Wednesday, 10 December 2008
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| Re: *ID* on pickup! Andres Zanzani 13:40:45 |
| | Jonker ha scritto:
Has full *ID* on pickup regardless of class ever been considered? I can't think of a good reason why it shouldn't at the very least be tried. You would have, of course, to throw out bad items, which would neatly take care of some TMJ issues. Then, to keep curses interesting, give great items hardcore curses to force some hard decisions. I imagine there's a lot of background resistance to this kind of thing, but I'd be interested to hear people's specific thoughts. Why hasn't this sort of thing been attempted? (Or has it?) it's a cheat.. or a very powerfull (and durature) spell
BHH
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Monday, 8 December 2008
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| Re: -Crawl-YAAP, my seceond and third! KeFi, MiCh David Ploog 00:59:17 |
| | On Sun, 7 Dec 2008, jampyzero@gmail.com wrote:
I'll make the stories short but it was exciting after a long stretch since my first ascension to do it 2 more times in one week. Congratulations! And the KeFi is an advanced combo to boot.
on both dudes by the time i went into zot i wasnt able to deal easily with corrosion, mutation, or life protection. I try to deal with Zot:1-4 as quickly as possible. This means I bring five scrolls of magic mapping (one for each Zot level). With teleport control, that's it. Otherwise I may need to try different staircases or resort to tunneling. In any case, I try to avoid fighting in Zot.
Life protection is the least issue for me. It is only xp. If you manage to keep your Pool empty, then the harm is not so great. Mutations can be a problem -- would be frustrating to catch teleportitis on Zot:4 or so. Use the amulet and avoid fighting.
Also the minotaur had no fire resist except a fr ring i had to swap for +4 +4 slaying. Yes, it is funny how some games have huge holes in the resistance kits. And still, you won
Im wondering what it takes to get a character solid enough to handle tomb/hells/pan without having a lot of trouble with mutation/corrosion/torment. One answer is The Shining One.
Oh also why is my minotaur only level 24 with nothing left to kill except hel/pan/abyss/tomb? I wondered about this when I started playing, too. By now, I think it's good design. If you follow the standard route (three runes, no Slime and Tomb, say), you will end up with uncompleted xl and skills (i.e. you cannot max all the skills you'd like to). This provides a choice: either you tackle Zot (which is possible but would be easier with more xp) or you go for some extended end game. If you could be sure of reaching max XL for a standart 3-runer, that choice would be lessened.
Cheers, David
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| Quick Crawl question Magnate 00:50:10 |
| | Quite often I get a message saying "Your armour prevents you from hitting the foo". Is there anything I can do about this, apart from wearing lighter armour? Increase my armour skill? Anything else?
TIA,
CC
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Sunday, 7 December 2008
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| Does anyone know why POWDER segfaults on Debian Linux? Magnate 23:23:54 |
| | For that matter, why is POWDER always spelt in caps?
But seriously, I wanted to try it, so I typed
sudo apt-get install powder
and everything went fine. Then I started it up, clicked on Tutorial, and got an immediate CTD with nothing other than "segmentation fault".
I found this:
http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=492506
and from reading that it looks like the problem is not with the game at all, but with something else that's changed - an SDL library, maybe?
I guess the vast majority of players are not using Debian, but I thought I'd ask here and see if anyone had this problem on another system and solved it, and could therefore tell us Debian users what's causing it.
Many thanks in advance,
CC
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| | 10 answers | Add comment |
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| Re: -Crawl 0.4.4- Quick blade vs. sabre of speed Rubinstein 22:27:43 |
| | Rubinstein schrieb:
I have a hard time to estimate the advantage (if there is any at all) of a quick blade over a sabre of speed. Never mind, I've got the formulas: http://www.crawl.webpark.pl/melee.html It's even more complicated then expected since corresponding weapon skills need to be taken into account. Just hope these pages are still valid...
