How do I reject getting my own comments on e-mail?
Roguelike
Hello Guest
  
  • Login
• Register…
• Start blog
  • Who, Where, When
• What is interesting here?
• Duels
  • Polls
• Avatars
• Interests
  • Cities and Countries
• Random blog
• Users search
  • Search
• Games
• Tests
• XYQE
  • Сообщества
• Talxy Chat
• Horoscope
• Online
 
Register!

XYQE > RoguelikeGo to page: « previous | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next »

  Recent blog posts: 
  Forums:   
  Discuss: 
  Recent forum topics: 
  Recent forum comments:
  Модератор:
Thursday, 30 October 2008
Re: -Crawl- The spellbook I didn't dare hope to find... Jeremy Turner 05:46:25
 Jeremy Turner <notinterested@your­spam.jerk> wrote in
news:Xns9B46C92E082­55turnerjer0000yahoo­co@194.177.96.78:

Holy cow... For no very good reason I'm playing a Sludge Elf Earth
Elementalist, At XL 5 I just found the book of Changes.
jeremy "i try to stop casting Fulsome Distillation, but the RNG won't
let me" turner

And now I just got Clarity (and +1 Str and +1 AC) from a potion of
mutation.

jeremy "taking all bets on how the RNG kills me!" turner
comment 1 answer | Add comment
Wednesday, 29 October 2008
-Crawl- Trouble with Putty and online Crawling Jeremy Turner 10:51:19
 I decided to try playing Crawl on the akrasiac server yesterday, so I
blew the dust off of Putty.exe and signed myself up. The first time I
tried to get my character to *move*, however, I had a problem. The numeric
keypad was doing strange things, like causing me to (e)at when I tried to
move left.
After dickering with Putty for, oh, about 9 million hours, I tried
changing the "Initial State of Numeric Keypad" option under "Application
Keypad Settings" (under "Keyboard" (under "Terminal")) from "Normal" to
"NetHack". This seemed to solve the problem, except for one thing: Shift-5
doesn't work, so I have to rest for one turn at a time. The weird thing
is, Shift-<Direction> works fine for continuous movement!
I tried reading up on Crawl's Options, but couldn't find any likely
culprits. My confusion was increased by the fact that this was my first
time playing 4.3.
Any tips to get Putty working, or should I try a different software
product?
I *really* don't want to learn to move with the letter keys...

jeremy "it was bad enough Nethacking on a laptop with no keypad and using
the top row numbers to move diagonally" turner
comment 1 answer | Add comment
Faulty magic objects Radomir Dopieralski 04:36:48
 The idea that magic objects that spent ages in the
underground dungeons exposed to all kinds of evil auras and
magic interferences may in result degrade and become
unreliable is very appealing. The fact that there are so
many interesting ways in which magic items may "fail", from
simply doing nothing, through discharging all their charges
in one go, exploding, applying the effect on the user
instead of the monsters, having side effects, to doing a
complete opposite of what was expected, makes the temptation
even greater.

There is however a side effect to this: the game becomes
much more random and less tactical, you can be unfairly
killed by an artifact that you planned to use to save
yourself. Depending on your game, this can hurt it.

I was thinking of a different way of determining whether
a magical object should fail or not, one that is still
exciting and leads to unexpected results, but at the same
time lets you plan a little better. Potions and scrolls
are an excellent example of such a mechanic: unidentified
they are unreliable and dangerous, but once identified,
can be used in the most cunning schemes. But it's somehow
unsatisfying in case of backfiring magic items.

I began to think about various unreliable and moody everyday
objects you have to put up with: the flush handle in your
toilet that detaches if you pull it too strongly, the
operating system that requires regular reinstall, your door
lock that only works when you don't push your key all way
in, your script that deletes all your files if one of their
names starts with a minus character, etc. They don't fail
randomly. They fail in certain situations, but can be used
safely and reliably as long as you discover and remember
their quirks.

So here are some ideas for such situations:
* zapping wand in a specific direction
* using magic item with a magic ring in your hand
* while wearing cursed armor
* when hungry, confused, etc.
* when the target is too close or too far
* in the dark
* at first use
* when used more than once in a row
* when used right after another magic item
* when low on hp, when with full hp
* when low on mana/full mana
* when wielding specific kind of weapon
* when certain kind of item is in backpack

Now, item that has one of those quirks can be marked with
'unreliable' or 'suspicious', but it's up to the player to
discover how to actually use it safely. Obviously this only
makes sense for multi-use items, unless applied to whole
classes of them (e.g. all healing potions turn into poison
when consumed after booze...).

--
Radomir Dopieralski, http://sheep.art.pl­
comment 1 answer | Add comment
Annoyance Report (Crawl 4.3): Hall of Blades Loopy 04:10:44
 Hall of Blades needs to be located prior to D:10.

I continually find it in the Vaults. By the time I am sacking the
Vaults, my character has already adopted the weapon she will use
throughout the game.

For instance, I have now a +6, +5 god-gifted Lajatang that gives me:

+3 strength
protection from fire
great protection from cold
insulation from electricity
"more stealthy" although I would prefer "stealthier".

There's nothing in Hall of Blades that can top this. If I had
encountered Hall of Blades earlier, I might have considered one of the
weapons found therein.
comment 5 answers | Add comment
Re: -Crawl- Shields, crossbows, and rate of fire Michal Bielinski 00:18:00
 On Thu, 23 Oct 2008 07:00:31 +0200, Jeremy Turner wrote:
I've been desperately in need of a good ranged attack, and I finally
found a crossbow! Actually, two crossbows. One is a +0/+0 crossbow,
the other is a +1/+1 elven hand crossbow.
[snip]
So I guess the real question is: Should I read my Enchant Weapon
III on the crossbow, the hand crossbow, or should I save it for, oh,
say, the +2/+2 Crossbow of Speed which is surely waiting right around
the next corner?

The Crossbow of Speed is not going to show up unless you burn your scrolls
away first. :-P­ Yesterday my MDBe got a dwarven battle axe gifted to him
by Trog. I decided to vorpalise it and blow all my enchant scrolls on it.
7x enc I, 5x enc II and one enc III). Guess what I get next from deity?
A dwarven +0/+6 executioner's axe of electrocution.

You want your regular crossbow enchanted since later in the game it is
easier to find bolts. Traps are good source and so are yaktaurs. As for
matching missile weapon / ammo it is not worth optimising for it. AFAIK
the bonus is small.
--
Michal Bielinski
comment 7 answers | Add comment
Tuesday, 28 October 2008
144 and the Fibonacci sequence Guest 21:50:58
 David Ploog <ploog@mi.fu-berlin­.de> wrote:

On Mon, 27 Oct 2008 18:39:00 -0700 (PDT), Jeremy Turner wrote:
Your lucky numbers are 2, 3, 5, 8, 13, and 21.
Did you know that 144 is the only square in that sequence?

Interesting. Didn't know that. Seems there's a proof for that
conjecture from 1964; might try to retrace the proof one of these days.
Add comment
XP for nuthin', magic for free Radomir Dopieralski 19:14:17
 I remember somebody asking here a little bit earlier some
seemingly silly question: Why do the scrolls always have to
disappear after you read them? Why can't you just read them
over and over again for the same effect? Well, the answer
is obvious: because that's how scrolls work in roguelike
games. Duh. But I remembered this question when I was
thinking about details of the "magic" (or rather "special
effect") system for my long forgotten vapourware. Of course
I'm not going to violate the years of tradition and turn
the scrolls into permanent magic items. I'm going to invent
a new class of items for that purpose. Crazy?

