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XYQE > RoguelikeGo to page: « previous | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next »

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Wednesday, 10 December 2008
Re: *ID* on pickup! Andres Zanzani 13:40:45
 Jonker ha scritto:
Has full *ID* on pickup regardless of class ever been considered? I
can't think of a good reason why it shouldn't at the very least be
tried. You would have, of course, to throw out bad items, which
would neatly take care of some TMJ issues. Then, to keep curses
interesting, give great items hardcore curses to force some hard
decisions.
I imagine there's a lot of background resistance to this kind of
thing, but I'd be interested to hear people's specific thoughts.
Why hasn't this sort of thing been attempted? (Or has it?)

it's a cheat.. or a very powerfull (and durature) spell

BHH
comment 1 answer | Add comment
Monday, 8 December 2008
Re: -Crawl-YAAP, my seceond and third! KeFi, MiCh David Ploog 00:59:17
 On Sun, 7 Dec 2008, jampyzero@gmail.com­ wrote:

I'll make the stories short but it was exciting after a long stretch
since my first ascension to do it 2 more times in one week.

Congratulations! And the KeFi is an advanced combo to boot.

on both dudes by the time i went into zot i wasnt able to deal easily
with corrosion, mutation, or life protection.

I try to deal with Zot:1-4 as quickly as possible. This means I bring five
scrolls of magic mapping (one for each Zot level). With teleport control,
that's it. Otherwise I may need to try different staircases or resort to
tunneling. In any case, I try to avoid fighting in Zot.

Life protection is the least issue for me. It is only xp. If you manage to
keep your Pool empty, then the harm is not so great. Mutations can be a
problem -- would be frustrating to catch teleportitis on Zot:4 or so. Use
the amulet and avoid fighting.

Also the minotaur had no fire resist except a fr ring i had to swap for
+4 +4 slaying.

Yes, it is funny how some games have huge holes in the resistance kits.
And still, you won :)­

Im wondering what it takes to get a character solid enough to handle
tomb/hells/pan without having a lot of trouble with
mutation/corrosion/­torment.

One answer is The Shining One.

Oh also why is my minotaur only level 24 with nothing left to kill
except hel/pan/abyss/tomb?­

I wondered about this when I started playing, too. By now, I think it's
good design. If you follow the standard route (three runes, no Slime and
Tomb, say), you will end up with uncompleted xl and skills (i.e. you
cannot max all the skills you'd like to). This provides a choice: either
you tackle Zot (which is possible but would be easier with more xp) or you
go for some extended end game. If you could be sure of reaching max XL for
a standart 3-runer, that choice would be lessened.

Cheers,
David
Add comment
Quick Crawl question Magnate 00:50:10
 Quite often I get a message saying "Your armour prevents you from hitting
the foo". Is there anything I can do about this, apart from wearing lighter
armour? Increase my armour skill? Anything else?

TIA,

CC
comment 1 answer | Add comment
Sunday, 7 December 2008
Does anyone know why POWDER segfaults on Debian Linux? Magnate 23:23:54
 For that matter, why is POWDER always spelt in caps?

But seriously, I wanted to try it, so I typed

sudo apt-get install powder

and everything went fine. Then I started it up, clicked on Tutorial, and got
an immediate CTD with nothing other than "segmentation fault".

I found this:

http://bugs.debian.­org/cgi-bin/bugrepor­t.cgi?bug=492506

and from reading that it looks like the problem is not with the game at all,
but with something else that's changed - an SDL library, maybe?

I guess the vast majority of players are not using Debian, but I thought I'd
ask here and see if anyone had this problem on another system and solved it,
and could therefore tell us Debian users what's causing it.

Many thanks in advance,

CC

comment 10 answers | Add comment
Re: -Crawl 0.4.4- Quick blade vs. sabre of speed Rubinstein 22:27:43
 Rubinstein schrieb:
I have a hard time to estimate the advantage (if there is any at all) of
a quick blade over a sabre of speed.