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| | 1 answer | Add comment |
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| Re: - DCSS 0.4.3 - YAVP Jac the HoPr (long) Stefan O'Rear 07:00:47 |
| | On 2008-12-06, ian.c.jackson@bigpond.com <ian.c.jackson@bigpond.com> wrote:
On Dec 5, 7:08pm, "Stefan O'Rear" <stefa...@cox.net> wrote: On 2008-12-04, ian.c.jack...@bigpond.com <ian.c.jack...@bigpond.com> Have you tried giving orc warlords yaktaur crossbows? High-level are hilariously effective with ranged weapons. No. My orcs walked over dozens of yaktaur crossbows without interest. Rarely I'd convert an orc in the Vaults that had a crossbow equipped, and he was brilliant with it. Sadly much less brilliant at picking up bolts so it didn't last long. There's a bug with monster weapon pickup in 0.4; giving of bows will work best if you don't give the monster anything else first. As for ammo, they will only pick it up if they have none at all.
[Lots of wands snipped] With this many wands I'm suprised you could carry the Orb. Didn't you have orc priests to handle fleers?  I found that I could keep all flavours of orc alive pretty effectively until Zot. My orc priests seemed to like sitting in golden dragon poison clouds, and there are few quick easy kills for them to get blessings of curing and healing from Beogh. In the end I used my own smiting to take down fleeing enemies. You had 28 spell levels left. You didn't know any spells. Wouldn't it be nice to make all your orc warlords twice as fast? Now this is an interesting comment. Care to elaborate? "Haste", level 6, Enchantment, in the books of Wizardry and Enchantments. Affects the player or a targeted monster as for a potion of speed. There is some potential for playing a hill orc priest as a support caster... I've yet to pull it off myself, but the concept is intriguing enough that I'm not going to discount magic.
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| Am I diving too fast? Magnate 02:18:59 |
| | I'm really not doing very well at this game. I'm playing MiBe characters, because that's what's recommended for novices. I'm using auto-explore, picking up everything I find (I've never yet exceeded my carrying capacity), taking stairs down when I see them, and consistently dying at XL2 on DL2-4.
My problems are that I can't usually tell the difference between an enemy I can kill and one that I can't, and that I can't escape when I need to.
The first problem I guess will come with experience. Sure, I've been killed a few times by things which are probably Uniques (are they called that in Crawl?), but I've also been killed several times by goblins or kobolds or rats, despite having killed dozens of them beforehand. At XL2 I have about 23 or 24hp, and it only takes a little bad luck to get hit enough to get killed.
Should I be resting more? Is it really advisable to rest to full hp after every combat? Seems a very slow way to play, but ok if there is no respawning.
Should I be descending more slowly? Should I try and keep DL<=XL? I notice that someone in the tournament got to DL27 at XL1, so I thought this might not be important.
The second problem is tricky. I can't outrun any monsters, and many weak monsters have missile attacks (darts etc.). I often find teleport scrolls, but they have a delay - I usually get killed after reading one but before it takes effect. Am I missing something obvious about escaping, or is it just a case of needing to decide much more quickly when I'm in danger of getting killed?
I thought the point of recommending tanks for newbies was that they weren't often killed in toe-to-toe combat and didn't need to be too sophisticated about escaping ...
I did play the previous version earlier this year and got a lot futher than this (like, ooh, all the way to XL7 or 8). Has it got harder in the early game?
CC
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Friday, 5 December 2008
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| -crawl- YAZD Guest 14:03:33 |
| | YAZD - Yet Another Ziggurat Death
So, uh, I tried that new Ziggurat thingy for the first time, yknow. It was very fun! I had much fun, maybe too much fun. Around Ziggurat:10 or so I had the spooky feeling that this might all end in tears. And so it did. From Ziggurat:15 onwards it was pure chaos.
On one Ziggurat level there were two pandemonium lords, happily summoning all kinds of fiends. Foolishly, at first I tried to fight them, but soon realized the futility of that. A scroll of blinking saved me, and on the way to the next Ziggurat level I tried to snatch some nice items.
Then there were two or so Ziggurat levels crammed with all kinds of jolly jellies and eyes. Of course, after eating most of the loot they came at me; I had to constantly exchange an amulet of resist corrosion and resist mutation, without much success, as can be seen by the -3 boots of running and the bad mutations I got...