Here's the deal: you have a limited number of slots. Say, in
a magic staff. You can put magic gems into those slots.
Once properly attached to your staff, you can use the gem
to cast the spell it contains any number of times without
depleting any resources. Ok, I considered making them drain
your mana or staff's charges, but then they are just fancy
spells and it's not as fun. So no cost. It's completely
free. Where is the catch? Once embedded in your staff, the
gems cannot be removed without breaking them. I suppose
that even removing them with breaking is not so easy -- you
would need some sort of, say, potion of gem removal, to dip
the gem in it, or something like that. Pretty rare,
obviously. And you lose the gem. Oh, you could just get
a new staff, even one with more slots in it -- but you can
only carry around one of them. In fact, to get the new
staff you would have to give up your old one. It probably
has to contain piece of your heart or maybe appendix,
something like that, you see, and they don't grow back.

Anyways, you can probably already guess that this basically
replaces the skill/ability system. Every gem you find can
advance your character in a certain direction, make certain
parts of the game very easy. The gems could even provide a
permanent status change or protection. The main difference
between those gems and skills is that you just find them
randomly or buy in shops (or maybe some of them are dropped
by certain monsters) instead of... gaining them through
practice, buying for experience (or acquiring after eating
certain monster corpses). Another thing is that losing them
doesn't sound so ridiculous, and in fact may be desired in
many situations.

I think that trying out various character development
techniques like this can lead to interesting discoveries
and better understanding of the more traditional
approaches.

PS. No, these are not really gems, potions and staves in my
game. It doesn't even have magic, you see. But I don't want
to spoil any fun (especially with vapourware).

--
Radomir Dopieralski, http://sheep.art.pl­
comment 2 answer | Add comment
Re: Weapon for MDFi? (CrawlSS 0.4.3) Also, vamps. Jarmo Kielosto 17:29:33
 On 2008-10-26, Michal Bielinski <Dungeon_Keeper@tle­n.pl> wrote:
With shields at level 14 you definitely should stay with a shield. Ancus
has damage rating of 9 which isn't great but with your ring of slaying and
bonus of +11 it will serve you well. Wait for a good one-handed mace to
blow your enchant scrolls on. If you find another vorpalise weapon scroll
(in my last game seven did show up) then using it on this ancus is a good
idea.

No it isn't. +6, +11 ancus must be artefact. You can't vorpalise or enchant
them.

--
Jarmo Kielosto
comment 1 answer | Add comment
[FA] YAWP and comments Si 16:50:15
 My first FA win, character dump here:
http://angband.oook­.cz/ladder-show.php?­id=6565

The game was played entirely on my PDA - it is so nice to be able to play this
on my commute or during any other idle moments.

The whole plan for this character was to maximise her offensive, hence taking
soul siphon to keep her mana up during large battles (pit clearing etc) and then
heighten magic and channeling to increase her casting level. At CL50 she was
able to cast spells with a casting level of about 83/84. The early game was
tough with High-Elves starting at DL28 wilderness (and necros having poor
detection until later in the game) and remained hard until some time after the
first guardian, Mim, was vanquished. However once statgain has started and mana
is up and failure rates down, necros have some truly devastating spells. There
were a few close calls due to complacency more than anything, but most of the
game was then straightforward bar two horrific battles with Cantoras. The final
fight was delayed whilst I scummed for an appropriate source of chaos resist and
some !oRMs, but then Morgoth fell at the first attempt, with only 1 !o*Healing*
and 3 !oRM required.

Surprise of the Game: The Staff of Winds. I was basically carrying it as a nice
replacement for phase door scrolls. However it came into its own in the battle
against Morgoth. Being able to keep him away from me and stunned at the same
time was a real advantage.

Let down of the Game: The Necronomicon. I only found the last of the dungeon
books very late in the game and the spells were a real disappointment. Smash
Undead would have been handy against Cantoras and Vecna perhaps, but I found the
book far too late. Darkness Storm has a wide radius but the splash damage does
not seem very high for the SP cost. TA too, was too expensive compared to my
stack of wands and WoD was only useful for picking artifacts out of piles of
loot when I already have genocide and banish evil.

Top spell: Orb of Death. Did exactly what it said on the tin.

Here are my thoughts/suggestion­s on FA itself...

The Wilderness: In 0.2.1 I found this just a means to an end - get across it as
quickly as possible to get to the next town/dungeon. The wilderness vaults and
mountain tops/underworld added in 0.2.2 are a massive improvement (and the
Underworld is paradise for a necro with dispel evil!). During my travels I never
once saw a greater wilderness vault - are they too rare? I think more still
could and should be made of the Wilderness. If quests were added in some way to
FA, then there is massive scope with the multiple towns and massive overworld
areas. The one downside of the Wilderness that has also been mentioned elsewhere
is the incredible number of creatures populating it! Haven't they got anything
better to do?

Towns: The Travelling Merchant is a godsend - what a great idea! The town still
needs an inn where you can rest until morning without being disturbed for a
small cost - perhaps it could be a B&B so you also leave 'full'.

Zephyr Hounds: They are everywhere! Any chance of decreasing their numbers?

Nan Dungortheb: Because of where this is located, I had already defeated Sauron
before I got here. Therefore I had 30 levels of attempting to teleport to near
the bottom edge just to get to DL70 and kill Ungoliant. Perhaps there could be a
dangerous shortcut to the bottom or the dungeon be shortened?

Jewelry: The lack of the Elven rings leaves a bit of a hole in this department
which has not fully been plugged by the improvements to the Necklace of the
Dwarves. I would suggest that adding randart jewelry (as done in ToME) would be
a good idea and give more options for eq choice.

Guardians: It would be nice if there were some reward for killing each guardian
rather than just the specialities for the first two - perhaps a guaranteed
randart drop from the others?

Races: Dark Elves have a big penalty to rLight and it seems to me they should
get intrinsic rDark. At the moment, I can't see past High Elves for Int based
characters otherwise.

Overall I think FA is a great variant. Well done Nick.
comment 4 answer | Add comment
Crawl SS Introducing my Minotaur Beserker Loopy 00:32:01
 Dungeon Crawl Stone Soup version 0.4.3 (crawl-ref) character file.

Marriage Uwanna the Pulveriser (MiBe) Turns: 46011, Time:
10:00:31

HP 130/172 (181) AC 34 Str 38 Exp: 20/454089 (339), need:
40110
MP 14/14 EV 16 Int 7 God: Trog *****
Gold 3640 SH 0 Dex 16 Spells: 0 memorised, 21 levels
left

Res.Fire : + + . See Invis. : . r - +6,+5 lajatang "Gostutekh"
{god gift, rEle {god gift, rElec rF+ rC #
Res.Cold : + + + Warding : . X - +4 plate mail (R-cold)
Life Prot.: + . . Conserve : . (no shield)
Res.Poison: + Res.Corr. : . t - +0 cap
Res.Elec. : + Clarity : . S - +2 cloak of the Devil's
Advocate
m - +1 pair of gloves "Titsocaa"
Sust.Abil.: . Rnd.Telep. : . P - +2 pair of boots (levitate)
Res.Mut. : . Ctrl.Telep.: . O - amulet "Giemab"
Res.Slow : . Levitation : . T - ring of Levity
Saprovore : . . . Ctrl.Flight: . L - ring of life protection

@: quite resistant to magic, unstealthy
A: horns 2, AC +2, Int +1
a: Burn Books, Berserk, Trog's Hand, Brothers in Arms, Renounce
Religion,
Evoke Blink, Evoke Berserk Rage, Evoke Invisibility, Evoke Levitation,
Evoke
Teleportation


You are on level 7 of the Vaults.
You worship Trog.
Trog is exalted by your worship.
You are hungry.