Never mind, I've got the formulas:
http://www.crawl.we­bpark.pl/melee.html
It's even more complicated then expected since corresponding weapon
skills need to be taken into account. Just hope these pages are still
valid...
comment 1 answer | Add comment
Re: - DCSS 0.4.3 - YAVP Jac the HoPr (long) Stefan O'Rear 07:00:47
 On 2008-12-06, ian.c.jackson@bigpo­nd.com <ian.c.jackson@bigp­ond.com> wrote:
On Dec 5, 7:08pm, "Stefan O'Rear" <stefa...@cox.net> wrote:
On 2008-12-04, ian.c.jack...@bigpo­nd.com <ian.c.jack...@bigp­ond.com>
wrote:
Have you tried giving orc warlords yaktaur crossbows? High-level
warlords
are hilariously effective with ranged weapons.
No. My orcs walked over dozens of yaktaur crossbows without interest.
Rarely I'd convert an orc in the Vaults that had a crossbow equipped,
and he was brilliant with it. Sadly much less brilliant at picking up
bolts so it didn't last long.

There's a bug with monster weapon pickup in 0.4; giving of bows will work
best if you don't give the monster anything else first. As for ammo, they
will only pick it up if they have none at all.

[Lots of wands snipped]
With this many wands I'm suprised you could carry the Orb. Didn't you
have orc priests to handle fleers? :)­
I found that I could keep all flavours of orc alive pretty effectively
until Zot. My orc priests seemed to like sitting in golden dragon
poison clouds, and there are few quick easy kills for them to get
blessings of curing and healing from Beogh. In the end I used my own
smiting to take down fleeing enemies.
You had 28 spell levels left.
You didn't know any spells.
// Who needs em?
Wouldn't it be nice to make all your orc warlords twice as fast?
Now this is an interesting comment. Care to elaborate?

"Haste", level 6, Enchantment, in the books of Wizardry and Enchantments.
Affects the player or a targeted monster as for a potion of speed. There
is some potential for playing a hill orc priest as a support caster... I've
yet to pull it off myself, but the concept is intriguing enough that I'm not
going to discount magic.
Add comment
Am I diving too fast? Magnate 02:18:59
 I'm really not doing very well at this game. I'm playing MiBe characters,
because that's what's recommended for novices. I'm using auto-explore,
picking up everything I find (I've never yet exceeded my carrying capacity),
taking stairs down when I see them, and consistently dying at XL2 on DL2-4.

My problems are that I can't usually tell the difference between an enemy I
can kill and one that I can't, and that I can't escape when I need to.

The first problem I guess will come with experience. Sure, I've been killed
a few times by things which are probably Uniques (are they called that in
Crawl?), but I've also been killed several times by goblins or kobolds or
rats, despite having killed dozens of them beforehand. At XL2 I have about
23 or 24hp, and it only takes a little bad luck to get hit enough to get
killed.

Should I be resting more? Is it really advisable to rest to full hp after
every combat? Seems a very slow way to play, but ok if there is no
respawning.

Should I be descending more slowly? Should I try and keep DL<=XL? I notice
that someone in the tournament got to DL27 at XL1, so I thought this might
not be important.

The second problem is tricky. I can't outrun any monsters, and many weak
monsters have missile attacks (darts etc.). I often find teleport scrolls,
but they have a delay - I usually get killed after reading one but before it
takes effect. Am I missing something obvious about escaping, or is it just a
case of needing to decide much more quickly when I'm in danger of getting
killed?

I thought the point of recommending tanks for newbies was that they weren't
often killed in toe-to-toe combat and didn't need to be too sophisticated
about escaping ...

I did play the previous version earlier this year and got a lot futher than
this (like, ooh, all the way to XL7 or 8). Has it got harder in the early
game?

CC

comment 4 answer | Add comment
Friday, 5 December 2008
-crawl- YAZD Guest 14:03:33
 YAZD - Yet Another Ziggurat Death

So, uh, I tried that new Ziggurat thingy for the first time, yknow. It
was very fun! I had much fun, maybe too much fun. Around Ziggurat:10
or so I had the spooky feeling that this might all end in tears. And so
it did. From Ziggurat:15 onwards it was pure chaos.

On one Ziggurat level there were two pandemonium lords, happily
summoning all kinds of fiends. Foolishly, at first I tried to fight
them, but soon realized the futility of that. A scroll of blinking
saved me, and on the way to the next Ziggurat level I tried to snatch
some nice items.

Then there were two or so Ziggurat levels crammed with all kinds of
jolly jellies and eyes. Of course, after eating most of the loot they
came at me; I had to constantly exchange an amulet of resist corrosion
and resist mutation, without much success, as can be seen by the -3
boots of running and the bad mutations I got...