And there was a Ziggurat level with maybe a million orcs or so, and among them were about 5 orc warlords, one orc sorcerer, and the occasional ogre or troll mixed in. The only way I was able to dispatch them all was to cowardly go into a corner so that I'd be only attacked from three sides, but finally all orcs were dead.
There was an especially funny Ziggurat level with like a billion mummies and some liches or so. Haha, very funny! I think I got to the exit with a potion of berserk rage.
All the time I thought I shouldn't go on, I should go back to the boring dungeon, and do boring Pandemonium and boring Hells. But I knew I was on a suicide mission, and descended deeper and deeper into the Ziggurat.
Next time, I am going to visit Ziggurat:27. *shakes fist* ;)
Some comments in the much shortened dump below...
Dungeon Crawl Stone Soup version 0.5-svn (crawl-ref) character file.
545422 Ivo the Conqueror (level 27, 0/282 HPs) Began as a Mountain Dwarf Fighter on Dec 4, 2008. Was the Champion of Okawaru. Slain by a soul eater (10 damage) ... in a Ziggurat:22 on Dec 5, 2008. Dgl's game lasted 11:19:33 (105431 turns).
Ivo the Conqueror (Mountain Dwarf Fighter) Turns: 105431, Time: 11:19:33
HP 0/282 AC 50 Str 41 Exp: 27/1290755 (295) MP 25/30 EV 2 Int 5 (10) God: Okawaru ****** Gold 12271 SH 0 Dex 11 Spells: 2 memorised, 37 levels left
Res.Fire : + . . See Invis. : + a - +2,+5 battleaxe (flame) Res.Cold : + + . Warding : . B - +7 gold dragon armour Life Prot.: + . . Conserve : . (no shield) Res.Poison: + Res.Corr. : . H - +2 helmet of the Devil's Advocate {SInv} Res.Elec. : + Clarity : . C - +2 cloak "Iqoat" {+Tele +Map rN+} G - +2 pair of gloves of the Armoured One {Dex Sust.Abil.: . Rnd.Telep. : + S - +1 pair of boots of Hairiness {EV+4} Res.Mut. : + Ctrl.Telep.: . M - amulet of resist mutation Res.Slow : . Levitation : . R - ring of Phum {MR Str+5} Saprovore : . . . Ctrl.Flight: . L - ring "Resmiteo" {Wiz Dam+4 Stlth+}
// Yeah, maybe that battleaxe was not so very good. I should have // brought a +9 broad axe plus a large shield maybe.
[...]
You visited 14 branches of the dungeon, and saw 85 of its levels. You visited the Abyss 1 time. You visited 1 Labyrinth. You visited 1 portal chamber (including bazaars).
// No I didn't. I couldn't enter the bazaar because the game crashed. // After resuming the game all that was left of the bazaar entrance was // en empty stone arch.
[...]
You had 295 experience left.
Skills: * Level 27 Fighting * Level 27 Axes + Level 23 Armour + Level 2 Dodging + Level 2 Shields + Level 8 Traps & Doors + Level 7 Spellcasting + Level 15 Translocations + Level 10 Invocations + Level 11 Evocations
You had 37 spell levels left. You knew the following spells:
Your Spells Type Power Success Level a - Apportation Tloc ####...... Excellent 1 b - Blink Tloc N/A Excellent 2
// Yep, casting those two in heavy armour is nice!
[...]
Dungeon 5: ziggurat (2890 gold coins)
// The entrance to the Ziggurat was on D:5. I'd suppose it shouldn't be // above D:20 or so...
[blah rest snipped]
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| Re: DCSS Tiles on Ubuntu [Crawl] Darshan Shaligram 13:58:05 |
| | Elethiomel <terjesel@gmail.com> writes: [...]
I would very much like to play the Tiles version of Dungeon Crawl Stone Soup 0.4 on Ubuntu Linux 8.10, but am unable to figure out how to make it work. I am, in fact, unable to make the curses version of DCSS 0.4 compile (the pertinent error seems to be a lack of curses.h). Header files are usually distributed in *-dev packages. The package you need to install for curses builds is libncurses5-dev (or libncursesw5-dev if you want Unicode support). Once installed running "make" in the source directory should do the trick.
