So, who is going to be buying this in October? I can't believe I will be the only one. Looking at some of the videos which are available this is going to be great, more an evolution of X3 than a revolution.
The interfact appears to have had a major overhaul, which it really needed in my opinion. It had been lurking around since X:BTF and really should have been brought up to date when X3 was released.
Look here for some videos including gameplay ones.
On Sat, 27 Sep 2008 00:53:25 +1000, Lazarus <devnull@lukewarmmail.com> wrote:
Memnoch wrote:
So, who is going to be buying this in October?
Yup. Would prefer X4 but beggars can't be choosers... and us Space Sim
fans are obviously at the bottom of all the developer's lists. [sigh]
It's a shame that. Their could be a greater market for this type of game if the few developers that do try their hands at it don't screw it up! Look at that Rogue Universe game that got released a while back. That was so bad. The only two I can think of that I played and enjoyed, apart from X3, were Freelancer and Darkstar One. The ability to change the way your ship is configured, as opposed to actually purchasing a new ship was quite novel I thought.
Peter Huebner 27 September 2008 08:01:48 [ permanent link ]
In article <2iaqd4hep1l1llutn9r4a7ooagndug8sfj@4ax.com>, memnoch@nospampleaseimbritish.ntlworld.com says...
On Sat, 27 Sep 2008 00:53:25 +1000, Lazarus <devnull@lukewarmmail.com> wrote:
Memnoch wrote:
So, who is going to be buying this in October?
Yup. Would prefer X4 but beggars can't be choosers... and us Space Sim
fans are obviously at the bottom of all the developer's lists. [sigh]
It's a shame that. Their could be a greater market for this type of game if
the few developers that do try their hands at it don't screw it up! Look at
that Rogue Universe game that got released a while back. That was so bad. The
only two I can think of that I played and enjoyed, apart from X3, were
Freelancer and Darkstar One. The ability to change the way your ship is
configured, as opposed to actually purchasing a new ship was quite novel I
thought.
Mmmh. I have x3 sitting on my harddrive, I really like the game, but I haven't played it anywhere near as much as it deserves; mostly because there's AOnline, there's Civ IV and there's Galciv 2 (Arnor). So I've had two blasts with X3, in one instance up to owning about 3 or 5 ships and setting up a small trading business, and hiring my first 'bot' pilot, but that's it.
I have, in other words, barely scratched the surface. And I'll probably have to start from the beginning again, next time I want to play, because it's been months and I won't remember the commands and what I was up to last time ...
So can you give me any idea what's NEW with this revamp? Is it really worth getting for someone who has not nearly exhausted X3?
I am for instance not entirely sure that buying the Arnor expansion to GalCiv 2 was worth the bucks I spent. Well, they promised one big world- shattering patch for October or so; we'll see.
On Sat, 27 Sep 2008 17:01:48 +1200, Peter Huebner <no.one@this.address> wrote:
So can you give me any idea what's NEW with this revamp? Is it really
worth getting for someone who has not nearly exhausted X3?
That would entirely depend on whether you enjoyed the original. For you, or anyone who never played X3 to death I would say yes. And for those that did play it to death, like myself, we will get it anyway!
They have fleshed out the Terran race and made the Sol system available, plus I expect to see all Terran vessels available for either purchase or capture, right up to M1s.
There is an overhauled UI, which can be disabled if you preferred the original, based around a right-click accessible menu. Looks good in the videos that are available.
One thing I read about were trainable boarding parties. Before you had to shoot up a ship and keep its shields down long enough that the pilot bails out. You could then EVA over and capture the ship. Now you can have boarding parties that can be fired at a target vessel or by another method which escapes me for the moment. This means that you have the possibility of capturing a ship that is stilled crewed be the enemy. They have to be trained in different areas of expertise, which costs of course, to be able to do this. I'm really looking forward to this one.
I'm not sure if the Sohnen will be in there this time around but the Kha'ak certainly are and have a new captical ship that looks a lot like one of those cylindrical Replicator ships from the Stargate series. Expect this to be huge!
Other changes have been made with influences I think from the large amount of community created scripts that are available like fleet and fighter wing management etc.
There is plenty of info available on the Egosoft forums of course, much more than I can remember.
Yup. Would prefer X4 but beggars can't be choosers... and us Space Sim
fans are obviously at the bottom of all the developer's lists. [sigh]
It's a shame that. Their could be a greater market for this type of game if
the few developers that do try their hands at it don't screw it up! Look at
that Rogue Universe game that got released a while back. That was so bad. The
only two I can think of that I played and enjoyed, apart from X3, were
Freelancer and Darkstar One. The ability to change the way your ship is
configured, as opposed to actually purchasing a new ship was quite novel I
thought.
Darkstar One... that's one I've never played. Unfortunately that's because I haven't ever seen a copy at my local shops. (And I don't buy online.)