And there was a Ziggurat level with maybe a million orcs or so, and
among them were about 5 orc warlords, one orc sorcerer, and the
occasional ogre or troll mixed in. The only way I was able to dispatch
them all was to cowardly go into a corner so that I'd be only attacked
from three sides, but finally all orcs were dead.

There was an especially funny Ziggurat level with like a billion
mummies and some liches or so. Haha, very funny! I think I got to the
exit with a potion of berserk rage.

All the time I thought I shouldn't go on, I should go back to the boring
dungeon, and do boring Pandemonium and boring Hells. But I knew I was
on a suicide mission, and descended deeper and deeper into the Ziggurat.

Next time, I am going to visit Ziggurat:27. *shakes fist* ;)

Some comments in the much shortened dump below...

Dungeon Crawl Stone Soup version 0.5-svn (crawl-ref) character file.

545422 Ivo the Conqueror (level 27, 0/282 HPs)
Began as a Mountain Dwarf Fighter on Dec 4, 2008.
Was the Champion of Okawaru.
Slain by a soul eater (10 damage)
... in a Ziggurat:22 on Dec 5, 2008.
Dgl's game lasted 11:19:33 (105431 turns).

Ivo the Conqueror (Mountain Dwarf Fighter) Turns: 105431, Time: 11:19:33

HP 0/282 AC 50 Str 41 Exp: 27/1290755 (295)
MP 25/30 EV 2 Int 5 (10) God: Okawaru ******
Gold 12271 SH 0 Dex 11 Spells: 2 memorised, 37 levels left

Res.Fire : + . . See Invis. : + a - +2,+5 battleaxe (flame)
Res.Cold : + + . Warding : . B - +7 gold dragon armour
Life Prot.: + . . Conserve : . (no shield)
Res.Poison: + Res.Corr. : . H - +2 helmet of the Devil's Advocate {SInv}
Res.Elec. : + Clarity : . C - +2 cloak "Iqoat" {+Tele +Map rN+}
G - +2 pair of gloves of the Armoured One {Dex
Sust.Abil.: . Rnd.Telep. : + S - +1 pair of boots of Hairiness {EV+4}
Res.Mut. : + Ctrl.Telep.: . M - amulet of resist mutation
Res.Slow : . Levitation : . R - ring of Phum {MR Str+5}
Saprovore : . . . Ctrl.Flight: . L - ring "Resmiteo" {Wiz Dam+4 Stlth+}

// Yeah, maybe that battleaxe was not so very good. I should have
// brought a +9 broad axe plus a large shield maybe.

[...]

You visited 14 branches of the dungeon, and saw 85 of its levels.
You visited the Abyss 1 time.
You visited 1 Labyrinth.
You visited 1 portal chamber (including bazaars).

// No I didn't. I couldn't enter the bazaar because the game crashed.
// After resuming the game all that was left of the bazaar entrance was
// en empty stone arch.

[...]

You had 295 experience left.

Skills:
* Level 27 Fighting
* Level 27 Axes
+ Level 23 Armour
+ Level 2 Dodging
+ Level 2 Shields
+ Level 8 Traps & Doors
+ Level 7 Spellcasting
+ Level 15 Translocations
+ Level 10 Invocations
+ Level 11 Evocations


You had 37 spell levels left.
You knew the following spells:

Your Spells Type Power Success Level
a - Apportation Tloc ####...... Excellent 1
b - Blink Tloc N/A Excellent 2

// Yep, casting those two in heavy armour is nice!

[...]

Dungeon
5: ziggurat (2890 gold coins)

// The entrance to the Ziggurat was on D:5. I'd suppose it shouldn't be
// above D:20 or so...

[blah rest snipped]
Add comment
Re: DCSS Tiles on Ubuntu [Crawl] Darshan Shaligram 13:58:05
 Elethiomel <terjesel@gmail.com­> writes:
[...]
I would very much like to play the Tiles version of Dungeon Crawl
Stone Soup 0.4 on Ubuntu Linux 8.10, but am unable to figure out how
to make it work. I am, in fact, unable to make the curses version of
DCSS 0.4 compile (the pertinent error seems to be a lack of curses.h).