I believe stock Ubuntu installs do not include a C++ compiler or GNU make, so you should probably do this before building Crawl:
sudo apt-get install g++ make libncurses5-dev
Tiles should also be easy to compile (Run "make -f makefile.x11"). I don't remember what dev packages you need to install for tiles (probably libx11-dev?) but if you describe the build error messages, someone here or on ##crawl (Freenode IRC) can tell you how to fix it.
-- Darshan Shaligram <scintilla@gmail.com> Deus vult
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| DCSS Tiles on Ubuntu Elethiomel 03:33:58 |
| | Hi,
I would very much like to play the Tiles version of Dungeon Crawl Stone Soup 0.4 on Ubuntu Linux 8.10, but am unable to figure out how to make it work. I am, in fact, unable to make the curses version of DCSS 0.4 compile (the pertinent error seems to be a lack of curses.h).
The only information about DCSS Tiles for Linux I can find on the DCSS home page is that it is "supported".
Thanks in advance for any help.
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Thursday, 4 December 2008
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| Re: ID and item generation TragicTheGarnerer 23:41:40 |
| | "Meranda" wrote:
On Nov 27, 4:55 pm, Darren Grey <darrenjohng...@gmail.com> wrote: On Nov 27, 5:30 pm, zzzzzzz <kevz...@gmail.com> wrote: Just wondering, anyone found a seven league boots in ID lying on the floor (not through monster drop)? Do you know the probability of I just wonder if it worth my time to scum for a Seven League Boots at the very start of the game in order to save time. The chances are slim, and to be even able to find them you'd have to go down to ID15 (since danger levels for items are tripled in the ID). It's quite possible to go through the whole game without finding a single pair, so scumming the ID for them would likely be a fruitless endeavour. Of course you can always play a gnomish bard and get them as an heir gift  Gnomish bards too?? I did not know that!  Cool. Any hurthling as well. Heir gift is only dependent on class, not on race. Only bards receive 7LB as heir gift. You need 3 initial talents to get it and playing as a bard means you'll have 2 talents, so you need 1 more. If you want to be sure to get the third one, you will want to play gnome or hearthling since they both receive 1 free initial talent.
Any bard will do. But only gnomish and hurthling bard will always get 7LB as their heir gift while other races will have to be lucky( or be born in months of candle or falcon). That's why Darren said gnomish bard.
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| Charset misery on CAO Magnate 18:34:41 |
| | Hi all,
I usually play Crawl on the CAO server, and I'm having difficulty getting the display right. I found this:
http://chaosforge.org/crawl/index.php?title=Configuring_Character_Sets
So I've set
char_set = ibm
in my options on the server. I play via PuTTY, either on my phone (Nokia E90) or on a PC. On the PC I followed the instructions to configure PuTTY for CP437, and it almost works. The only problem is that instead of dots for empty squares, I see huge swathes of inverted triangles. Does anyone understand this problem? Is there a solution? Have I done something wrong?
The Symbian version of PuTTY is slightly less well endowed with options, but I've still managed to set it to CP437. On the E90 I don't get the triangles (I get double-dots instead, which is a little painful but playable), but I have a different problem: I can't see dark greys. So there's no difference between a previously-seen square and a never-seen square: they're both black. I can't see switched-off skills in the 'm' screen either. Is there a simple switch to use a higher-contrast set of colours, or do I need to change individual colour settings in the server options?
Finally, I'd like to ask about the viewport - this is something I've not come across in other roguelikes. On the E90 my screen is 100 cols by 27 rows, and of course I can ensure that a PuTTY client on other machines has the same dimensions. Is it safe to simply add the extra 20 cols and 3 rows to the default 33x21 viewport? If I did that and set it to 53x24, would I risk losing any displayed info? Apologies if that's a stupid question.
