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XYQE > StrategicGo to page: « previous | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next »

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Thursday, 30 October 2008
Spore - Good or Bad ? MindFever 20:58:33
 Well,i though this game was cute ;) yeah yeah, weird statement from a
male...but still,it is a decent game.I only tried it though.

What do you like and what do you dislike in this game?? Is it worth the
price?

Info people,info!! :)­

Cheers,

T.

comment 5 answers | Add comment
Wednesday, 29 October 2008
World of Goo MetalGuru 10:00:01
 I'm not sure what group to post this to since this game defies
categorization but one thing is certain: it's one the the most amazing games
I've played in years.

It's also gorgeous, beautifully scored, inventive, fun and addictive - in
short, the reason why I play video games. Thank you Kyle and Ron from the
bottom of my heart, you guys are beyond genius.

There's a PC demo version out, get it and see for yourself.

http://2dboy.com/


comment 24 answer | Add comment
Monday, 20 October 2008
Rise of Nations, I'm starved for gold Peter Knutsen 08:52:55
 I've played a bunch of RoN, first the demo, then the expansion demo,
then a few months ago I bought the Gold version of the game.

It's a great game, but I find myself having too little gold all the
time. Not enough to buy Merchants to exploit ressources, and buy
Scholars to work in the Universities, and the various tech upgrades (at
least not as early as I'd like to).


I think part of the problem, if not much of the problem, is that in
other RTS games like Age of Empires II or Warcraft II, gold is a
mine-able ressource, and if I need more gold, I just put more
villagers/peons on gold mining.

Not so in RoN. I have to *generate* gold, via trade.

I do a lot already, I think, but it still isn't enough. I build Markets
in all my towns, and I create new towns fairly agressively. I also build
Caravans, although I let them manage themselves in terms of trade routes
(is that a mistake?).

Finally, I build spare Merchants and always have one tied on a hotkey
(F4, usually) if I find a ressource (because some of those ressources
generate gold), and I also make a bunch of Explorers so that I can find
more ressources. I set the one I start with on auto-explore, and then
pretty early in the game I build 2 or (recently) 3 more and set them to
auto-explore too.

On maps with an ocean surrounding the continent, I can generate a bunch
more gold by exploiting fish ressources. I don't find myself quite so
starved for gold on such maps, but recently I've been playing on "Old
World" maps where there's no ocean, and that starves me for gold. Also
even on the maps with lakes on them, it's a hassle having to "colonize"
each lake with a Harbour.

I'm thinking the only thing I can do, that I'm not doing already, is to
sell off a little of my Food and Wood, once in a while. That's something
I've practically never done in other RTS games, because I tend to
generate an equal/balanced amount of all ressources, and so I've never
"learned" to use the Market for buying and selling.

So I'll be trying that, trying to use the Market to "translate" a little
spare food and wood (and metal if I have excess) into gold.

But apart from that, is there anything else I can do? Something I've
overlooked?

--
Peter Knutsen
sagatafl.org
comment 8 answers | Add comment
Colonization - severe disappointment David T . Bilek 02:16:16
 I don't know what happened to Sid Meier, but he seems to have lost his
touch for everything not named "Civilization". I really, really
wanted to like Colonization. And indeed, after an hour of play I
thought it was a winner. But it's as shallow as a wading pool and the
flaws really show up once you learn how the game mechanics work.

It's horribly unbalanced. Most of the game turns out to be completely
optional. It actually hinders your ability to win to play the way I
assumed you were supposed to play; by establishing a vibrant working
economy of goods production. Instead, the best way to win is to build
one or two small colonies, buy a bunch of cannon, and then slap elder
statesmen into your one or two colonies and declare independence when
your rebel sentiment shoots from 0% to 50% in 8 turns or whatever.
If you build enough cities to get big economy going in order to get
lots of money and build guns and such, you've screwed yourself because
it will take so long to get rebel sentiment to 50% that the Royal
Expeditionary Force will be huge. Why face 150 soldiers and 40 cannon
when you can face 8 soldiers and 7 cannon?