Header files are usually distributed in *-dev packages. The package you
need to install for curses builds is libncurses5-dev (or
libncursesw5-dev if you want Unicode support). Once installed running
"make" in the source directory should do the trick.

I believe stock Ubuntu installs do not include a C++ compiler or GNU
make, so you should probably do this before building Crawl:

sudo apt-get install g++ make libncurses5-dev

Tiles should also be easy to compile (Run "make -f makefile.x11"). I
don't remember what dev packages you need to install for tiles (probably
libx11-dev?) but if you describe the build error messages, someone here
or on ##crawl (Freenode IRC) can tell you how to fix it.

--
Darshan Shaligram <scintilla@gmail.co­m> Deus vult
comment 1 answer | Add comment
DCSS Tiles on Ubuntu Elethiomel 03:33:58
 Hi,

I would very much like to play the Tiles version of Dungeon Crawl Stone
Soup 0.4 on Ubuntu Linux 8.10, but am unable to figure out how to make it
work. I am, in fact, unable to make the curses version of DCSS 0.4
compile (the pertinent error seems to be a lack of curses.h).

The only information about DCSS Tiles for Linux I can find on the DCSS
home page is that it is "supported".

Thanks in advance for any help.
Add comment
Thursday, 4 December 2008
Re: ID and item generation TragicTheGarnerer 23:41:40
 "Meranda" wrote:
On Nov 27, 4:55 pm, Darren Grey <darrenjohng...@gma­il.com> wrote:
On Nov 27, 5:30 pm, zzzzzzz <kevz...@gmail.com>­ wrote:
Just wondering, anyone found a seven league boots in ID lying on the
floor (not through monster drop)? Do you know the probability of
finding it?
I just wonder if it worth my time to scum for a Seven League Boots at
the very start of the game in order to save time.
The chances are slim, and to be even able to find them you'd have to
go down to ID15 (since danger levels for items are tripled in the
ID). It's quite possible to go through the whole game without finding
a single pair, so scumming the ID for them would likely be a fruitless
endeavour. Of course you can always play a gnomish bard and get them
as an heir gift :)­
--
Darren Grey
Gnomish bards too?? I did not know that! :)­ Cool. Any hurthling
as well.

Heir gift is only dependent on class, not on race. Only bards receive 7LB as
heir gift.
You need 3 initial talents to get it and playing as a bard means you'll have
2 talents, so you need 1 more. If you want to be sure to get the third one,
you will want to play gnome or hearthling since they both receive 1 free
initial talent.

Any bard will do. But only gnomish and hurthling bard will always get 7LB as
their heir gift while other races will have to be lucky( or be born in
months of candle or falcon). That's why Darren said gnomish bard.


Add comment
Charset misery on CAO Magnate 18:34:41
 Hi all,

I usually play Crawl on the CAO server, and I'm having difficulty getting
the display right. I found this:

http://chaosforge.o­rg/crawl/index.php?t­itle=Configuring_Cha­racter_Sets

So I've set

char_set = ibm

in my options on the server. I play via PuTTY, either on my phone (Nokia
E90) or on a PC. On the PC I followed the instructions to configure PuTTY
for CP437, and it almost works. The only problem is that instead of dots for
empty squares, I see huge swathes of inverted triangles. Does anyone
understand this problem? Is there a solution? Have I done something wrong?

The Symbian version of PuTTY is slightly less well endowed with options, but
I've still managed to set it to CP437. On the E90 I don't get the triangles
(I get double-dots instead, which is a little painful but playable), but I
have a different problem: I can't see dark greys. So there's no difference
between a previously-seen square and a never-seen square: they're both
black. I can't see switched-off skills in the 'm' screen either. Is there a
simple switch to use a higher-contrast set of colours, or do I need to
change individual colour settings in the server options?

Finally, I'd like to ask about the viewport - this is something I've not
come across in other roguelikes. On the E90 my screen is 100 cols by 27
rows, and of course I can ensure that a PuTTY client on other machines has
the same dimensions. Is it safe to simply add the extra 20 cols and 3 rows
to the default 33x21 viewport? If I did that and set it to 53x24, would I
risk losing any displayed info? Apologies if that's a stupid question.