Many thanks in advance,
CC P.S. I noticed that my earlier games disappeared after the latest version upgrade on the server, though they're still there in the raw data dir. Is there a way to ask c.a.o to display my previous games as well as my recent ones? It'd be nice to see which race/class combos I've tried.
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| Re: More Crawl Questions Cbus 15:33:12 |
| | On 2008-11-28, jbrorby@gmail.com <jbrorby@gmail.com> wrote:
I'm playing version 400b26e070t with tile graphics. Apparently I cannot chose to be a vampire in it, though the vampire race is mentioned on the Crawlwiki. Vampires where added to Dungeon Crawl Stone Soup 0.4 (not dungeon crawl 4.0).
Is AC 17 really low for my character? I've got a ring of protection +6, ring of str +4, ring of teleport control, plus 2 Unid'ed rings. I've been using the protection ring and sometimes I switch to the Str ring fr extra damage. As a Mi(Warrior, whats that?) I would go heavy armour, and if you are going heavy armour too then AC:11 (without the ring) is bad.
I found a lamp. No idea what it does. What does it do? Not worth carrying, drop it.
So far I've cleared the orcish mines, visited 4 shops in the elven mines, almost died in the Lair, what should I do next? I'm a level 12 Minotaur warrior. Most of my characters just go straight for lair before touching orcish mines, but that is in stone soup, don't know if that applies to normal dungeon crawl.
Oh, and is there a good way to kill ghosts? I keep getting killed by ghosts of former characters! Ghosts can easily be killed by smashing them to death, I suggest using might/haste/berserk if they are of the nastier kind .
-- cbus (cbus _at_ ~ dot se)
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| Re: Is it possible... Delocke 02:28:47 |
| | sturgeonslawyer kirjoitti:
Our hypothetical Barbarian might use Bridge Building to get to the RotHK, and likewise to the Water Temple. You don't need to cross the river in the Water Temple.
-- dl
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Wednesday, 3 December 2008
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| /dev/null/nethack 2008 10th Anniversary Tournament wrap-up Robin 04:01:42 |
| | First, I want to thank everyone who participated (players, coders and administrators); the Tournament couldn't happen without everyone's contributions.
With three returning admin volunteers (welcome back, Matt, Kraln & Wolfgang) and two new admins (welcome, Friedrich & Ryan) we had 9 production game servers on three continents. We logged a total of 22,812 completed games played by 1,305 players; this is the most players who have ever participated in any year of the Tournament.
For our 10th Anniversary, we added the biggest Challenge yet: the entire roguelike game ZAPM, by Clan EIT's Cyrus. We logged 2,002 completed games of ZAPM played by 87 players.
We lost one of the game servers to a cracker in the last week, though the attack appears to have been unrelated to the Tournament.
We also finally tracked down some longstanding bugs in the scoreboard, especially in dealing with Clan calculations. We will need to re-run the calculations for the Best in Show trophies since we moved onto this codebase in 2004; we do not expect anyhthing to change, necessarily (since that bug would have caused increasingly large errors as more Challenge trophies were added), but it is possible.
This year saw the return of our Bragging Board, largely to avoid the Usenet-spam from r.g.r.n we experienced last year, and the addition of Wolfgang's IRC bot (oracle) on the #devnull2008 FreeNode channel. The Board will remain available as a year-round resource on the site (and will be the place to send in suggestions for the Tournament) and we're looking at how we'll do the IRC announcement interface next year (but it will definitely also be a continuing feature).
We did not, once again, manage to get the long-awaited extinctionist Trophy available this year; aardvark, if you're reading this again this year, please drop us an email if you'd be up for adding species-extincted to your patch. We've also added quite a few new trophy suggestions to the possibilities files, many inspired by eit_krog's off-site scoreboard.
This year was a big one for publicity, with two feature articles in GameSetWatch's @Play column covering this year's launch and the announcement spending ~24 hours on the front page of Slashdot.org. This generated site-crashing levels of traffic, though we only crashed twice before managing to re-tune the server and creating a low-impact mini-site for non-logged-in browsers which allowedd the site to keep running through it. We continued to be plagued by MySQL load issues for the whole month, though.