Of course it must be said that a huge REF doesn't necessarily matter
because combat is just awful. You can defeat virtually any force by
allowing them to capture your city and then immediately
counterattacking with a couple cannon. Since they don't get defensive
bonuses and your cannon get +100% city attack it is an absolute
massacre. Lather, rinse, repeat.

Oh, but actually you CAN get rebel sentiment to 50% fast even with a
big economy; by deliberately killing all your colonists when it's
time to go for it. Yes, if you butcher your own people you can get
sentiment to 50% in, again, a couple turns. So if you feel like
building an economy - as I said, you don't have to and it is actually
counterproductive - make sure to genocide your own people before
generating liberty bells! Yay, killing!

There is an engine here but not much game. It's possible someone will
fix it in a mod. I hope so, because this game was clearly tested by a
drunken monkey. And a stupid monkey at that.

-David
comment 7 answers | Add comment
Saturday, 18 October 2008
Hinterlands David T . Bilek 14:12:11
 Has anyone played or heard anything about a game called Hinterlands?
Looks like some sort of builder/rpg hybrid, but I'm wary of shelling
out $20 for a game I've never even heard of. Opinions? Anyone?

-David
comment 6 answers | Add comment
Tuesday, 14 October 2008
Colonization redux Joseph Nebus 19:26:48
 
Huh. It turns out they've spun off the Civilization IV engine
to make a new version of Colonization:
http://en.wikipedia­.org/wiki/Civilizati­on_IV:_Colonization
with the plan for a Mac OS X version.

I did like the original and I'm certainly in the market for an
updated version. It strikes me as kind of nuts to have just a four
colonial powers, like in the original game, though. At a minimum the
Portugese and Swedes deserve their chances, and there's other footnotes
which could have been made playable yet challenging nations (eg, the
Swiss).

I hope the economic model is something exciting, although I
admit my standard for that is Victoria.

--
Joseph Nebus
-------------------­--------------------­--------------------­-------------------
Add comment
Re: Sword of the Stars Jeremy Reaban 15:01:09
 
"littlemute" <littlemute@woodenm­en.org> wrote in message
news:1130247352.914­823.104080@g47g2000c­wa.googlegroups.com.­..> Anyone else see this Game:>


No, and this statement

" A return to the action-packed roots of the 4X genre with some new twists,
including a 3D starmap and real-time combat resolution in a 3D environment!
"

Both amuses and disgusts me.

I mean, I never realized that the roots of the 4x genre was "action packed".

And a 3D starmap is not quite standard, but not exactly a new twist.
Ascendency had that about 10 years ago. And "real-time combat resolution in
a 3D environment!" is a bug, not a feature. I mean, either it turns it into
an action game, like the Star Fleet command series, or it is something you
just watch, like moo3. Neither is really great for a 4x game, IMHO.


comment 9 answers | Add comment
could not run games after re-installing OS Zhang Weiwu 06:33:44
 Not sure if I can post user support on this group.. but anyway, if this
is OT please redirect me to the appropriate group.

Last year I installed Mac OS 10.3 on my 4-year-old iBook/G3 (in the
first 3 years I only used Linux on it). Two months ago I installed
several games on my Mac OS 10.3. I enjoy them very much. They are
Commandos 3, War Craft Frozen Crown and Halo Combat Involved.

Last week I wiped out my harddisk, re-partition, installed Mac OS 10.4
on it and found none of the games work any more after they are
successfully installed. Halo start a splash screen,and quite (usually
splash screen is followed by a short movie); War Craft quite as soon as
it launches; Commandos 3 quit as soon as it enters batter after user
selected which stage to play.

At first I thought it's compatibility problem with 10.4. Thus I wipe out
my harddisk again, re-partition and installed 10.3 which used to play
these games well. Surprisingly all these games still doesn't work, and
the behavior is identical to that of 10.4.

Then I did "Software Upgrade" and installed latest patches from Apple,
still doesn't work (same behavior as described above).

Then I installed ATI display driver from ATI website (Radeon 7000 serial
driver, for my Radeon Mobility 7500). Still doesn't work (same behavior
as described above).

I was thinking, maybe, during my last year using Mac OS 10.3, I happen
to have installed some magical software that used to support the games,
like DirectX in Windows world.

