Friday, 21 March 2008
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| Medieval II gold manuals? Blonks 21:37:46 |
| | Does the gold pack have the full manuals for both games, or are they on pdfs?
TIA
Blonkster
--
'What we have here is a failure to communicate'
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| | 2 answer | Add comment |
Wednesday, 19 March 2008
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| WC40K Soulstorm has Securom7?! DocScorpio 12:23:01 |
| | Word of warning: Looks like Relic/THQ has reversed its policy on no-DVD- in-drive play (as in CoH and Dark Crusade). Soulstorm comes with Securom protection so after you key in your validation code don't think you can remove the DVD. There's a fix .exe at GCW, but it doesn't work.
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| PC games vs Console games Senica 01:30:31 |
| | Console games might be great if you want to restrict yourself to arcade type games and and RPG's but I have never seen a strategy game that has depth and challenge that a PC game has. If console game makers continue to crank out more of the same I will still be content with the existing PC games I already have even if another new great PC title never comes out.
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Tuesday, 18 March 2008
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| Re: Spore Creature Editor rated E by ESRB Scott Streeter 20:56:26 |
| | Jonah Falcon <jonahnynla@mindspring.com> writes:
Which means it's coming out SOON!  Games for Windows has a Spore article in this months edition and they say September.
--
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Monday, 17 March 2008
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| Re: Anyone try Dwarf Fortress? Guillaume JAY 21:15:10 |
| | On Fri, 29 Feb 2008 14:51:12 -0800 (PST), richardhutnik@gmail.com wrote:
I found this via Gamasutra site: Looks excellent, although it uses ASCII graphics. Anyone happen to
There are addons/patchs for non ascii-graphics
It seems very great and addictive, I just did not have the time to try it yes
Guillaume
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Thursday, 13 March 2008
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| Re: Censored negative review for Sins of a Solar Empire McV 16:08:20 |
| | theRealStratGamer@gmail.com wrote:
On Mar 7, 7:49?am, BP <re...@newsgroup.please> wrote: On Thu, 6 Mar 2008 11:52:16 -0800 (PST), strga...@gmail.com wrote: I posted a user review for Sins of a Solar Empire on a game web site that shall remain nameless. ?In the review I pointed out problems I saw with the game's online play. ?The review was deleted within 2 days. ?Other glowing "oohhh best game ever" reviews remained. ?My detailed review and description of the game issues disappeared. Pffft. If you don't name the site, your contention of censorship is unverifiable, and you are just making noise. Why didn't you just post your review without the babble about Because he is trying to create a stink just like he is on Gamespot (which is where the incident happened). There is a lot more to it but I'll leave it to him to divulge (obviously he isn't telling the whole story here). Why is everybody so secretive about this? Either tell us or don't, but all this "I know a secret you don't and therefore I'm right" is a bit annoying.
mcv. -- Science is not the be-all and end-all of human existence. It's a tool. A very powerful tool, but not the only tool. And if only that which could be verified scientifically was considered real, then nearly all of human experience would be not-real. -- Zachriel
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| Lost Empires: Immortals - anyone excited, or at least interested? Jeremy Reaban 15:04:10 |
| | It's a space 4x game that is coming out this month. Either this week or next week.
Is on something of a massive scale - galaxies have up to 5000 planets.
Only 1 review so far (a 53%), and in that the review said he found these sorts of games boring.
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Monday, 10 March 2008
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| Bug in HOMM5 - Hammers of Fate Gerry Quinn 13:42:22 |
| | I picked up the collector's edition with the HoF and Tribes expansions. Trying a scenario in which three dwarfs fight to be chief, I found that my characters runic magic doesn't work at all. He could learn two rune spells but not cast them, even though he has the resources.
The character has a permanently active 'stun' rune on all armies, and this does work. Is there a bug concerned with this, perhaps?
- Gerry Quinn
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Wednesday, 5 March 2008
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| [RTS] My little guys don't appear to be working Peter Knutsen 03:59:15 |
| | Some time ago (last year), I wrote a post asking about "little guys working"-themed games, as in "RTS" games with a more complex economy (not 95% focus on combat).
Since then, I've become fascinated with the demos for Age of Empires III and Rise of Nations, and I have purchased Age of Mythology, and ordered Rise of Nations Gold (it should arrive very soon now).