Many thanks in advance,

CC
P.S. I noticed that my earlier games disappeared after the latest version
upgrade on the server, though they're still there in the raw data dir. Is
there a way to ask c.a.o to display my previous games as well as my recent
ones? It'd be nice to see which race/class combos I've tried.

Add comment
Re: More Crawl Questions Cbus 15:33:12
 On 2008-11-28, jbrorby@gmail.com <jbrorby@gmail.com>­ wrote:
I'm playing version 400b26e070t with tile graphics. Apparently I
cannot chose to be a vampire in it, though the vampire race is
mentioned on the Crawlwiki.
Vampires where added to Dungeon Crawl Stone Soup 0.4 (not dungeon crawl
4.0).

Is AC 17 really low for my character? I've got a ring of protection
+6, ring of str +4, ring of teleport control, plus 2 Unid'ed rings.
I've been using the protection ring and sometimes I switch to the Str
ring fr extra damage.
As a Mi(Warrior, whats that?) I would go heavy armour, and if you are
going heavy armour too then AC:11 (without the ring) is bad.

I found a lamp. No idea what it does. What does it do?
Not worth carrying, drop it.


So far I've cleared the orcish mines, visited 4 shops in the elven
mines, almost died in the Lair, what should I do next? I'm a level 12
Minotaur warrior.
Most of my characters just go straight for lair before touching orcish
mines, but that is in stone soup, don't know if that applies to normal
dungeon crawl.

Oh, and is there a good way to kill ghosts? I keep getting killed by
ghosts of former characters!
Ghosts can easily be killed by smashing them to death, I suggest using
might/haste/berserk­ if they are of the nastier kind :)­.


-- cbus (cbus _at_ ~ dot se)
comment 2 answer | Add comment
Re: Is it possible... Delocke 02:28:47
 sturgeonslawyer kirjoitti:

Our hypothetical Barbarian might use Bridge Building to get to the
RotHK, and likewise to the Water Temple.

You don't need to cross the river in the Water Temple.


--
dl
comment 4 answer | Add comment
Wednesday, 3 December 2008
/dev/null/nethack 2008 10th Anniversary Tournament wrap-up Robin 04:01:42
 First, I want to thank everyone who participated (players, coders and
administrators); the Tournament couldn't happen without everyone's
contributions.

With three returning admin volunteers (welcome back, Matt, Kraln &
Wolfgang) and two new admins (welcome, Friedrich & Ryan) we had 9
production game servers on three continents. We logged a total of 22,812
completed games played by 1,305 players; this is the most players who have
ever participated in any year of the Tournament.

For our 10th Anniversary, we added the biggest Challenge yet: the entire
roguelike game ZAPM, by Clan EIT's Cyrus. We logged 2,002 completed games
of ZAPM played by 87 players.

We lost one of the game servers to a cracker in the last week, though the
attack appears to have been unrelated to the Tournament.

We also finally tracked down some longstanding bugs in the scoreboard,
especially in dealing with Clan calculations. We will need to re-run the
calculations for the Best in Show trophies since we moved onto this
codebase in 2004; we do not expect anyhthing to change, necessarily (since
that bug would have caused increasingly large errors as more Challenge
trophies were added), but it is possible.

This year saw the return of our Bragging Board, largely to avoid the
Usenet-spam from r.g.r.n we experienced last year, and the addition of
Wolfgang's IRC bot (oracle) on the #devnull2008 FreeNode channel. The
Board will remain available as a year-round resource on the site (and will
be the place to send in suggestions for the Tournament) and we're looking
at how we'll do the IRC announcement interface next year (but it will
definitely also be a continuing feature).

We did not, once again, manage to get the long-awaited extinctionist
Trophy available this year; aardvark, if you're reading this again this
year, please drop us an email if you'd be up for adding species-extincted
to your patch. We've also added quite a few new trophy suggestions to the
possibilities files, many inspired by eit_krog's off-site scoreboard.

This year was a big one for publicity, with two feature articles in
GameSetWatch's @Play column covering this year's launch and the
announcement spending ~24 hours on the front page of Slashdot.org. This
generated site-crashing levels of traffic, though we only crashed twice
before managing to re-tune the server and creating a low-impact mini-site
for non-logged-in browsers which allowedd the site to keep running through
it. We continued to be plagued by MySQL load issues for the whole month,
though.

