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XYQE > RoguelikeGo to page: « previous | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next »

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Thursday, 2 October 2008
Re: YANI: Make items matter Janis Papanagnou 21:11:36
 Doug Freyburger wrote:
hcobb <henry.c...@gmail.c­om> wrote:
Not if you have teleport control, which is just a food item that
renders a ring into a useless trinket.
I think I see a way around this one.
Apply Sporkhack's percentage resistances to some of the other
intrinsics.
So if you have 1% teleport control it will ask you 1% of the time
where you want to go.
How do you get 1% teleport control? Eat one tengu.
Suddenly the ring of teleport control will be rather worthwhile.
Given the extinction limit of 120 you'll want to either change the
extinction limit of tengu to much higher so they do eventually
give enough corpses to approach 100% or tweak the percentage
to some level above 1% so the longer you're in a game eating
tengu the better your control gets. Complete with the interesting
trade off of increasing monster creation rates in Sporkhack ...

An increase of the extinction limit seems not to be too relevant
given that, e.g., in my games I've got an average of 9 tengu killed
per ascended game; this would suggest something like a 10% value
instead of 1%. And one has also to consider that you may actually
not be the only one who eats all the tengu killed in your game,
since your pets might accomplish to get them first. OTOH, reverse
genociding tengu can compensate a shortness of tengu corpses again.

Janis
Add comment
Re: rhetorical question (mb) David Damerell 19:57:13
 Quoting Xecutor <konstantin.stupnik­@gmail.com>:
Another possible solution: add special counter to unit. Effect that is
preventing hp regen will increment it on attach and decrement it on
detach. If counter is greater that zero, health is not regening.

This sort of dead-reckoning approach can be a bit error-prone - if it goes
wrong once (like NetHack's full-moon luck bonus) it goes totally wrong. Of
course it would be nice to have no bugs, but...

What about a can-regenerate() function or preprocessor macro, or a more
general function to check if beastie X has property Y?
--
David Damerell <damerell@chiark.gr­eenend.org.uk> flcl?
Today is First Stilday, September - a weekend.
comment 8 answers | Add comment
Gah. Raisse the Thaumaturge 18:49:04
 Raisse-Wiz-Gno-Fem-N­eu died in The Dungeons of Doom
on level 25 [max 47]. Drowned in a moat by a couatl
(with the Amulet). 353 [356]

I didn't know --or rather, didn't remember, I suppose-- that they could do
that! I was only being wary of eels.

Strange game, anyway-- never had a magic lamp, only lots of oil lamps;
didn't get see invisible until well on the way up in Gehennom; never opened
the drawbridge because I hadn't figured out the passtune on the way down,
and thought I'd do it with the Bell of Opening on the way up (which didn't
work; that's why I was going around again and ran into the couatl).

I did have my predecessor's SDSM and wand of wishing (which was at 0:0, and
I didn't realise what it was until I found "a wand called something steel"
in the chest in the Castle), so I wished recklessly for magic markers to
tank myself up, or rather down, to AC -35 in speed boots and -29 in very
burnt +0 water walking boots; intrinsic -1 courtesy of the nice priest of
Ptah on level 15.

Raisse, drowned in a moat... oh, said that already.

--
irina@valdyas.org
LegoHack: (new URL!) http://www.valdyas.­org/irina/stuff/lego­hack/
Status of Raisse (piously neutral): Level 8 HP 63(67) AC -3, fast.
Add comment
Mithril golems should drop mithril Eddie Grove 02:42:13
 
Subject says it all.


Eddie
comment 4 answer | Add comment
Thoughts on V 3.0.9b Magnate 02:08:28
 In general, I like it. Just three things to request really, two specific to
the new interface and one observation from practicing diving:

1. When you use 'd' to sell items in stores, it ignores any {!d} inscription
and sells the item with no additional prompting. Is this a bug or a
feature?

2. The knowledge screens ('~') are not available in the stores. Please fix
this!

3. Some classes start with enough stuff to sell to buy ?WoR (warriors,
rangers), others don't (rogues). This makes a huge difference when speed
diving - I reckon it adds about 50k turns to find stairs back up from your
first dive to ~500'. One idea is to give all chars ?WoR at the start, but
if you don't like this, how about just increasing the minimum starting
money by 50 or 100?