You have visited 7 branches of the dungeon, and seen 55 of its levels.
You have visited the Abyss 2 times.

Inventory:

Hand weapons
d - a +0,+3 glaive of dragon slaying {god gift}
r - the +6,+5 lajatang "Gostutekh" (weapon) {god gift, rElec rF+ rC++
Str+3 Stlth+}
(Trog gifted it to you on level 4 of the Elven Halls)
It affects your strength (+3).
It protects you from fire.
It greatly protects you from cold.
It insulates you from electricity.
It makes you much more stealthy.
u - an uncursed knife
G - a +4,+5 longbow of protection {god gift}
Missiles
b - 11 elven darts of flame
h - 2 poisoned +1 orcish arrows
l - 5 orcish darts of ice
q - 24 elven arrows
E - 25 arrows
W - 20 +3 arrows of ice
Armour
m - the +1 pair of gloves "Titsocaa" (worn)
(You found it on level 7 of the Elven Halls)
It affects your dexterity (+4).
It affects your accuracy (+4).
t - a +0 cap (worn)
P - a +2 pair of boots of levitation (worn)
S - the +2 cloak of the Devil's Advocate (worn)
(You found it on level 8 of the Vaults)
It affects your strength (+3).
It protects you from fire.
It lets you turn invisible.
X - a +4 plate mail of cold resistance (worn)
Magical devices
a - a wand of fireball
g - a wand of fireball {zapped: 2}
B - a wand of teleportation (11)
D - a wand of random effects
I - a wand of enslavement
J - a wand of digging {zapped: 1}
N - a wand of teleportation (5)
Comestibles
C - 30 honeycombs
Scrolls
f - 3 scrolls of identify
j - 4 scrolls of remove curse
o - 3 scrolls of magic mapping
s - 3 scrolls of blinking
A - 2 scrolls of fear
F - 3 scrolls of teleportation
V - a scroll of fog
Jewellery
p - an uncursed ring of teleport control
v - an uncursed ring of see invisible
x - a ring of sustenance
y - an uncursed amulet of resist slowing
z - a +1 ring of strength
K - a +2,+4 ring of slaying
L - a ring of life protection (left hand)
M - a cursed amulet of clarity
O - the amulet "Giemab" (around neck)
(You found it on level 6 of the Pits of Slime)
[amulet of rage]
It affects your evasion (+6).
It protects you from cold.
It protects you from poison.
It lets you blink.
It lets you teleport.
It speeds your metabolism.
Q - a cursed ring of protection from magic
R - an uncursed ring of poison resistance
T - the ring of Levity (right hand)
(You found it on level 8 of the Vaults)
[ring of strength]
It affects your strength (+5).
It affects your evasion (+3).
It protects you from cold.
It insulates you from electricity.
U - an uncursed ring of protection from fire
Potions
c - a potion of resistance
n - 2 potions of healing
Miscellaneous
e - a silver rune of Zot
i - a plain deck of destruction
k - a plain deck of cards
w - a serpentine rune of Zot
H - a legendary deck of destruction
Z - a slimy rune of Zot


You have 339 experience left.

Skills:
+ Level 16 Fighting
+ Level 3 Axes
+ Level 14 Polearms
+ Level 22 Staves
+ Level 11 Bows
+ Level 1 Crossbows
+ Level 7 Darts
+ Level 7 Throwing
+ Level 12 Armour
+ Level 6 Dodging
+ Level 1 Stabbing
+ Level 5 Traps & Doors
+ Level 17 Unarmed Combat
+ Level 1 Spellcasting
+ Level 6 Evocations


You have 21 spell levels left.
You don't know any spells.

Overview of the Dungeon

Branches: (use G to reach them)
Temple: D:7 Orc : D:9 Elf : Orc:3 Lair : D:11
Swamp : Lair:6 Slime : Lair:8 Snake : Lair:6 Hive : D:12
Vault : D:15 Blade : Vault:5 Crypt : Vault:3

Altars: (use Ctrl-F "altar" to reach them)
Zin: Lair:10
Kikubaaqudgha: Vault:1
Yredelemnul: Elf:7
Vehumet: Lair:7
Makhleb: D:11, Snake:4
Sif Muna: Vault:4
Elyvilon: Orc:3, Vault:6

Shops: (use Ctrl-F "shop" to reach them)
D:7: ! D:9: = D:13: ( Elf:6: ! Elf:7: [ Lair:7: [ Snake:2: =
Vault:7: !=*


Innate Abilities, Weirdness & Mutations

You have a pair of horns on your head.
Your mind is acute (Int +1).
You are partially covered in purple scales (AC + 2).


Message History

You are feeling hungry.
Welcome, Marriage Uwanna the Minotaur Berserker.
Trog says: Kill them all!
(D) Dungeon (T) Temple (O) Orcish Mines (E) Elven
Halls
(L) Lair (S) Swamp (M) Slime Pits (P) Snake Pit
(H) Hive (V) Vaults (B) Hall of Blades (C) Crypt
....#..# #....
'####..# #....
...[...# #....
.>.....# '....
.......#######....
.............#####
..................
.....[......^.....
........@.........
..................
..................
..................
..................
##################


There are no monsters in sight!