The Tournament swag page will stay up indefinitely, so folks who weren't
able to get an order in during the Tournament will be able to do so until
we run out of stuff.

Thank you all; as I say here every year, we probably have as much fun
putting this on as anyone does playing in it.

-robin
comment 3 answer | Add comment
Monday, 1 December 2008
spell stat is too important Eddie Grove 15:48:08
 
I doubt many have this problem, and I expect a few "it only affects Eddie"
responses, but I think that spellcasting is too dependent upon the spell stat.

If you are playing a half-caster, it is easy to get your spell stat drained to
7, and then in addition to losing most of your mana you also have a 95% fail
rate. I think that is way too harsh.

When you get your con drained to 3, you do not drop to 1 hp, but when your
spellstat is drained to 3, you get only 1 mana irrespective of level.


I think that spellpoints should be at least a bit like hitpoints, with a
reasonable number available depending upon level and not stats, and that the
maximum minimum failure rate should be 50%.


Do any of you agree, or is it just me?


Eddie
comment 8 answers | Add comment
Re: CRAWL: I GOT MY FIRST RUNE !!! WOOHOO!!! Dpeg 04:19:45
 Don Hastily wrote:

Phantomass the Convoker
xl 17 DE Wiz of Sif Muna found the decaying rune (my first rune ever)

[snip exciting story of battle for the rune, using all resources]

I am glad you liked it. And thank you for the praise :)­

The OOD's pissed me off at first & I lost more than a few chars. to
the ghosts higher lvl chars, but I have come to respect the spice they
add to the game

Yes, they are there for a purposes. Contrary to initial belief, they are not
an unsurmountable wall of death. Quite often, there is something one can do
(on the occasion, there is not -- we have to accept that).

I would appreciate any advice from the experts on surviving the rest
of the game.

Expect to die! You just got the first rune and you need two more. Note that
all branch ends are dangerous. Proceed very careful, be observant about the
branch threats. Leave the dogs outside.

Skills
spellcasting 15
conjure 13
enchant 14
summon 16
necro 2
translocation 5
transmigraion 6
div 7
ice 5
air 7
earth 4
poison 9
invo 8
evo 1

It seems as if your low Health is your most crucial issue. (This is due to
being a fragile DE, and never using melee.) You could try to train Fighting
right now, but that often leads to disaster. One hint: you can safely try
Fighting on plants up to 2. This is worth it: if you have some experience
in your pool (easy for casters) and the level is clear, spend it by hacking
some plant or fungus. In case you get a weapon skill, switch it off.

current spells
summ sm mammals
blink
mephitic cloud
deflect missles
throw frost
Animate Skele
Identify
Magic map
Bolt of Iron
Ozocubu Armor
Detect creatures
Summon Scorpions
Petrify

The keepers are: Blink, Mephitic Cloud, Deflect Missiles, Ozocubu's, Detect
Creatures, Summon Small Mammals. Try to get Haste and some universal battle
spells (Iskerendun's, another bolt). If you go with Sif, there is no harm
in swapping Identify in and out. Magic Mapping is very nice to have, use it
religiously. How did you get along with Petrify? Given your fragility, more
and better summon spells could be an option: summons save your bacon.

I'm gonna dump identify for haste as soon as I have a nice pile of id
scrolls again.

Haste is a life saver, yes.

Probably lose bolt o iron and sandblast soon as I get my earth skills high
enough to use to stone of earth elementals I found. I want to train fire
so I can use the lamp of fire I found, but the only fire spell I found
thus far is fireball from the (not exaggerating) 5 copies of the book of
wizardry I've found.

Ah, your planning to get your summons from these items. Nice idea!
(Each library has spare copies of the most important books!)

I been thinking about Summon Wraiths, I have a lamp of shadows and book of
unlife but only 2 ranks in necro. Angry scorpions are bad enough,
angry wraiths sound like a very bad idea. I'm a huge Lovecraft fan,
so it's been difficult to resit Summon Horrible Things, summoning is
my best skill.

I don't think you need to go with both summoning items and spells, but it
sure is possible. Can't have too many summons. :)­

thanks for reading!