The Tournament swag page will stay up indefinitely, so folks who weren't able to get an order in during the Tournament will be able to do so until we run out of stuff.
Thank you all; as I say here every year, we probably have as much fun putting this on as anyone does playing in it.
-robin
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Monday, 1 December 2008
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| spell stat is too important Eddie Grove 15:48:08 |
| | I doubt many have this problem, and I expect a few "it only affects Eddie" responses, but I think that spellcasting is too dependent upon the spell stat.
If you are playing a half-caster, it is easy to get your spell stat drained to 7, and then in addition to losing most of your mana you also have a 95% fail rate. I think that is way too harsh.
When you get your con drained to 3, you do not drop to 1 hp, but when your spellstat is drained to 3, you get only 1 mana irrespective of level.
I think that spellpoints should be at least a bit like hitpoints, with a reasonable number available depending upon level and not stats, and that the maximum minimum failure rate should be 50%.
Do any of you agree, or is it just me?
Eddie
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| | 8 answers | Add comment |
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| Re: CRAWL: I GOT MY FIRST RUNE !!! WOOHOO!!! Dpeg 04:19:45 |
| | Don Hastily wrote:
Phantomass the Convoker xl 17 DE Wiz of Sif Muna found the decaying rune (my first rune ever) [snip exciting story of battle for the rune, using all resources]
I am glad you liked it. And thank you for the praise
The OOD's pissed me off at first & I lost more than a few chars. to the ghosts higher lvl chars, but I have come to respect the spice they add to the game Yes, they are there for a purposes. Contrary to initial belief, they are not an unsurmountable wall of death. Quite often, there is something one can do (on the occasion, there is not -- we have to accept that).
I would appreciate any advice from the experts on surviving the rest of the game. Expect to die! You just got the first rune and you need two more. Note that all branch ends are dangerous. Proceed very careful, be observant about the branch threats. Leave the dogs outside.
Skills spellcasting 15 conjure 13 enchant 14 summon 16 necro 2 translocation 5 transmigraion 6 div 7 ice 5 air 7 earth 4 poison 9 invo 8 evo 1 It seems as if your low Health is your most crucial issue. (This is due to being a fragile DE, and never using melee.) You could try to train Fighting right now, but that often leads to disaster. One hint: you can safely try Fighting on plants up to 2. This is worth it: if you have some experience in your pool (easy for casters) and the level is clear, spend it by hacking some plant or fungus. In case you get a weapon skill, switch it off.
current spells summ sm mammals blink mephitic cloud deflect missles throw frost Animate Skele Identify Magic map Bolt of Iron Ozocubu Armor Detect creatures Summon Scorpions Petrify The keepers are: Blink, Mephitic Cloud, Deflect Missiles, Ozocubu's, Detect Creatures, Summon Small Mammals. Try to get Haste and some universal battle spells (Iskerendun's, another bolt). If you go with Sif, there is no harm in swapping Identify in and out. Magic Mapping is very nice to have, use it religiously. How did you get along with Petrify? Given your fragility, more and better summon spells could be an option: summons save your bacon.
I'm gonna dump identify for haste as soon as I have a nice pile of id scrolls again. Haste is a life saver, yes.
Probably lose bolt o iron and sandblast soon as I get my earth skills high enough to use to stone of earth elementals I found. I want to train fire so I can use the lamp of fire I found, but the only fire spell I found thus far is fireball from the (not exaggerating) 5 copies of the book of wizardry I've found. Ah, your planning to get your summons from these items. Nice idea! (Each library has spare copies of the most important books!)