Vanquished Creatures
A royal jelly (Slime:6)
A greater mummy (D:15)
Xtahua (Vault:8)
The ghost of Marriage Uwanna the Phalangite, a mighty HOBe (Vault:5)
An acid blob (shapeshifter) (Vault:8)
A deep elf blademaster (Elf:7)
14 acid blobs
A quicksilver dragon (Vault:8)
2 shadow dragons (Vault:8)
A storm dragon (Vault:8)
Agnes (Vault:4)
Duane (Vault:7)
Frances (Snake:3)
The ghost of Marriage Uwanna the Stickfighter, a mighty MiBe
(Slime:5)
Francis (Vault:7)
A draconian scorcher (Elf:7)
The ghost of Marriage Uwanna the Destroyer, a powerful GEFE (Elf:7)
A frost giant (Vault:8)
4 azure jellies
3 tentacled monstrosities (Vault:8)
A fire giant (shapeshifter) (Vault:8)
A fire giant (Vault:8)
18 stone giants
The ghost of Marriage Uwanna the Destroyer, a powerful GEFE
(Snake:5)
The ghost of Marriage Uwanna the Destroyer, a powerful GEFE
(Snake:5)
Norbert (Vault:5)
The ghost of Marriage Uwanna the Destroyer, a powerful GEFE
(Snake:4)
6 deep elf sorcerers
A deep elf master archer (Elf:7)
A deep elf death mage (Elf:7)
4 greater nagas
2 deep elf annihilators (Elf:7)
9 yaktaur captains (Vault:8)
The ghost of Marriage Uwanna the Spear-Bearer, a powerful HOBe
(Lair:7)
2 minotaurs (shapeshifter) (Vault:8)
24 vault guards (Vault:8)
A vampire knight (Vault:1)
2 dragons
2 death oozes
Josephine (Elf:3)
4 hydras
The ghost of Marriage Uwanna the Grappler, a powerful MiBe (Elf:3)
3 ogre-magi
An ice dragon (Vault:5)
3 death yaks (Lair:9)
5 grey snakes
A deep elf demonologist (Elf:7)
A rakshasa (Abyss)
6 griffons
A deep troll (Vault:8)
8 centaur warriors
2 deep elf high priests (Elf:7)
An orc high priest (Orc:2)
17 deep elf knights
2 soul eaters
The ghost of Marriage Uwanna the Dart Thrower, an experienced DSBe
(D:11)
14 giant amoebae
A death drake (shapeshifter) (Vault:6)
Joseph (D:15)
A skeletal warrior (Elf:7)
2 fire giant skeletons
A frost giant skeleton (Vault:8)
2 iron troll skeletons (Vault:7)
2 stone giant skeletons
13 hill giants
4 unseen horrors
13 naga warriors
7 orc knights
3 flayed ghosts
A vampire mage (Vault:1)
4 shining eyes
2 guardian nagas (shapeshifter) (Vault:8)
Erolcha (D:10)
An oklob plant (Lair:10)
2 moths of wrath (shapeshifter)
A lindwurm (shapeshifter) (Vault:6)
The ghost of Marriage Uwanna the Chopper, an experienced DSBe
(Orc:1)
A stone golem (Vault:2)
3 mimics
Michael (D:15)
A reaper (Vault:7)
A yaktaur (shapeshifter) (Elf:4)
5 smoke demons
20 black snakes
3 wolf spiders
3 eyes of devastation (Slime:5)
A slime creature (shapeshifter) (Vault:8)
5 rock trolls
12 naga magi
88 slime creatures
2 cyclopes (shapeshifter)
7 cyclopes
8 hellwings
17 giant brown frogs
A dragon skeleton (Vault:4)
A spiny worm skeleton (Vault:5)
An ugly thing (shapeshifter) (Elf:3)
2 guardian mummies (D:15)
11 yaktaurs
2 very ugly things
9 giant snails
5 two-headed ogres
38 ugly things
6 komodo dragons
3 trolls
A rock troll skeleton (Vault:5)
An ettin (Vault:3)
2 queen bees
9 spiny frogs
A two-headed ogre (shapeshifter) (Vault:4)
A polar bear (Lair:8)
A stone giant zombie (Vault:6)
8 brown oozes
A polar bear (shapeshifter) (Vault:8)
38 yaks
A redback (Vault:7)
A blue devil (Elf:1)
A brown ooze (shapeshifter) (Elf:5)
A giant goldfish (Elf:2)
21 deep elf conjurers
Edmund (D:8)
3 giant slugs
6 hippogriffs
4 hungry ghosts
4 neqoxecs
7 vampires (Vault:1)
12 deep elf summoners
A wood golem (D:15)
3 blink frogs (Lair:5)
4 yellow snakes
3 giant blowflies
A death yak zombie (Elf:3)
A giant snail zombie (Vault:4)
A swamp dragon skeleton (Elf:3)
5 ynoxinuls
18 deep elf fighters
A firedrake (Lair:7)
A hairy devil (Abyss)
The ghost of Marriage Uwanna the Dart Thrower, an average GEAs (D:5)
2 hydra zombies (D:15)
2 wyverns
6 manticores
An insubstantial wisp (Vault:8)
An iron devil (Elf:7)
2 orange demons
A big kobold (shapeshifter) (Vault:8)
20 ogres
A soldier ant (shapeshifter) (Vault:8)
4 wraiths
A hell hound (Vault:3)
2 freezing wraiths
2 necrophages
5 ugly thing skeletons
A yaktaur skeleton (Vault:3)
12 deep elf priests
A dragon zombie (D:15)
2 ice dragon zombies
A spiny worm zombie (D:12)
A very ugly thing zombie (Vault:2)
A big kobold (Vault:3)
2 mottled dragons (Vault:1)
3 ice beasts
A phantom (D:9)
2 red devils
79 nagas
A yellow wasp (D:13)
5 gila monsters
7 war dogs
A rotting devil (Elf:1)
10 centaurs
2 hill giant zombies
3 rock troll zombies
A bumblebee skeleton (Vault:8)
A troll skeleton (Elf:3)
Sigmund (D:8)
14 giant lizards
23 orc warriors
4 wargs
The ghost of Marriage Uwanna the Firebug, an average GEFE (D:4)
15 giant frogs
43 brown snakes
A boulder beetle (Vault:7)
25 deep elf magi
An elf skeleton (Elf:7)
A redback skeleton (Vault:8)
81 killer bees
Blork the orc (D:9)
6 eyes of draining
A boulder beetle zombie (Vault:7)
3 cyclops zombies
An eye of draining (shapeshifter) (Vault:8)
A manticore zombie (D:12)
A big fish (Snake:2)
8 jellyfish
2 pulsating lumps
11 imps
17 orc priests
A pulsating lump (shapeshifter) (Elf:4)
4 giant beetles
A big kobold skeleton (Vault:3)
A giant brown frog zombie (D:12)
A wolf spider zombie (Elf:3)
7 giant ants
7 hounds
11 orc wizards
10 orange rats
33 deep elf soldiers
33 sheep
3 scorpions
A shadow (D:14)
An ettin zombie (D:15)
A troll zombie (D:15)
A yak zombie (D:15)
3 wights
2 abominations (Abyss)
9 giant iguanas
5 electrical eels
Ijyb (D:2)
21 jellies
23 flying skulls (Vault:1)
3 lemures
A big kobold zombie (D:9)
4 brain worm zombies
4 elf zombies
A giant beetle zombie (Elf:3)
3 gnolls (D:3)
37 snakes
7 worms
3 white imps
3 giant centipedes
A giant mite (D:7)
69 green rats
3 midges
2 shadow imps
2 manes
8 mummies
A giant frog zombie (D:11)
A warg zombie (Orc:2)
Terence (D:3)
A butterfly (Vault:4)
18 oozes
4 giant eyeballs
A giant ant zombie (D:11)
A giant iguana zombie (D:4)
2 hound zombies
12 human zombies
2 killer bee zombies (D:8)
48 ufetubi
44 giant bats
9 giant cockroaches
6 giant geckos
86 grey rats
21 hobgoblins
18 jackals
176 orcs
7 quokkas
3 small snakes
8 giant newts
21 goblins
A hobgoblin zombie (Orc:2)
6 killer bee larvae
20 kobolds
An orc skeleton (Elf:3)
3 orc zombies
26 rats
A snake zombie (Snake:3)
9 fungi
2 plants
2015 creatures vanquished.

Vanquished Creatures (collateral kills)
2 shadow dragons (Vault:8)
An acid blob (Slime:6)
A titan (Vault:8)
A deep elf blademaster (Elf:7)
The ghost of Marriage Uwanna the Destroyer, a powerful DrVM
(Lair:10)
The ghost of Marriage Uwanna the Destroyer, a powerful GEFE (Elf:7)
A deep elf death mage (Elf:7)
3 deep elf annihilators (Elf:7)
A deep elf master archer (Elf:7)
A greater naga (Snake:5)
2 yaktaur captains (Vault:8)
A death ooze (Slime:6)
2 deep elf demonologists (Elf:7)
An iron troll (Elf:7)
2 deep elf knights
A centaur warrior (Vault:4)
A troll (Elf:7)
A naga warrior (Snake:5)
A hellion (Snake:3)
A spectral warrior (Vault:8)
A black snake (Snake:5)
A giant brown frog (Lair:8)
A very ugly thing (Vault:8)
A queen bee (Lair:1)
4 naga magi (Snake:5)
A grey snake skeleton (Lair:8)
A two-headed ogre (D:11)
A blue devil (Elf:7)
A neqoxec (Elf:7)
A large abomination (Abyss)
A ynoxinul (Snake:3)
A deep elf fighter (Elf:7)
2 orange demons
An abomination (Elf:7)
2 brown snakes (Snake:5)
5 killer bees (Lair:1)
2 imps
A jelly (Slime:6)
A white imp (Abyss)
5 ufetubi (Snake:3)
An orc (D:11)
61 creatures vanquished.