But!
Compared to older games like Age of Empires II and Age of Mythology, the workers/peasants/peons/villagers are much more stationary. In older games, they'd move back and forth between the trees and the gathering building, or the mine and the gathering building, or the farm and the gathering building.
In newer games, they stand still 85% if not 100% of the time. This bothers me. They don't appear to be working, even though they are, and for some reasons that annoys me. They don't look *busy*.
I guess I just like lots of scurrying back and forth. Perhaps knowing that the little guys are working because I've told them to satisfies some need within me?
Part of it may also be that in 50% of cases, the little guys are obscured behind trees or rocks or similar, so that I see only blue outlines. Largely stationary blue outlines. If they had to move more (back and forth), they'd be more clearly visible.
RTS designers: I want the little guys to move more.
-- Peter Knutsen sagatafl.org
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Monday, 3 March 2008
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| Armageddon empires S . Delerme 05:03:51 |
| | If you love 4X strategy games and boardgames (both, not one or the other), you'll love this post-apocalyptic games. Like Dominion, it won't win the "prettiest game of the year" award but, like Dominion, it is a work of love, where you have many choices each turn (and, unlike Dominion, they don't ovewhelm you from the get go). Ot has been a long time since I've had the "one more turn" itch scratched that bad...
(and the demo is perfectly playable)
http://www.crypticcomet.com/games/AE/armageddon_empires.html
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Saturday, 1 March 2008
Thursday, 28 February 2008
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| Recommend a fantasy genre wargame? Peter Knutsen 00:07:48 |
| | What I want:
1. This is the 21st century. I *want* graphics and sound. It doesn't have to be over-the-top, but I don't want to play anything that feels like a C64 or PC-DOS game. I want at least "Amiga standard".
2. I want a game about strategy, not magic. Thus I don't want a game that forces me to play a spellcaster. Playing a non-spellcaster should be a viable option.
3. I still like the idea of having experience-gaining heroes that lead "stacks" or "bands" or "armies" of units, though. Ideally spell-casting heroes should be as viable as skill-based ones.
4. The fantasy genre is filled with creatures and "races" that have special abilities. I want that to be a part of the game. Special abilities that matter. Not just some little "Werewolf units get a +3% strength bonus on the night of the full moon".
5. I want massed units to make a difference.
6. Good AI. With easier Internet access, and reduced usage costs, game developers more and more often skimp on AI. I can't live with that. I need a game that is good when I play it alone
7. Reasonable economy.
Okay, what's wrong with Warlords III: Dark Lord Rising? It seems to fit many of the above points, so why am I not still playing WL LR?
1. No complaints there (except you have to make do without the fancy cursor on Windows XP).
2-4. No complaints here either.
5. Warlords III LR falls *loudly* here. A few units have the "rare and special" ability to "band", so that they grow stronger if there are several, but the basic combat model, which is how it works for 95% of unit types, is mano e mano, and that's not realistic. I'd like 3 Minotaurs to be stronger than 1 Minotaur, and Warlords III doesn't deliver.
6. Warlords III isn't doing too well here, either.
7. The unit building system is stupid. Units take 1, 2, 3, 4 or 5 turns to build, but if your city is "enhanced" by a blacksmith this drops to 1, 1, 2, 3 or 4 turns, thus massively encouraging you to build the "most time-consuming" units. I'm not impressed. I'd much rather live with a little complexity, as in Civilization, where you accumulate "build points" towards project completion. Oh, and instant city upgrades aren't fun either. I'm also not happy about being able to mix wildly different units, so that I can make my cities build both Elven Lords and Minotaurs and Siege Engines and... some kind of undead unit. I'd like to be forced to select one unit set, but with all available unit sets being eminently playable (many of the standard unit sets in DLR lacked the Siege Engine, which for me makes a huge difference).
That said, there are a lot of things that I like about Warlords III. I like the special abilities of units and heroes. Instead of tiny percentage bonuses, you get large, significant, visible effects.
I also like the way the game models Morale vs Fear, Leadership vs Chaos, and Siege vs Fortification.
I don't like the model of archery, though, and light cavalry doesn't seem to be notably faster than infantry. Also, cavalry doesn't give any special bonuses against all-infantry enemies.