Thanks,

CC
comment 19 answers | Add comment
Re: BUG: Shrieking takes no time and has no effect Friedrich 00:20:38
 rpresser schrieb:
While polymorphed into a shrieker, I can shriek (using #monster) as
many times as I want, and the turn counter never increases. It also
doesn't awaken nearby sleeping monsters, and never summons a worm.
--
rpresser


You("shriek.");
if(u.uburied) pline("Unfortunatel­y sound does not carry well through
rock.");
else aggravate();


comment 2 answer | Add comment
Wednesday, 1 October 2008
Re: Would anyone bother? David Damerell 21:06:13
 Quoting Carl <carlhnelson@gmail.­com>:
Given that I have no magic resistance or reflection (Soko had the bag)
would many or any folks use the trap to become a dragon and lay some
eggs? Maybe far less work would be just to start fountain dipping for
MR, I suppose.

Baby dragons don't leave scales, so you'd be in for a long haul. Checking
fountains might well be more productive.
--
David Damerell <damerell@chiark.gr­eenend.org.uk> Kill the tomato!
Today is First Chedday, September - a public holiday.
comment 1 answer | Add comment
Re: Question about water prayer Janis Papanagnou 16:47:58
 Carl wrote:
Does anyone know whether a water prayer on one of Moloch's altar works
for acquiring unholy water?
And, I suppose I should ask, I'm at turn 11,000 with a level 14
wizard, should I expect a wide angle disintegration beam? :)­

For wizards the only unaligned altars will be in Gehennom, I'd say,
and praying in hell is generally a bad idea.

There are other ways to obtain unholy water; besides wishing, for
example, reading a blessed scroll of remove curse while confused.
(Though, that needs some inventory preparation to be most useful.)

Janis
comment 48 answers | Add comment
I just can't wait for the next version of Crawl! Rogue Love 15:14:59
 I'm so pumped over this game! What will the next version have?
comment 2 answer | Add comment
"You hear the brisk ticking of an ancient clock." ?! Rogue Love 09:16:16
 Does this mean I need to update the time service in Windows?
comment 1 answer | Add comment
for the first time, Crawl 4.3 crashed Rogue Love 09:14:23
 I was in the Snake Pit, cast a spell and zammo! Windows closed Crawl
with an error message that said little or nothing intelligible. A
bunch of hexadecimal characters! Then when I clicked OK all that info
went bye-bye. So I guess I cannot share it with the programmers?
Add comment
Tuesday, 30 September 2008
Re: YAAP -- Link the Male Human Lawful Knight Eva Myers 18:21:34
 Marc Hartstein <marcmagus@gmail.co­m> writes:

This and a couple of other threads have gotten me thinking: has
anybody proposed a voluntary conduct of "chivalrous" (never break the
knight code of conduct)?

Yes, many years ago. See
http://www.spod-cen­tral.org/~psmith/nh/­patches/chivalry.pat­ch for a
patch to make Nethack 3.3.1 track whether you have followed the Knight
or Samurai code of conduct.
Eva.

--
Eva Myers, Computer Officer, Statistical Laboratory, University of Cambridge
Email: erm1001@cam.ac.uk WWW: http://www.statslab­.cam.ac.uk/~eva/
Ignorance and deception can't save anybody. *Knowing* saves them.
comment 1 answer | Add comment
Does the Hive still occasionally have a rune of Zot? Rogue Love 15:40:00
 Just wondering.... TIA!
comment 8 answers | Add comment
alignment spoiler location/info Derek Ray 15:09:40
 On 2008-09-30, RjY <RjY@sp.am> wrote:
Link posted:
On Sep 29, 1:23pm, David Damerell <damer...@chiark.gr­eenend.org.uk>
wrote:
Not really - the alignment penalty is pretty trivial if you don't go out
of your way to have trouble.
The problem is that I have absolutely no idea how alignment bonuses
from killing monsters works.
There's a good alignment spoiler on sporkhack.com[1] (Despite its
location, I believe it still applies to vanilla)

This spoiler is actually only for vanilla -- it is no longer even
remotely valid for Sporkhack, especially with the recent alignment
changes that are far more aggressive in punishing misbehavior. I put
it on my server because it's a simpler URL than the previous location
I had it at.

--
Derek

Game info and change log: http://sporkhack.co­m
Beta Server: telnet://sporkhack.­com
IRC: irc.freenode.net, #sporkhack
Add comment
Monday, 29 September 2008
SS Crawl 4.3 bug report : a blink frog blinked into a wall tile of the Lair Rogue Love 18:35:57
 lol, It was funny so no harm done.
comment 1 answer | Add comment
Re: IRDC 2008 J rgen Lerch 09:40:55
 On Sat, 20 Sep 2008 11:50:16 -0700 (PDT), Jeff Lait wrote:
Ido Yehieli wrote:
we also got a surprise visit by 2 crawl stone soup developers and 1
nethack developer.