Vanquished Creatures (others)
An acid blob (Slime:4)
A deep troll (Vault:8)
2 two-headed ogres (Snake:5)
A giant amoeba (Slime:2)
A rock troll (Slime:4)
3 slime creatures
3 trolls
An ugly thing (Vault:8)
A blue devil (Elf:7)
A deep elf fighter (Elf:1)
5 ogres
A naga (Snake:1)
A giant frog (D:13)
7 killer bees
2 deep elf soldiers
A sheep (Lair:4)
A jelly (Slime:6)
2 snakes
2 ufetubi
3 grey rats (Lair:7)
A jackal (Vault:3)
5 orcs
3 killer bee larvae (Lair:1)
A kobold (D:2)
A rat (Vault:4)
51 creatures vanquished.

Grand Total: 2127 creatures vanquished

Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Marriage Uwanna, the Minotaur Berserker, began the
quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0
84 | D:1 | Reached skill 4 in Fighting
281 | D:1 | Reached XP level 2. HP: 22/24 MP: 0/0
330 | D:1 | Reached skill 1 in Unarmed Combat
743 | D:1 | Reached XP level 3. HP: 30/31 MP: 1/1
1291 | D:2 | Noticed Ijyb
1300 | D:2 | Defeated Ijyb
1519 | D:2 | Acquired Trog's second power
1940 | D:2 | Reached XP level 4. HP: 22/37 MP: 1/1
2284 | D:3 | Noticed Terence
2298 | D:3 | Defeated Terence
2978 | D:4 | Reached XP level 5. HP: 43/43 MP: 2/2
2987 | D:4 | Defeated Marriage Uwanna's ghost
3354 | D:4 | Reached skill 5 in Unarmed Combat
3361 | D:4 | Reached skill 5 in Fighting
3391 | D:4 | Reached XP level 6. HP: 53/53 MP: 2/2
3741 | D:5 | Entered Level 5 of the Dungeon
3797 | D:5 | Reached skill 1 in Darts
3833 | D:5 | Defeated Marriage Uwanna's ghost
3926 | D:5 | Reached skill 6 in Unarmed Combat
4295 | D:6 | Got a steaming sling
4351 | D:6 | Reached XP level 7. HP: 58/58 MP: 3/3
4896 | D:6 | Reached skill 1 in Throwing
4905 | D:6 | Reached skill 7 in Unarmed Combat
5447 | D:7 | Reached skill 8 in Unarmed Combat
5447 | D:7 | Reached XP level 8. HP: 66/66 MP: 3/3
6409 | D:8 | Noticed Sigmund
6420 | D:8 | Defeated Sigmund
6423 | D:8 | Acquired Trog's third power
6662 | D:8 | Reached skill 9 in Unarmed Combat
7085 | D:8 | Noticed Edmund
7268 | D:8 | Defeated Edmund
7554 | D:9 | Reached XP level 9. HP: 72/73 MP: 4/4
7704 | D:9 | Reached skill 10 in Unarmed Combat
8239 | D:9 | Noticed Blork the orc
8251 | D:9 | Defeated Blork the orc
8596 | D:10 | Entered Level 10 of the Dungeon
8678 | D:10 | Noticed Erolcha
8682 | D:10 | Defeated Erolcha
8711 | D:10 | Reached skill 5 in Armour
8826 | D:10 | Reached skill 11 in Unarmed Combat
8982 | D:10 | Reached XP level 10. HP: 67/84 MP: 4/4
9014 | D:10 | Reached skill 1 in Traps & Doors
9106 | D:10 | Gained mutation: You tend to lose your temper in
combat.
9106 | D:10 | Gained mutation: You are dopey (Int -1).
9106 | D:10 | Gained mutation: Your natural rate of healing is
unusually fast.
9319 | D:11 | Defeated Marriage Uwanna's ghost
9386 | D:11 | Reached skill 12 in Unarmed Combat
9729 | D:11 | Noticed a giant snail
9766 | D:11 | Defeated a giant snail
10415 | D:11 | Reached skill 13 in Unarmed Combat
10583 | Orc:1 | Entered Level 1 of the Orcish Mines
10648 | Orc:1 | Defeated Marriage Uwanna's ghost
10805 | Orc:2 | Reached XP level 11. HP: 81/92 MP: 5/5
10935 | Orc:4 | Entered Level 4 of the Orcish Mines
11094 | Orc:4 | Received a gift from Trog
11763 | Orc:2 | Noticed an orc high priest
11822 | Orc:2 | Defeated an orc high priest
11837 | Orc:2 | Reached skill 14 in Unarmed Combat
11925 | Orc:2 | Gained mutation: Your vision is a little blurry.
11962 | Orc:2 | Gained mutation: You digest meat inefficiently.
11998 | Orc:2 | You fall through a shaft!
12488 | Elf:1 | Entered Level 1 of the Elven Halls
12494 | Elf:1 | Reached skill 1 in Polearms
12586 | Elf:1 | Reached skill 10 in Fighting
12650 | Elf:1 | Gained mutation: You are agile (Dex +1).
12766 | Elf:2 | Lost mutation: You are dopey (Int -1).
12957 | Elf:2 | Reached skill 5 in Polearms
13178 | Elf:3 | Defeated Marriage Uwanna's ghost
13340 | Elf:3 | Noticed Josephine
13355 | Elf:3 | Defeated Josephine
13823 | Elf:4 | Reached XP level 12. HP: 103/106 MP: 5/5
13924 | Elf:4 | Received a gift from Trog
13925 | Elf:4 | Got a faintly glowing lajatang {god gift}
13965 | Elf:4 | Reached skill 1 in Staves
14236 | Elf:4 | Reached skill 5 in Staves
14738 | Elf:3 | Identified the +6,+5 lajatang "Gostutekh" {god
gift} (Trog gifted it to you on level 4 of the Elven Halls)
14816 | Elf:3 | Reached skill 5 in Darts
15359 | Elf:5 | Lost mutation: You are agile (Dex +1).
15359 | Elf:5 | Lost mutation: Your vision is a little blurry.
15359 | Elf:5 | Lost mutation: Your natural rate of healing is
unusually fast.
15359 | Elf:5 | Lost mutation: You digest meat inefficiently.
15359 | Elf:5 | Lost mutation: You tend to lose your temper in
combat.
15479 | Elf:5 | Reached skill 1 in Evocations
15509 | Elf:5 | Got an ancient animal skin
15527 | Elf:5 | Identified the +2 animal skin of Xekeyregei (You
found it on level 5 of the Elven Halls)
15703 | Elf:5 | Received a gift from Trog
15781 | Elf:5 | Gained mutation: Your muscles are strong (Str +1).
15962 | Elf:6 | Lost mutation: Your muscles are strong (Str +1).
15962 | Elf:6 | Gained mutation: You are partially covered in
purple scales (AC + 2).
15962 | Elf:6 | Gained mutation: Your vision is a little blurry.
16153 | Elf:6 | Got a crystal battleaxe
16325 | Elf:6 | Reached skill 10 in Staves
16411 | Elf:6 | Identified the +8,+5 battleaxe "Zoidiacy" (You
found it on level 6 of the Elven Halls)
16621 | Elf:7 | Entered Level 7 of the Elven Halls
16661 | Elf:7 | Cast into the Abyss (deep elf sorcerer)
16661 | Abyss | Entered The Abyss
16749 | Abyss | Reached skill 5 in Dodging
16784 | Abyss | Noticed a vampire
16871 | Abyss | Noticed a runed dwarven battleaxe
17054 | Abyss | Noticed a green draconian scorcher
17058 | Abyss | Noticed a white draconian
17059 | Elf:6 | You pass through the gate.
17087 | Elf:7 | Defeated a green draconian scorcher
17221 | Elf:7 | Noticed a deep elf blademaster
17300 | Elf:7 | Defeated Marriage Uwanna's ghost
17300 | Elf:7 | Reached XP level 13. HP: 112/115 MP: 6/6
17350 | Elf:7 | Noticed a deep elf master archer
17351 | Elf:7 | Reached skill 5 in Throwing
17369 | Elf:7 | Defeated a deep elf blademaster
17537 | Elf:7 | Noticed a deep elf blademaster
17561 | Elf:7 | Defeated a deep elf blademaster
17562 | Elf:7 | Defeated a deep elf master archer
17596 | Elf:7 | Got a warped hammer
17599 | Elf:7 | Got a pair of distressingly furry gloves
17609 | Elf:7 | Got a bone long sword
17626 | Elf:7 | Identified the +1 pair of gloves "Titsocaa" (You
found it on level 7 of the Elven Halls)