I like the heroes for the most part, but some things are stupid. Bards are better than Generals, for instance, since Bards can buy both +1 Morale and +1 Leadership for 1 point each, whereas Generals have to pay 2 points for +1 Morale (Generals get other abilities, but those are less desirable. I'd prefer to have just one General, to get super-Engineering, and then a bunch of Bards to lead my war stacks).
I think terrain should have mattered more. I know that some units get speed or combat bonuses on some terrain types, but apart from City terrain (I *love* those minotaurs!) it never mattered.
As I said above, massed units weren't worth it. I think a much better model would involve units becoming Wounded and "drop out of battle", but with most of them recovering one or more turns later. This also makes Healing magic more useful.
Battlecry III (the only BC game I've played) absolutely sucked. It fails the "make special abilities significant" test. In Warlords III, putting an Elven Lords or a Pegasus or a Siege Engine in your stack made a huge difference. In Battlecry III, nothing really seems to matter, because it's allo just plus or minus one or two percent. Oh, and of course, real-time is much less fun than turn-based.
I have Warlords IV, but I've always bounced very hard on it, whenever I tried to play it. I think part is the interface differing so much from Warlords III (which I've one-and-off played since late 1997), and part because the interface is inflexible (I can't zoom out, for instance. At least I don't know how).
I like complex games, with complex systems (I like, or at least want to like, Hearts of Iron), but I'm not a skilled strategist yet, so I need the game to have a wide range of difficulty levels, so that I can enjoy it.
Any suggestions?
-- Peter Knutsen sagatafl.org
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Monday, 25 February 2008
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| Civ4 reveal map Ace 01:47:19 |
| | I just bought this game but I haven't had more than 30 minutes to look at it.
What I want is a cheat to reveal the world, but only to me (single player only). Let the AI 'discover', I don't like it.
Is their a way I can do this? Either by changing my profile, or by maybe giving myself 'satellites (or what ever) in the config file. Also I didn't see a config file at all (it was a quick look).
Thanks, in advance.
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Wednesday, 20 February 2008
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| Re: Need help trying to find old mac game. Gregory Weston 16:51:10 |
| | In article <c952da71-50a8-4248-95d1-9b9abdd822f2@z70g2000hsb.googlegroups.com>, patefermente@gmail.com wrote:
This game is from my mac in the late 90's. I can not remember the name of this game! I will try to explain it. It had several different themes and levels. It was different mazes, and there was this little man that had different weapons, or tools to try to get through he mazes. He was trying to get away from these little men that looked like grim reapers, they were hooded little figures. The themed ranges from a jungle theme, ice burg them and also underneath the ground in tunnels. If any one knows anything please let me know! Thanks! That would be the last rendition of Lode Runner. I can't remember the exact name of it, but I did the review for Mac Gamers Ledge. Still have the CD around here somewhere, I'm sure.
What did you want to know?
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| Re: Civ4 - One more time? Cjm 15:38:54 |
| | "Briarroot" <Briarroot@gmail.com> wrote in message news:13rj7du8au03ace@corp.supernews.com...
Ace wrote: I'm thinking of buying this game, but first I have a few questions. I've 1) Is it a IgoUgo type, or WEGO that can be slowed down to a crawl, paused, give orders, un-pause? It's turn-based. Hmmm.... in single player it definitely is, but I've had some funny occurences when playing on a LAN with my nephew. I can't remember the detail but it was sufficient that it burst the IGIUGO bubble.
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Tuesday, 12 February 2008
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| (RESEARCH) Which drug(s) for an RTS/FPS player? Vincenzo Beretta 16:18:40 |
| | I'm asking this because the issue is coming up in a coming book script I'm writing (honest! :o) ), and I was a little bit surprised to realize that I never heard about it before.
However, what (legal, but, more obviously, illegal) drugs could someone who plays RTS and FPS games take to "improve" his performance? Think of doping, but, for example, in a "Quake" or "Starcraft" tournament. As I wrote, I was surprised to realize how, with all the tournaments where you can win fame and real money out there (and exp. in S. Korea) the problem of doping was never considered - at least not that know of.
Once I know the drugs I can do research on the side effects etc. for my story (real world, late 2000s, no SF elements). But the only I thought about was cocaine, and I'm not even sure that it would do any good.
