biker. But what if you happen to roll four or five successes? She
obviously knows him, maybe he's even a friend of hers.

I'm hoping the message got through, but in case it didn't, does anyone
have any other tips? :)­


comment 2 answer | Add comment
[Pyramid] Pyramid Update for October 3, 2008 Guest 12:41:03
 

/\ Pyramid Update for October 3, 2008
/__\ Subscriber Login: http://www.sjgames.­com/pyramid/login/

-------------------­--------------------­--------------------­-----------------
Current News:
-------------------­--------------------­--------------------­-----------------
* PR Report: Rogue, Mongoose Publishing, GAMA, Iron Crown, GameTable Online ( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7021 )
* New Product Update: Days of Wonder, Out of the Box, Crafty, Mongoose Publishing, Blue Panther ( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7014 )
* PR Report: Indie Press Revolution, Crafty, Adamant Entertainment, Iron Crown, Fantasy Flight ( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7013 )
* New Product Update: Abstract Nova, Precis Intermedia, Forgotten Futures, Rogue, Adamant Entertainment ( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=6998 )

New this week!
-------------------­--------------------­--------------------­-----------------
Articles
-------------------­--------------------­--------------------­-----------------
Lair of the Drama Queen, by Matt B Carter.
( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7030 )
Some gaming advice is old, some is new, but it all bears repeating at some point.

The Cape Squad, by James L. Cambias.
( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7029 )
If your town has lots of superhero action, chances are the town also has a police department to deal with the "special" cases.

Latent Malignancy: Six Horrifying Set Pieces for Your Horror Game, by Douglas Hamilton.
( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7028 )
These locations are equal parts generic and horrific.

Murphy's Rules, by Greg Hyland.
( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7032 )


Random Thought Table: The Nurse of Wisdom, by Steven Marsh.
( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7031 )
We all have them. No one wants them. But they can make for good gaming.

Pyramid Review: Notre Dame, by Eric Funk.
( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7033 )


Pyramid Review: MAID The Roleplaying Game, by Matthew Pook.
( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7034 )


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Friday, 26 September 2008
[Pyramid] Pyramid Update for September 26, 2008 Guest 12:06:03
 

/\ Pyramid Update for September 26, 2008
/__\ Subscriber Login: http://www.sjgames.­com/pyramid/login/

-------------------­--------------------­--------------------­-----------------
Current News:
-------------------­--------------------­--------------------­-----------------
* PR Report: Rogue, Mongoose Publishing, GAMA, Iron Crown, GameTable Online ( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7021 )
* New Product Update: Days of Wonder, Out of the Box, Crafty, Mongoose Publishing, Blue Panther ( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7014 )
* PR Report: Indie Press Revolution, Crafty, Adamant Entertainment, Iron Crown, Fantasy Flight ( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7013 )
* New Product Update: Abstract Nova, Precis Intermedia, Forgotten Futures, Rogue, Adamant Entertainment ( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=6998 )

New this week!
-------------------­--------------------­--------------------­-----------------
Articles
-------------------­--------------------­--------------------­-----------------
Botswana Rising Revisited, by Mark Gellis.
( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7024 )
We revisit a world from a previous Pyramid article with an update to expand the options for bringing it fully into the GURPS Infinite Worlds setting. Get your pith helmet!

There She Blows!: An Introduction to Whaling-Ship Settings in RPGs, by Dagny Scott.
( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7025 )
If you're looking for a new historical possibility to bring adventurers together, this short article promises you a whale of a time.

Pirate Werewolves and Vampire Ninjas, by Michael Kreuter.
( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7026 )
It's a tongue-in-cheek pairing with GURPS templates that asks, "What kind of monster arrrrre you?"

Random Thought Table: Three Rocks, Let's Roll, by Steven Marsh.
( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7027 )
When does three equal infinity?

Pyramid Review: Ticket to Ride - Nordic Countries, by Matthew Pook.
( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7022 )


Pyramid Review: Catan Dice Game, by Andy Vetromile.
( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7023 )


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Friday, 19 September 2008
[Pyramid] Pyramid Update for September 19, 2008 Guest 16:19:06
 

/\ Pyramid Update for September 19, 2008
/__\ Subscriber Login: http://www.sjgames.­com/pyramid/login/

-------------------­--------------------­--------------------­-----------------
Current News:
-------------------­--------------------­--------------------­-----------------
* New Product Update: Days of Wonder, Out of the Box, Crafty, Mongoose Publishing, Blue Panther ( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7014 )
* PR Report: Indie Press Revolution, Crafty, Adamant Entertainment, Iron Crown, Fantasy Flight ( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7013 )
* New Product Update: Abstract Nova, Precis Intermedia, Forgotten Futures, Rogue, Adamant Entertainment ( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=6998 )
* PR Report: Polymancer Studios, Mayfair, GameTable Online, Iron Crown, Arbor Productions ( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=6991 )

New this week!
-------------------­--------------------­--------------------­-----------------
Articles
-------------------­--------------------­--------------------­-----------------
The Doorway Lambs, by Steven Marsh.
( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7020 )
This generic modern-day horror adventure presents a campground slasher to endure . . . but all is not as it seems.