17803 | Elf:7 | Defeated Marriage Uwanna's ghost
17834 | Elf:7 | Noticed a deep elf master archer
17840 | Elf:7 | Defeated a deep elf master archer
18100 | Elf:7 | Reached skill 1 in Bows
19269 | Elf:1 | Reached skill 5 in Bows
19519 | Elf:1 | Reached XP level 14. HP: 55/126 MP: 6/6
19976 | Lair:1 | Entered Level 1 of the Lair of Beasts
20094 | Lair:1 | Reached skill 1 in Crossbows
21240 | Lair:2 | Received a gift from Trog
22074 | Lair:4 | Got a smoking falchion
22142 | Lair:4 | Got a smoking sling
22622 | Lair:5 | Received a gift from Trog
23419 | Lair:6 | Received a gift from Trog
23596 | Lair:7 | Defeated Marriage Uwanna's ghost
24030 | Lair:7 | Reached skill 1 in Spellcasting
24447 | Lair:8 | Reached skill 15 in Unarmed Combat
24638 | Lair:8 | Received a gift from Trog
24642 | Lair:8 | Cast into the Abyss (distortion unwield)
24662 | Abyss | Noticed an ancient lich
24943 | Abyss | Gained mutation: You have a fast metabolism.
24952 | Lair:7 | You pass through the gate.
25641 | Lair:9 | Reached XP level 15. HP: 111/137 MP: 10/10
25724 | Lair:10 | Entered Level 10 of the Lair of Beasts
26430 | Lair:10 | Reached skill 5 in Traps & Doors
26460 | Lair:10 | Reached skill 15 in Staves
26515 | Lair:10 | Defeated Marriage Uwanna's ghost
27127 | Snake:1 | Entered Level 1 of the Snake Pit
29510 | Snake:3 | Noticed Frances
29531 | Snake:3 | Defeated Frances
29977 | Snake:4 | Defeated Marriage Uwanna's ghost
30409 | Snake:4 | Reached skill 10 in Armour
30639 | Snake:5 | Entered Level 5 of the Snake Pit
30708 | Snake:5 | Defeated Marriage Uwanna's ghost
30840 | Snake:5 | Defeated Marriage Uwanna's ghost
31015 | Snake:5 | Received a gift from Trog
31016 | Snake:5 | Got a twisted trident {god gift}
31033 | Snake:5 | Reached skill 16 in Staves
31054 | Snake:5 | Reached XP level 16. HP: 145/145 MP: 11/11
31455 | Snake:5 | Got a serpentine rune of Zot
31481 | Snake:5 | Received a gift from Trog
32319 | Slime:1 | Entered Level 1 of the Pits of Slime
32799 | Slime:5 | Defeated Marriage Uwanna's ghost
32891 | Slime:5 | Reached skill 17 in Staves
32915 | Slime:6 | Entered Level 6 of the Pits of Slime
32937 | Slime:6 | Gained mutation: You are clumsy (Dex -1).
32947 | Slime:6 | Reached XP level 17. HP: 83/151 MP: 6/12
33049 | Slime:6 | Reached skill 15 in Fighting
33661 | Slime:6 | Gained mutation: Space occasionally distorts in
your vicinity.
33663 | Slime:6 | Gained mutation: You are dopey (Int -1).
33828 | Slime:6 | Got a twitching zirconium amulet
33832 | Slime:6 | Got a crude battleaxe
33978 | Slime:6 | Reached XP level 18. HP: 158/162 MP: 12/12
33978 | Slime:6 | Reached skill 5 in Evocations
34006 | Slime:6 | Got a slimy rune of Zot
34013 | Slime:6 | Reached skill 10 in Polearms
34156 | Slime:5 | Reached skill 18 in Staves
34599 | Slime:2 | Received a gift from Trog
35000 | D:12 | Identified the amulet "Giemab" (You found it on
level 6 of the Pits of Slime)
35211 | D:12 | Identified a scroll of acquirement
36672 | D:14 | Received a gift from Trog
36675 | D:14 | Got a brightly glowing demon trident {god gift}
37068 | D:15 | Entered Level 15 of the Dungeon
37440 | D:15 | Noticed Michael
37447 | D:15 | Defeated Michael
37476 | D:15 | Lost mutation: You are dopey (Int -1).
37938 | D:15 | Noticed Joseph
37995 | D:15 | Reached skill 19 in Staves
38009 | D:15 | Defeated Joseph
38357 | Vault:1 | Entered Level 1 of the Vaults
38503 | Vault:1 | Reached skill 10 in Bows
39783 | Vault:2 | Reached skill 1 in Stabbing
39783 | Vault:2 | Reached XP level 19. HP: 159/162 MP: 13/13
40227 | Vault:3 | Received a gift from Trog
41204 | Vault:4 | Noticed Agnes
41212 | Vault:4 | Defeated Agnes
41557 | Vault:5 | Noticed Norbert
41565 | Vault:5 | Defeated Norbert
41566 | Vault:5 | Noticed a deep elf priest
41567 | Vault:5 | Noticed a deep elf summoner
41574 | Vault:5 | Defeated a deep elf priest
41591 | Vault:5 | Defeated a deep elf summoner
41845 | Vault:5 | Defeated Marriage Uwanna's ghost
41870 | Vault:5 | Reached skill 20 in Staves
41968 | Vault:5 | Received a gift from Trog
42161 | Vault:6 | Noticed a deep elf mage
42173 | Vault:6 | Defeated a deep elf mage
42745 | Vault:6 | Noticed a deep elf conjurer
42750 | Vault:6 | Defeated a deep elf conjurer
42751 | Vault:6 | Noticed a deep elf priest
42759 | Vault:6 | Defeated a deep elf priest
43029 | Vault:7 | Noticed Francis
43040 | Vault:7 | Defeated Francis
43245 | Vault:7 | Lost mutation: You are clumsy (Dex -1).
43245 | Vault:7 | Lost mutation: You have a fast metabolism.
43245 | Vault:7 | Lost mutation: Space occasionally distorts in your
vicinity.
43245 | Vault:7 | Lost mutation: Your vision is a little blurry.
43247 | Vault:7 | Gained mutation: Your mind is acute (Int +1).
43341 | Vault:7 | Got a bloodstained chain mail
43357 | Vault:7 | Noticed Duane
43377 | Vault:7 | Defeated Duane
43398 | Vault:7 | Identified the +0 chain mail of Schots (You bought
it in a shop on level 7 of the Vaults)
43662 | Vault:8 | Entered Level 8 of the Vaults
43742 | Vault:8 | Reached XP level 20. HP: 114/172 MP: 14/14
43811 | Vault:8 | Reached skill 21 in Staves
43841 | Vault:8 | Reached XP level 19. HP: 108/164 MP: 12/12
43852 | Vault:8 | Reached XP level 20. HP: 145/172 MP: 13/14
43877 | Vault:8 | Reached XP level 19. HP: 152/164 MP: 12/12
44075 | Vault:8 | Noticed a quicksilver dragon
44083 | Vault:8 | A quicksilver dragon changed form
44253 | Vault:8 | Received a gift from Trog
44421 | Vault:8 | Noticed Xtahua
44434 | Vault:8 | Defeated Xtahua
44434 | Vault:8 | Reached XP level 20. HP: 157/172 MP: 13/14
44522 | Vault:8 | Noticed a guardian naga
44530 | Vault:8 | Defeated a guardian naga
44565 | Vault:8 | Noticed a guardian naga
44569 | Vault:8 | A guardian naga changed form
44967 | Vault:8 | Got a bloodstained battleaxe
45072 | Vault:8 | Got a faintly glowing leather armour
45088 | Vault:8 | Identified the +0 leather armour of Dishonesty (You
found it on level 8 of the Vaults)
45135 | Vault:8 | Got an encrusted cloak
45139 | Vault:8 | Identified the +2 cloak of the Devil's Advocate
(You found it on level 8 of the Vaults)
45145 | Vault:8 | Got a shimmering jade ring
45146 | Vault:8 | Identified the ring of Levity (You found it on
level 8 of the Vaults)
45210 | Vault:8 | Reached skill 22 in Staves
45424 | Vault:8 | Got a silver rune of Zot
45529 | Vault:8 | Noticed a quicksilver dragon
45558 | Vault:8 | Noticed a guardian naga
45559 | Vault:8 | Defeated a guardian naga
45746 | Vault:8 | Defeated a quicksilver dragon