What do you install on your Mac OS before you try a game?
comment 4 answer | Add comment
Monday, 13 October 2008
Re: Talisman cancelled Doug Jacobs 19:43:28
 Jonah Falcon <jonahnynla@mindspr­ing.com> wrote:
...(heavy, heavy sigh) Was really looking forward to this game.

But the points they bring up are valid. It wouldn't really be much of a
game if you just sat there waiting for the others to finish their turns.

Now, maybe if they turned Talisman into a single player type game, that
may work.

--
It's not broken. It's...advanced.
comment 1 answer | Add comment
Friday, 10 October 2008
Colonization questions Javajeff 16:48:15
 I just got this game today and played the original way back when it came
out. I am remembering the gameplay, but there are a couple things I do
not understand. It has been a long time.

1) There is a little arrow at the bottom of the screen that toggles
units above and in the toolbar. What is it for? I assume it is for
placing units inside and outside the city. If that is it, how do I use
it effectively?
2) Economy. I have been selling excess raw materials at my Home Dock.
The natives like finished products, but do not pay much when I take a
wagon in. Is there a way to automate the sale of goods to my Home Dock
like setting a trade route? How do I get the economy going?
3) Expansion. It seems like if I do not take land, someone else will.
If I take land early, I spread my units out. If I pound the food in a
town, I can get more units. I am curious about philosophies here.

I played my first learning game as the Dutch and found it to be hard. I
killed that game now that I know somewhat what I am doing, and started
as England. I have about 5 cities pretty early, and make extra units
quickly as well as buy from the Home Dock. Any insight is appreciated.
I never played any Civ game, and got back into PC gaming with Master
of Magic and Colonization, and shortly after SMAC. I thought this was a
good opportunity to try a modern SM game. Thanks.
comment 12 answers | Add comment
Thursday, 9 October 2008
Re: Old Mac/PC game Joseph Nebus 17:17:04
 conroyra@gmail.com writes:

There was an old MAC/PC game I played in 1998 (I am pretty sure it was
MAC) where you would go through a lot of different levels and try to
strategically place different items (the items would be limited
depending on the level) in places where an object could get to the
end. It has been a long time since I played it and I do not remember
it all.

What sort of items, and do you remember the object? From the
description I thought most immediately of Lemmings, which came out in
the early 90s but had at least a couple sequels, I think. (If that's
not out for Flash or hand phone games it should be.)

--
Joseph Nebus
-------------------­--------------------­--------------------­-------------------
comment 2 answer | Add comment
Sunday, 5 October 2008
Re: Colonization 2008 - Differences from original Ross Ridge 17:38:19
 Jake <jakefont@gmail.com­> wrote:
- Light Forest terrian feature, that modifies base production of a
square away from crops towards fur and lumber less dramatically than
regular Forests

Hmm? There were different kinds of forests in Colonization, so I'm not
sure what exactly is different here.

- Stables now convert food to horses and Master Rancher / Rancher
enhances them

The Rancher is new, but stables converting food to horses isn't.

From what I've heard about the game, I'm kinda disapointed that this
new Colonization is almost exactly like the original game. The orginal
game was pretty flawed, and it would've been nice to see evolved into
something better, like they did with Civilization 3 and 4.

Ross Ridge

--
l/ // Ross Ridge -- The Great HTMU
[oo][oo] rridge@csclub.uwate­rloo.ca
-()-/()/ http://www.csclub.u­waterloo.ca/~rridge/­
db //
comment 16 answers | Add comment
Spaceward Ho!'s help complains that requires an internet connection Jamie Kahn Genet 10:43:22
 Well, it's no surprise that I do and there's nothing wrong with it that
I can see. Any thoughts? Ho's help (in Apple's help viewer) loads for
half a second then switches to this annoying and utterly wrong error
message. I should start compiling these sorts of errors - they really
are sheer genius. What d'ya reckon? A screenshot of this and activity
viewer's network graph?

Thoughts?