Very nice.

These illuminate the laptops, leaving the speakers shrouded in
mystery. OTOH, this is perhaps the perfect image for a cabal?

Honi soit ... ;-)­

Ad Astra!
JuL, who wished he could have known earlier
that he could have been there after all

--
jynwyn@gmx.de / Work like you don't need the money
J rgen ,,JuL'' Lerch / Dance like no one was watching
/ Love like you've never been hurt
/ - ?

comment 8 answers | Add comment
Negative character development Radomir 'The Sheep' Dopieralski 00:11:15
 
This is one of ideas that flew around on IRDC, I thought it's
worth saving for the future, if not as a viable approach, then
at least as a food for thought.

New users often feel overhelmed by large complexity and richness
of roguelike games. One way to mitigate this problem is to make
the beginning of the game relatively simple, and add functionalities
as the game progresses. For example, you can let players develop
new skills for their characters as they level up. This common technique
is somewhat spoiled by the fact that at the point where the players
are expected to make the decission about which skills to improve, they
know very little about the game and about the skills themselves. It's
also very hard to pick the most important skill at the moment, as each
of them is (should be) useful in some way. It also leads to the desire
of maxing out all the skills.

That's where negative character development (undevelopment?) comes
to the rescue: you start with all of your skills available, and as
the game progresses you are asked to remove them. Each time you
remove a skill, all skills that are left improve. This way you have
the opportunity to test the skills before you make a decission that
affects your future. It also forces you to differentiate your characters,
to specialize -- hopefully leading to more variety in the later parts
of the game.

The idea could be extended even further: instead of getting stronger, the
player character might actually be getting weaker -- and the game harder.
This could play well with the "reversed dungeon" idea, where you start at
the bottom of the dungeon and make your way to the top.

--
Radomir `The Sheep' Dopieralski <http://sheep.art.p­l>
"Whenever you find yourself on the side of the majority,
it's time to pause and reflect." -- Mark Twain
comment 21 answer | Add comment
Saturday, 27 September 2008
Re: The "@ Walking Around the Screen" Demo Graham 20:20:11
 On 2008-09-18, Soyweiser <soyweiser@gmail.co­m> wrote:
On Sep 18, 4:25 pm, Krice <pau...@mbnet.fi> wrote:
On 18 syys, 17:15, Fenrir <siliconvik...@gmai­l.com> wrote:
Creature* player = new Creature();
Don't forget delete.
Not really needed at the moment right? When the program terminates
Creature will be deleted automagically.

For the program at this level it's probably not needed, but there's no
guarantee that the Creature object will be deleted automatically when the
program terminates. From memory, that's up to the whims of the C library and
the operating system - most modern OSs will clean up unreleased memory
automatically on a clean termination of the program, but that says nothing
about if the program aborts for some abnormal reason, or if it's run on an
older machine that doesn't do this - Win95 for example didn't I believe...

--
Graham Cox

You will be married within a year, and divorced within two.
comment 6 answers | Add comment
Re: Competition Ernest Huang 07:03:17
 On 2006-11-05 17:48:49, "avh@softalk.ws" <avh@softalk.ws> wrote:
Hello All,>
Sorry, No entries for the last competition were received. I was> planning on giving it a go myself, but been rather busy.>
Anyway, if anyone has any suggestions for the next competition, let me> know.>
regards>

XAngband Hobbit Sniper.

http://xangband.sou­rceforge.jp/eng/


--
AKA Yumi_Saotome on #angband
comment 14 answers | Add comment
Friday, 26 September 2008
Re: You caitiff! You kill the trapper! G-Mon 18:59:01
 On 25 Sep 2008, Jared <martin.jared@gmail­.com> wrote in
news:dfd9a423-b909-­43ba-89e9-e00faf3aff­16@i20g2000prf.googl­egroups.co
m:

On Sep 25, 12:45 pm, Link <chillyn...@yahoo.c­om> wrote:
You hit the trapper! You hit the trapper. The trapper turns to
flee!
The trapper turns to flee!
Seems reasonable to me
-Jared

And a few lines down....

The trapper engulfs you!
The trapper digests you!

So unless killing something that's trying to eat you is a bad idea....
comment 3 answer | Add comment

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XYQE > RoguelikeGo to page: « previous | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next »

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pass tests:
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