Add comment
Monday, 27 October 2008
David Ploog on IRDC2008 Radomir Dopieralski 11:51:40
 Sorry for the delay, David Ploog's presentation is
now uploaded to http://sheep.art.pl­/misc/irdc/

I will add the remaining videos from the second day
in a few days.

The ending of that video is corrupted, and then the
discussion is cut off in half -- we had some technical
problems. Well, in fact, the Cabal can't let you know
everything, you see.

--
Radomir Dopieralski, http://sheep.art.pl­
comment 1 answer | Add comment
Agnes in Crawl 4.3 is racist Loopy 01:33:37
 I was fighting her in the Vaults when she cried, "Die, beast!"

I think she just said that because I happen to be a Minotaur.

Would she have said it if I were human? I think not.

Anyway, I killed her so I guess that settles that.
Add comment
Sunday, 26 October 2008
Take advantage of insubordinate monsters Loopy 05:27:19
 If you're in a hallway, and a weak monster refuses to get out of the
way and let a stronger monster hack at you, that's a golden
opportunity. Don't kill the weaker monster... instead, take your time
to heal yourself, recover magic, send text messages to your Mom, check
your email etc.
comment 2 answer | Add comment
Friday, 24 October 2008
Re: Crawl_SS_043 YASD 8 MDFi Michal Bielinski 21:06:14
 On Fri, 24 Oct 2008 13:06:28 +0200, Elsairon wrote:
One question I have, why are there 2 lists for Vanquished Monsters..
(orcs listed twice)
Vanquished Creatures
34 orcs
Vanquished Creatures (others)
15 orcs (D:8)

The latter list is for creatures that died without your direct intervenion.
This includes traps, spell miscast effects that hurt monsters, dodged
missiles that happen to hit a monster's buddy, enemy area spells ...
--
Michal Bielinski
Add comment
Thursday, 23 October 2008
Few words are ever so sweet as "You killed Xtathua!" Loopy 22:41:22
 
Add comment
Re: Town generators Jakub Debski 11:55:28
 konijn_ has brought this to us :
I suck at town generators, does anybody know of a game with nice town
generators of smallish size ( like 40 on 30 ) or so ? I dont need the
code per se, just see what the generator can generate would already be
nice.

Sourceforge: RoguelikeLib.

BTW: I recommend looking at:
http://www.svincent­.com/CrystalObelisk/­
and especially at:
http://www.svincent­.com/MagicJar/Econom­ics/MedievalOccupati­ons.html

regards,
Jakub


Add comment
Griffons is good eatin! Loopy 01:56:35
 A tip from the pro!
Add comment
Crawl_SS: YASD: Too Pius? zachary Kline 01:40:09
 Hi All,
This is my farthest game of Crawl thus far. While it may not be
spectacular, I felt I might post about it anyway for the fun of it.

He was an ugly young troll, and not without prospects, therefore it was
heartbreaking to his mother that he should enter into a quest for the
Orb of Zot, a long and dangerous journey, with a notoriously violent and
bloody disposition.
When he died, it was not in battle as his mother might have expected,
but of starvation. That was not so long ago.

I couldn't resist that. I neglected to mention that the starvation was
my own fault: I was too devoted to sacrificing corpses, offering almost
every one I could to Trog. I forgot that I could eat raw meat, until it
was too late: and by then no corpses were to be found. Here's the dump
file:

Dungeon Crawl Stone Soup version 0.4.3 (crawl-ref) character file.

689 Ogg the Ducker (level 6, 55/55 HPs)
Began as a Troll Berserker on Oct 20, 2008.
Was an Elder of Trog.
Starved to death
... in the Ecumenical Temple on Oct 21, 2008.
Zkline's game lasted 01:42:49 (3671 turns).

Ogg the Ducker (Troll Berserker) Turns: 3671, Time: 01:42:50

HP 55/55 AC 6 Str 25 Exp: 6/610 (83), need: 169
MP 2/2 EV 1 Int 5 God: Trog ****
Gold 262 SH 0 Dex 10 Spells: 0 memorised, 5 levels left

Res.Fire : . . . See Invis. : . q - +5,+4 scimitar (flame)
Res.Cold : . . . Warding : . b - +0 animal skin
Life Prot.: . . . Conserve : . (shield restricted)
Res.Poison: . Res.Corr. : . (helmet restricted)
Res.Elec. : . Clarity : . (no cloak)
(gloves unavailable)
Sust.Abil.: . Rnd.Telep. : . (boots unavailable)
Res.Mut. : . Ctrl.Telep.: . (no amulet)
Res.Slow : . Levitation : . (no ring)
Saprovore : + + . Ctrl.Flight: . (no ring)

@: praying, paralysed, slightly resistant to magic, unstealthy
A: unfitting armour, regeneration 2, fast metabolism 3, saprovore 2, AC +1
a: Burn Books, Berserk, Trog's Hand, Brothers in Arms, Renounce Religion


You were in the Ecumenical Temple.
You worshipped Trog.
Trog was extremely pleased with you.
You were starving.