TIA,
Jamie Kahn Genet
--
"The surest sign that intelligent life exists elsewhere in the universe
is that it has never tried to contact us." - Calvin and Hobbes (Bill
Watterson)
comment 3 answer | Add comment
Saturday, 4 October 2008
Heroes Of Annihilated Empires Hedonist 16:55:41
 Anyone ever play this game? I've never even seen it, let alone heard of it.
I came across it reading up on Crysis 2 & 3.

http://www.playfuls­.com/gamespace_75_He­roes_of_Annihilated_­Empires.html
comment 1 answer | Add comment
Friday, 3 October 2008
Re: Lords of the Realm 3 Question Imajica 20:40:02
 Evrum Delen <atheist_king@live.­com> wrote in news:4dc89693-0d82-­4916-b356-
83a062e6560a@z66g20­00hsc.googlegroups.c­om:

Will Lords of the realm III work on my computer?
I have an intel 82945G Express chipset.

Did you ever get it up and running? If so, how is it compared to LotRealm
2?(I still play that to this day).
comment 3 answer | Add comment
Wednesday, 1 October 2008
Need help ID'ing a game from early 90's OhioGuy 16:44:35
 I remember playing a "risk-like" strategy game in the early to mid
90's - maybe around 1994. I believe the game was from SSI, because it
was in a smaller box than many games came in at the time.

The game was a top down view of a continent. You started out with
several territories, and I believe you got to pick your starting
territories. I seem to remember having to build some sort of factory,
and then being able to build mechs. These mechs were then sent out to
conquer neighboring territories. You could either focus on quickness or
armor.

When there were encounters, there would be an arcade like sequence
where both mechs were shooting at each other. Again, it was a top down
view of a city district, or whatever. If you won, you gained the district.

It wasn't particularly deep, and didn't take a whole lot of time to
win, but it was fun.

Anyone have any idea what this game was called? I'm trying to think
of tracking it down and trying it on dosbox. Thanks!
comment 9 answers | Add comment
Tuesday, 30 September 2008
Re: getting Master of Magic to run under XP? Adamo Contadino 15:42:31
 WDS <Bill@seurer.net> wrote in
news:933fd018-6906-­4ede-b08c-54b193dcd6­ee@l43g2000hsh.googl­egroups.com:

On the bright side I found a Mod for Civ 4 that has some of the same
spirit as MoM (Fall from Heaven II).

Never heard of that mod before but have now, thanks. Here's where to get it
for those that want it.

http://forums.civfa­natics.com/showthrea­d.php?t=171398

comment 2 answer | Add comment
Sunday, 28 September 2008
Re: XCOMUTIL and Steam Jing-Jing 11:45:58
 Roberto <robo99@ameritech.n­et> wrote in news:85372a8f-9a43-­4c83-88a2-
2f77114905cb@c58g20­00hsc.googlegroups.c­om:

I'm using XCOMUTIL with the Steam version of XCOM. In order to enable
ALL the features with XCOMUTIL after running XCUSETUP I had to do the
following:
1. Rename UFOCD.bat - I renamed it UFOCD2.bat
2. Make a copy of runxcom.bat - rename the new copy UFOCD.bat
3. Start XCOM from Steam
Steam runs the UFOCD.bat file when it starts up.

What's better about the Steam version of Xcom than all the free versions on
abandonware sites?
comment 25 answers | Add comment
GOG Installer? Javajeff 11:44:47
 I opened an account. However, I read something about using their
installer, and I would prefer not to rely on them if they are out of
business. Can someone tell me if you get an executable file that can be
reinstalled without some proprietary software?
comment 3 answer | Add comment
Empire Total War videos Adamo Contadino 11:40:35
 Looking good.

http://pc.ign.com/d­or/objects/958390/em­pire-total-
war/videos/ETWLandT­railer_092408.html
Add comment
King's Bounty demo released Bloodstar 03:01:10
 impressions? :)­

Esp. from those who played it on Amiga or PC long time ago :)­


comment 2 answer | Add comment
Saturday, 27 September 2008
Europa Universalis III - $6 at Half Price Books OhioGuy 23:08:53
 On my trip back to Half Price Books yesterday (to pick up a copy of
Gary Grigsby's World at War), I saw a bunch of copies of Europa
Universalis III for just 6 bucks. I could tell from the heft that it
wasn't a budget release - there is a real manual in there.

Just thought I'd post this in case anybody is looking for a cheap copy.
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