Mebbe I should start looking at torrents? O;-]
Freelancer was fun for what it was, and to fill in some time I've been playing quite a bit of Starlancer, Tachyon & Vega Strike of late. Hell, I've even been playing Orbiter!
But they just don't compare to X3.
The improvements for Terran Conflict sound good, but I'm hoping that they're not going to affect the FPS. X3 gets a bit stuttery as it is when things get hectic...
Darkstar One... that's one I've never played. Unfortunately that's
because I haven't ever seen a copy at my local shops. (And I don't buy
online.)
Mebbe I should start looking at torrents? O;-]
Freelancer was fun for what it was, and to fill in some time I've been
playing quite a bit of Starlancer, Tachyon & Vega Strike of late. Hell,
I've even been playing Orbiter!
But they just don't compare to X3.
The improvements for Terran Conflict sound good, but I'm hoping that
they're not going to affect the FPS. X3 gets a bit stuttery as it is
when things get hectic...
Well I haven't played it to death but I've got a couple 100 million and about 4 transports and a fleet of about 10-12 fighting ships. Still have it on my HD but...What is the point?
I'm not trying to be glib and I'll admit that maybe it is too open-ended for me but ...NOW WHAT?!?!?
Where am I supposed to go or who am I supposed to kill or how many systems do I have to tame or...
Like I said, Maybe too open-ended. I liked the game(though the learning curve is BRUTAL) and have followed the series for better than 15 years.
Maybe one of the total mods would help me but I'm just stuck for what/where is it trying to do/go?
On Sun, 28 Sep 2008 02:58:01 +1000, Lazarus <devnull@lukewarmmail.com>
wrote:
..
Well I haven't played it to death but I've got a couple 100
million and about 4 transports and a fleet of about 10-12 fighting
ships.
Still have it on my HD but...What is the point?
I'm not trying to be glib and I'll admit that maybe it is too
open-ended for me but ...NOW WHAT?!?!?
Where am I supposed to go or who am I supposed to kill or how
many systems do I have to tame or...
Like I said, Maybe too open-ended. I liked the game(though the
learning curve is BRUTAL) and have followed the series for better than
15 years.
Maybe one of the total mods would help me but I'm just stuck
for what/where is it trying to do/go?
Ahhhh... but isn't this true of all games eventually?
X3 is the game I go back to most often because the openness of the game play after the story line (or with non-story starts) strongly appeals to me. I like experimenting with different factory structures, etc. for example.
However it does bore after a while... which is why I'm dabbling around with the other titles and praying fervently for X4 or some other new title to be released for a bit more variety.
OK. So it has been out for a week already, according to the egosoft
newsletter.
Long enough for an update (1.2) to be released, anyway!
So who has bought it? Any likes? Dislikes?
Feedback, people, please!?
I've been playing it a lot over the last week and it is great fun. I have nearly 70 million and about another 30 million in assets so far. Now I never played the XTM mod really. I stopped playing X3 shortly after it was released I think but as much as the devs. would have you believe, TC is really X3 with XTM built in as a paid for product, but the devs. have polished things some more. There are a lot of new features but one of the core things to my mind is the modified XTM content.
First, are you starting over again as a poor space bum, or do you have the option to use your character and assets from X3: Reunion? If you do have to start over, can you get a player HQ this time around? It was very handy for storing ships.
Second, do the cockpit mods still work? I used the cockpit view a lot on smaller ships and never liked how the devs left out visible cockpits, I assume they're missing from the unmodded version of Terran Conflict as well? Remove nospam_ to reply by email
First, are you starting over again as a poor space bum, or do you have
the option to use your character and assets from X3: Reunion?
If you do have to start over, can you get a player HQ this time
around? It was very handy for storing ships.
Yes, you are starting over although there are cheat scripts so you can put in whatever assets you want from the start. Yep, you can also get a player HQ as well but this time around you have to do some serious leg work to get it. You have to collect a ridiculous amount of certain types of wares. Have a look on the offical forum for details.
Second, do the cockpit mods still work? I used the cockpit view a lot
on smaller ships and never liked how the devs left out visible
cockpits, I assume they're missing from the unmodded version of Terran
Conflict as well?
I'm not sure if there is a cockpit mod for it yet. But if there isn't there will be soon I expect.
I stopped playing a few weeks back as I had other games to play but I started to lose interest with some of the various plot missions due to stupid levels of spawning. For instance, there is one mission where you have to protect these TL class ships as they try to set up some mines. Sounds easy. Except its in a Kha'ak sector and they spawn continuously. There is no rationale for this but you can sit there, as I did in my Terran Osaka, a destroyer, and slaughter thousands of enemy ships and there is no let up. On top of this the enemies you get depend on your fight rank, which mine was quite high, so I was getting lots of destroyers as well. Its just silly really. No thought was put in to this, just level tables akin to Oblivion without any mods.
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