You visited 2 branches of the dungeon, and saw 6 of its levels.

Inventory:

Hand weapons
o - a +0,+0 club
q - a +5,+4 scimitar of flaming (weapon)
Armour
a - a +2 orcish ring mail
b - a +0 animal skin (worn)
Magical devices
j - a wand of frost (0)
Scrolls
c - a scroll of noise
d - a scroll of identify
f - a scroll of remove curse
h - 3 scrolls of curse weapon
k - 2 scrolls of enchant weapon I
l - a scroll of magic mapping
m - a scroll of enchant weapon II
n - a scroll of fear
p - 2 scrolls of recharging
Jewellery
e - an uncursed ring of see invisible
u - an uncursed ring of magical power
Potions
g - 2 potions of healing
i - a potion of restore abilities
r - a potion of might
s - a potion of invisibility


You had 83 experience left.

Skills:
+ Level 3 Fighting
+ Level 2 Long Blades
+ Level 5 Dodging
+ Level 4 Unarmed Combat


You had 5 spell levels left.
You didn't know any spells.

Overview of the Dungeon

Branches:
Temple: D:5


Innate Abilities, Weirdness & Mutations

You have claws for hands.
Your body does not fit into most forms of armour.
You heal very quickly.
Your metabolism is lightning-fast.
You can eat rotten meat.
You like to eat raw meat.
You are covered in fur.


Message History

An ancient bone altar of Kikubaaqudgha.
There is an ancient bone altar of Kikubaaqudgha here.
You kneel at the altar of Kikubaaqudgha.
There is an ancient bone altar of Kikubaaqudgha here.
Done exploring.
You lose consciousness!
You have starved to death.

######### #########
###.......### ###.......##
#..._..._...###..._­..._...
.........@...#.....­.......
#...........###....­.......
##....<............­.<.....
#...........###....­.......
.............#.....­.......
#..._..._...###..._­..._...
###.......### ###.......##
######### #########


There were no monsters in sight!

Vanquished Creatures
Sigmund (D:4)
A centaur (D:5)
Blork the orc (D:5)
The ghost of Alensin the Covered, a weakling HuFi (D:4)
A hound (D:5)
A giant ant (D:5)
A giant iguana (D:5)
Ijyb (D:4)
2 snakes (D:5)
A giant mite (D:5)
Jessica (D:4)
4 giant bats
3 giant cockroaches
3 giant geckos
7 goblins
10 hobgoblins
2 jackals (D:5)
9 orcs
5 quokkas
A small snake (D:3)
4 giant newts
12 kobolds
4 rats
76 creatures vanquished.

Notes
Turn | Place | Note
-------------------­--------------------­--------------------­---
0 | D:1 | Ogg, the Troll Berserker, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 18/18 MP: 0/0
461 | D:1 | Reached XP level 2. HP: 24/27 MP: 0/0
1376 | D:2 | Acquired Trog's second power
1989 | D:3 | Reached XP level 3. HP: 27/34 MP: 1/1
2449 | D:4 | Defeated Alensin's ghost
2449 | D:4 | Reached XP level 4. HP: 22/41 MP: 1/1
2517 | D:4 | Reached skill 4 in Unarmed Combat
2651 | D:4 | Noticed Jessica
2659 | D:4 | Defeated Jessica
2696 | D:4 | Noticed Ijyb
2768 | D:4 | Defeated Ijyb
2841 | D:4 | Noticed Sigmund
2859 | D:4 | Defeated Sigmund
2859 | D:4 | Reached XP level 5. HP: 46/48 MP: 1/1
3040 | D:5 | Entered Level 5 of the Dungeon
3041 | D:5 | Noticed Blork the orc
3052 | D:5 | Defeated Blork the orc
3233 | D:5 | Reached XP level 6. HP: 41/54 MP: 2/2
3263 | D:5 | Reached skill 1 in Long Blades
3351 | D:5 | Acquired Trog's third power
3513 | D:5 | Reached skill 5 in Dodging
3589 | Temple | Entered the Ecumenical Temple
Add comment
Wednesday, 22 October 2008
Re: Smooth xp curves Ray Dillinger 22:17:53
 konijn_ wrote:

Hi,
I've been thinking about xp curves in the sense that in a lot of
games, some character levels need too much xp and boredom or a sense
of stagnation takes over. I've tried to come up with an ideal curve or
even with a theory on how to create the ideal xp curve, I am came up
with nada.
Do you have deep thoughts, or links to deep thoughts with regards to
xp curves ?

Well, I have thoughts: I don't know if they're deep.

I think you need to think first about a question: In terms of
game design, what are your levels for?

Character levels serve a lot of different purposes in different
games. They may "open" game levels preventing the player from
skipping ahead. In many games, food shortages "close" game levels
forcing a character to continue; thus the complement of levels and
food availability can enforce a somewhat consistent pace through
a fairly well-understood sequence of the game areas. If you're
using levels like that, you need to be very careful about the
relationship between experience-per-char­acter-level and food-
available-per-game-­area, otherwise you can make the game unwinnable.

Character levels may also "reward" a player to keep the player's
interest up. But the boredom/grind feeling sets in pretty fast
in that case. More hitpoints, yawn, more accurate with weapon,
yawn, more damage, yadda yadda. If the player is doing exactly
the same things he did before, the player will still be bored.

What you really need to keep a player interested is new experiences.
Fortunately, Character Levels also mediate new experiences; a
player reaches a given level, has an ability he didn't have before,
and has new experiences as he learns to use it, applies it, and
exploits it. Most players find this rewarding.

Character levels may "reward" a player for playing in-conception
to the player's chosen class. In this case thieves get experience
for money, warriors for killing, rangers for area explored, etc.

When you know why your game needs levels, you should know how fast
characters should be able to earn them and how much difference in
power they should make.

Bear

Add comment

Add new topic:

How:  Register )
 
Login:   Password:   
Comments by: Premoderation:
Topic:
  
 
Пожалуйста, относитесь к собеседникам уважительно, не используйте нецензурные слова, не злоупотребляйте заглавными буквами, не публикуйте рекламу и объявления о купле/продаже, а также материалы нарушающие сетевой этикет или законы РФ. Ваш ip-адрес записывается.


XYQE > RoguelikeGo to page: « previous | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next »

see also:
pass tests:
see also:
.....
www.cdkey-game.com Heroes of Might…
www.cdkey-game.com/ medal honor allied…

  Copyright © 2001—2010 XYQE
Идея: Монашёв Михаил.
Авторами текстов, изображений и видео, размещённых на этой странице, являются пользователи сайта.
See Help and FAQ in the community support.xyqe.com.
Write in the community about the bugs you have noticedbugs.xyqe.com.
Write your offers and comments in the communities suggest.xyqe.com.
Information for parents.
Пишите нам на .
If you would like to report an abuse of our service, such as a spam message, please .
Если Вы хотите пожаловаться на содержимое этой страницы, пожалуйста .