Thanks for the help!
V.
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Monday, 11 February 2008
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| Re: Sins of a Solar Empire has gone gold! Brad Wardell 23:25:13 |
| | There's no specific campaign.
Instead, the game comes with a ton of single "sand box" options so that each game can be really unique.
Brad
"Dtolman" <dtolman@yahoo.com> wrote in message news:ecf39179-7149-4d72-987f-2286820e38fd@e23g2000prf.googlegroups.com... On Jan 30, 5:09 pm, Brad Wardell <dragi...@gmail.com> wrote:
I'll be lurking if anyone has any questions. Hi Brad, I remember reading about the interesting back-story on the game. Is the actual game campaign story-based, or is the back-story just flavoring to help you get into character as one of the factions in a semi-random map?
thanks, Daniel
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| Re: Supreme Ruler 2020' Super Sandbox Modes Detailed - Screens Ace 11:53:38 |
| | "Vincenzo Beretta" <reckall@hotmail.com> wrote in message news:uwhpj.11884$Xg7.3794@tornado.fastwebnet.it...
--> "Modern World" is a map that mirrors the world of the near Play as the United States, military super-power and economic engine Are "subprime" stunts allowed? :o) Curious - What's a "subprime" stunt?
I was going to buy 2010 but something stopped me. I forget why. Anyone actually have 2010 and care to comment? Is it fun, repayable?
It must have gone over well, as they made 2020.
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| Galactic Civilizations 2 problem Rodney Somerstein 03:06:17 |
| | I am trying to get Galactic Civilizations 2 to run and having problems. I sent a message to Stardock tech support and still haven't heard back, so I figured I would post here. This is a brand new retail copy that I just purchased.
I will put m debug.err and prefs.ini files in the message below this description. The problem is that I can launch the game with no trouble at all. Before I disabled the intro movie, it played through with no problems also. The game gets to the main game menu and then doesn't register any mouse-clicks. It does seem to sense the mouse moving over the buttons, but the clicks don't go through so I can't start the game.
I have tried using both hardware and software mouse with no difference. I have adjusted the resolution in the prefs.ini file and tried windowed vs. non-windowed mode as well. This is on a laptop, as you will see from the specs below. It doesn't matter whether I use the trackpad or an external mouse.
I also run into a problem with Stardock Central in that it does recognize a mouse-click and then just freezes. I have no problem running any other games or programs. Even Sins of a Solar Empire installs and runs (though I haven't had a chance to actually play that one yet).
Any help anyone can offer is appreciated.
Thanks,
-Rodney
prefs.ini ------ [Initialization] ForceTextureUpdate=0 HyperthreadEnhancement=0 ThreadedInitialLoading=0 SkipIntro=1 PreloadModels=1 [Video] DisplayWidth=1440 DisplayHeight=900 ColorDepth=32 Fullscreen=0 HardwareMouseCursor=0 Multisample=4 Brightness=50 Contrast=50 AmbientLight=25 SpecularIntensity=100 GfxForceTnL=0 GfxForceNoTexShips=0 GfxForceNoTexPlanets=0 GfxForceNoTexAnomalies=0 GfxForceNoTexResources=0 GfxForceNoTexStars=0 GfxForceNoTexDamage=0 GfxForceNoTexWeaponsDefenses=0 GfxForceNoTexRallyPoints=0 GfxForceNoBump=0 GfxForceNoPointSprites=0 GfxThrottleFrameRate=1 PlanetSurfaceVariety=100 [Sound] MusicVolume=8000 EventMusicVolume=8000 SFXVolume=8000 UserDefinedPlayList=0 Sfx=1 Music=1 EventMusic=1 CurrPlayListDir=PlayList CurrentPlayList= CurrPlayListPos=0 [Prompts] PromptToBuildStarbase=1 PromptToUpgradeStarbase=1 PromptToHarvestResource==1 ImpDonePopup=1 ShowAnomalyPopup=1 [Display] DrawGrid=0 ShipBattleSpeed=1.200000 