Hey, I thank for reading!
David

Add comment
Sunday, 30 November 2008
Re: POWDER 109 Released Martin Read 20:36:24
 Joe B <xGenoBlast@gmail.c­om> wrote:
The support programs now include cstring.h so should compile with the
latest gcc. (Joe B)
It's actually <string.h> for C or <cstring> for C++. "cstring.h"
doesn't work. :(­

To be precise, <string.h> and <cstring> are both required to exist by
the C++ standard (the first is required to provide using directives to
bring the provided members of the std namespace into the global
namespace, in order to provide transitional compatibility with existing
C code; the second is required to *not* include such using directives),
while <cstring.h> is not.
--
\_\/_/ turbulence is certainty turbulence is friction between you and me
\ / every time we try to impose order we create chaos
\/ -- Killing Joke, "Mathematics of Chaos"
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[ANNOUNCE] - Rogue for iPhone Glenn Andreas 17:49:42
 Since some people have been asking...


Rogue for the iPhone has been released:
<http://projects.ga­ndreas.com/rogue>

AppStore link:
<http://itunes.appl­e.com/WebObjects/MZS­tore.woa/wa/viewSoft­ware?id=298113
808&mt=8>


Includes both 24x80 ASCII mode as well as graphic mode (by rotating to
switch between them), and a gesture based command system.
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Saturday, 29 November 2008
Re: Crawl questions from noob - experienced NH though Robert Vollmert 04:46:18
 On 2008-11-27, jbrorby@gmail.com <jbrorby@gmail.com>­ wrote:
I just found crawl the other day, and I really enjoying learning the
new game. I've been playing Nethack for years and it's gotten a
little stale for me.

Welcome, and have fun! Some answers:

1. What is the difference between the rock staircases and stone
staircases. It seems to me that the rock stairs deposit you on a
random stone staircase on the upper level. Is that right?

What version are you playing? The Stone Soup branch is currently
actively developed, and rock stair cases have been replaced by
escape hatches at least in the latest stable release (0.4).
http://crawl-ref.sf­.net/

2. Is there any reason to turn off skills like armor/shield for a
first level fighter. Or to turn off skills in general?

There are some reasons, but I wouldn't worry about that much. You can
win with any combo without fiddling with skills.

Cheers
Robert

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Friday, 28 November 2008
Re: Powder 107 YAVP (Wizard) David Damerell 20:16:51
 Quoting Meddyan <Meddyan@gmail.com>­:
even more resistances on top of that. I'm sure I've hurt GT with fire
before. I agree that he is a pain though, he is for everyone.

I've only faced him once, but it was as a H'ruth/Klaskov basher of things.
I don't remember him taking more than a bit more bashing than usual.
--
David Damerell <damerell@chiark.gr­eenend.org.uk> flcl?
Today is Second Sunday, November - a weekend.
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Re: - DCSS 0.4.3 - YAVP Jac the DENe (long) Mark Mackey 07:06:13
 In article <a4bfce74-73f8-4930­-9351-4cd1ab9d3c7a@a­29g2000pra.googlegro­ups.com>,
<ian.c.jackson@bigp­ond.com> wrote:
k - Necromutation Tmgr/Necr ########.. Very Good 8
// Unimpressed. So you become immune to some elements?

And you don't hunger.
And you're immune to Torment.
With this, Pandemonium and Hell become *much* easier.

--
Mark Mackey
The Association for the Advancement of Dungeon Crawling
Hints, tips and spoilers
http://www.swallowt­ail.org/crawl/
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Thursday, 27 November 2008
Re: Does anyone have the Sangband source? Nick McConnell 13:17:36
 Joe B wrote:
I tried the Windows version of Sangband a while ago, and ever since
I've been looking for the source (to compile, not to maintain, FYI).


Try
http://www.furytech­.net/mirror.php?go=l­ist&path=%2FVariant/­SAngband

Nick.
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Wednesday, 26 November 2008
Re: POWDER 108 YAVP. Best game ever? Derek Ray 17:22:06
 On 2008-11-26, Jeff Lait <torespondisfutile@­hotmail.com> wrote:
That would be particularly funny when you encounter a 4x3 room of
sleeping monsters. One sticky flame, close door, gain XP.

I already do that with forests...

--
Derek

Game info and change log: http://sporkhack.co­m
Beta Server: telnet://sporkhack.­com
IRC: irc.freenode.net, #sporkhack
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see also:
Re: Otherworldly journey
Ninjutsu and attacking
pass tests:
see also:
pema

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