Infinite Technomancy, by Bobby Derie.
( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7016 )
In GURPS, sometimes it's not enough just to give tech level a number.

Murphy's Rules, by Greg Hyland.
( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7019 )


Random Thought Table: The End of Innocence, by Steven Marsh.
( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7015 )
If you sleep with a weapon under your pillow no matter the era, you might be an adventurer.

Pyramid Review: New World - A Carcassonne Game, by Matthew Pook.
( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7017 )


Pyramid Review: Wealth of Nations, by Andy Vetromile.
( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7018 )


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Saturday, 13 September 2008
CONSULTEZ UNE VOYANTE EN DIRECT AVEC WEBCAM Guest 18:24:25
 CONSULTEZ UNE VOYANTE EN DIRECT DEVANT SA WEBCAM

====> CLIQUEZ ICI <====
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partenaire=2745&sub­partenaire=0&trace=0­]



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[Pyramid] Pyramid Update for September 12, 2008 Guest 17:53:42
 



/\ Pyramid Update for September 12, 2008
/__\ Subscriber Login: http://www.sjgames.­com/pyramid/login/

-------------------­--------------------­--------------------­-----------------
Current News:
-------------------­--------------------­--------------------­-----------------
* New Product Update: Abstract Nova, Precis Intermedia, Forgotten Futures, Rogue, Adamant Entertainment (
http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=6998 )
* PR Report: Polymancer Studios, Mayfair, GameTable Online, Iron Crown, Arbor Productions (
http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=6991 )
* New Product Update: Hex, Peryton Publishing, Polymancer Studios, Paizo, Blue Panther (
http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=6947 )
* PR Report: Paizo, GameTable Online, Hex, Iron Crown, Mongoose Publishing (
http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=6946 )

New this week!
-------------------­--------------------­--------------------­-----------------
Articles
-------------------­--------------------­--------------------­-----------------
The Luck College, by Michael Kreuter.
( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7010 )
Looking for GURPS spells to manipulate probability? This is your lucky day!

The Dark Reign of the Golden Pshent!, by J. Edward Tremlett.
( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7009 )
Is it an unusual superhero? A Lovecraft-inspired master plot? An enigma wrapped in a mystery? No; it's a character, a
campaign framework, and/or an adventure, rolled into one!

Martial Arts Case Study: Gameable Myths, by Peter V. Dell'Orto.
( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7011 )
How can you take exaggerations or falsehoods about martial arts and give them a GURPS spin to make them true? Enlightenment
awaits.

Furry Friends and Fuzzy Foes, by John Monahan.
( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7012 )
Anthropomorphic templates and sample characters for GURPS create the possibility of exciting tails.

Random Thought Table: Tangentially Regarding the Vampire Who's Bemoaned the Fall of Rome for MCXVIII Years, by Steven Marsh.
( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7006 )
Technically, sometimes the hands of time don't keep turning . . .

Pyramid Review: Final Flight (for Call of Cthulhu), by Matthew Pook.
( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7007 )


Pyramid Review: Vanished Planet, by Andy Vetromile.
( http://www.sjgames.­com/pyramid/login/ar­ticle.html?id=7008 )


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Friday, 12 September 2008
Re: FR v4 book Tussock 18:21:52
 Jefgorbach wrote:

Anyone seen WOTC's latest addition to the v4 ruleset? If so, thoughts?

Well, at a fairly brief look through; it's an empty, lifeless, husk
of thing, at least compared to the 3.0 FRCS. Some new plot hooks, a
little 1st level adventure, and a bunch of stuff that basically ruins any
hope of using the detailed and inspiring older material with it.

That new format of only keeping a tiny number of words on each page,
with a reduced page count, and bigger art, and so on; it's not what you
need in a world with the rich history of the Realms.

It's not just the game style they've thrown away.

--
tussock

I'm like a box of chocolates; you never know what you're gunna get.
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Who did not bother to switch to 4E, and why? Malachias Invictus 18:02:39
 ?

I did not, because the system seems to play more like a metagamed tactical
miniatures romp with serious playtesting issues. There are other reasons,
to be sure, but little things like "the Fighter's soft shoe dance
auto-dispels the Paladin's Divine Challenge" bother the Hell out of me.

--
^v^v^Malachias Invictus^v^v^

It matters not how strait the gate,
How charged with punishment the scroll,
I am the Master of my fate:
I am the Captain of my soul.

from _Invictus_, by William Ernest Henley


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