I been thinking about Summon Wraiths, I have a lamp of shadows and book of unlife but only 2 ranks in necro. Angry scorpions are bad enough, angry wraiths sound like a very bad idea. I'm a huge Lovecraft fan, so it's been difficult to resit Summon Horrible Things, summoning is my best skill. I don't think you need to go with both summoning items and spells, but it sure is possible. Can't have too many summons.
thanks for reading! Hey, I thank for reading! David
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Sunday, 30 November 2008
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| Re: POWDER 109 Released Martin Read 20:36:24 |
| | Joe B <xGenoBlast@gmail.com> wrote:
The support programs now include cstring.h so should compile with the It's actually <string.h> for C or <cstring> for C++. "cstring.h" doesn't work.  To be precise, <string.h> and <cstring> are both required to exist by the C++ standard (the first is required to provide using directives to bring the provided members of the std namespace into the global namespace, in order to provide transitional compatibility with existing C code; the second is required to *not* include such using directives), while <cstring.h> is not. -- \_\/_/ turbulence is certainty turbulence is friction between you and me \ / every time we try to impose order we create chaos \/ -- Killing Joke, "Mathematics of Chaos"
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| [ANNOUNCE] - Rogue for iPhone Glenn Andreas 17:49:42 |
| | Since some people have been asking...
Rogue for the iPhone has been released: <http://projects.gandreas.com/rogue>
AppStore link: <http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=298113 808&mt=8>
Includes both 24x80 ASCII mode as well as graphic mode (by rotating to switch between them), and a gesture based command system.
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Saturday, 29 November 2008
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| Re: Crawl questions from noob - experienced NH though Robert Vollmert 04:46:18 |
| | On 2008-11-27, jbrorby@gmail.com <jbrorby@gmail.com> wrote:
I just found crawl the other day, and I really enjoying learning the new game. I've been playing Nethack for years and it's gotten a little stale for me. Welcome, and have fun! Some answers:
1. What is the difference between the rock staircases and stone staircases. It seems to me that the rock stairs deposit you on a random stone staircase on the upper level. Is that right? What version are you playing? The Stone Soup branch is currently actively developed, and rock stair cases have been replaced by escape hatches at least in the latest stable release (0.4). http://crawl-ref.sf.net/
2. Is there any reason to turn off skills like armor/shield for a first level fighter. Or to turn off skills in general? There are some reasons, but I wouldn't worry about that much. You can win with any combo without fiddling with skills.
Cheers Robert
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Friday, 28 November 2008
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| Re: Powder 107 YAVP (Wizard) David Damerell 20:16:51 |
| | Quoting Meddyan <Meddyan@gmail.com>:
even more resistances on top of that. I'm sure I've hurt GT with fire before. I agree that he is a pain though, he is for everyone. I've only faced him once, but it was as a H'ruth/Klaskov basher of things. I don't remember him taking more than a bit more bashing than usual. -- David Damerell <damerell@chiark.greenend.org.uk> flcl? Today is Second Sunday, November - a weekend.
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| Re: - DCSS 0.4.3 - YAVP Jac the DENe (long) Mark Mackey 07:06:13 |
| | In article <a4bfce74-73f8-4930-9351-4cd1ab9d3c7a@a29g2000pra.googlegroups.com>, <ian.c.jackson@bigpond.com> wrote:
k - Necromutation Tmgr/Necr ########.. Very Good 8 // Unimpressed. So you become immune to some elements? And you don't hunger. And you're immune to Torment. With this, Pandemonium and Hell become *much* easier.
-- Mark Mackey The Association for the Advancement of Dungeon Crawling Hints, tips and spoilers http://www.swallowtail.org/crawl/
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Thursday, 27 November 2008
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| Re: Does anyone have the Sangband source? Nick McConnell 13:17:36 |
| | Joe B wrote:
I tried the Windows version of Sangband a while ago, and ever since I've been looking for the source (to compile, not to maintain, FYI).
Try http://www.furytech.net/mirror.php?go=list&path=%2FVariant/SAngband
Nick.
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Wednesday, 26 November 2008
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| Re: POWDER 108 YAVP. Best game ever? Derek Ray 17:22:06 |
| | On 2008-11-26, Jeff Lait <torespondisfutile@hotmail.com> wrote:
That would be particularly funny when you encounter a 4x3 room of sleeping monsters. One sticky flame, close door, gain XP. I already do that with forests...
-- Derek
Game info and change log: http://sporkhack.com Beta Server: telnet://sporkhack.com IRC: irc.freenode.net, #sporkhack
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