ShipTurnSpeed=7.853982 ShipMoveSpeed=800.000000 BackgroundStars=1500.000000 SnapBack=1.000000 ShowAutoPilotLines=1 ShowAsteroidFieldBonusLines=1 ShowTradeRouteLines=1 LevelOfDetailZoomLevel=4 ShowPlanetLaunchDir=0 TacticalMapZoom=25 [GameOptions] TutorialMode=0 AutoTurn=0 ViewAttacks=1 WatchEnemyShips=0 WatchAutoPilot=0 ShowShipBattles=1 ShowShipDamage=1 ShowExplosions=1 LoseRemainingMoves=1 CancelDestinationOnClick=0 ShowAIShipBattles=1 AutoSave=1 TurnsBeforeAutoSaving=12 AutoBuild=1 GNN=1 ShowQuarterlyReport=1 EnableMods=0 ScrollToSelectedPlanetsInColonyManager=1 ShowOrbitingShipInPlanetWhenFighting=1 ModsDir=C:\Games\GalCiv2\Mods\Default [TechCategoryColors] Biology=-15699671 Computing=-11581722 Culture=-1582312 Defenses=-5942851 Industry=-1674496 Logistics=-1310593 Propulsion=-14579019 RaceSpecific=-1674496 Weapons=-3272688
debug.err --------- Debug Message: Version v1.5 Dark Avatar last updated on: Mon Jan 15 15:09:22 2007 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 2/8/2008, 00:42:56 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: COMPUTER2007 Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_qfe.070227-2300) Languages: English (Regional Setting: English) System Manufacturer: Apple Inc. System Model: MacBookPro3,1 BIOS: Default System BIOS Processor: Intel(R) Core(TM)2 Duo CPU T7700 @ 2.40GHz (2 CPUs) Physical Memory: 3054MB RAM Page File: 270MB used, 5678MB available Windows Dir: C:\WINDOWS
Display Info Display device 1: Device Name: \\.\DISPLAY1 Card Name: NVIDIA GeForce 8600M GT Manufacturer: NVIDIA Chip Type: GeForce 8600M GT DAC Type: Integrated RAMDAC Key Device: Enum\PCI\VEN_10DE&DEV_0407&SUBSYS_00A0106B&REV_A1 Display Memory: 512.0 MB Current Display Mode: 1440 x 900 (32 bit) (60Hz) Monitor Name: Default Monitor Monitor Max Resolution: Driver Name: nv4_disp.dll Driver Version: 6.14.0011.0134 Driver Date: 6/4/2007 14:41:41 DirectX Acceleration Enabled: Yes
Sound info Sound device 1: Description: Realtek HD Audio output Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0885&SUBSYS_106B2C00&REV_1001 Manufacturer ID: 1 Product ID: 100 Driver Name: RtkHDAud.sys Provider: Realtek Semiconductor Corp. Driver Version: 5.10.0000.5440 Driver Date: 7/31/2007 12:59:49 Type: WDM Other Drivers: Acceleration Level: 3 Cap Flags: 0 Min/Max Sample Rate: 0, 0
Debug Message: *********END dxdiag info.********* Debug Message: Entering WinMain Debug Message: ******* Starting Game Shell ******* Debug Message: Preparing to change display settings. Debug Message: Using multilsample setting: D3DMULTISAMPLE_4_SAMPLES Debug Message: Game Resolution: 1440 x 900 Debug Message: Running in windowed mode. Debug Message: HAL (hw vp): NVIDIA GeForce 8600M GT Debug Message: D3DPRESENT_INTERVAL_IMMEDIATE Debug Message: Refresh rate: 0 Debug Message: Bit Depth: 32 bit. Debug Message: *********Checking D3DDevice Caps*********************** Debug Message: A full-color cursor is supported in hardware at high resolution modes. Debug Message: Border size reported as 6 by 30 Debug Message: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff Debug Message: Now windowed. Debug Message: Shell initialization complete Debug Message: GalCiv2 is activated. Debug Message: ***** Initializing Game ***** Debug Message: Timer Frequency is 0 369e99 Debug Message: Initializing sound card. Debug Message: initailizing bink Debug Message: No files found matching mask Movies\techs\*.bik Debug Message: No files found matching mask Gfx\Tutorials\*.bik Debug Message: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\Gfx\Movies\*.bik Debug Message: Create setup screens. Debug Message: Clear galaxy settings. Debug Message: Clear influence. Debug Message: Clear up laws. Debug Message: Clear first time events. Debug Message: Clear wonders and trade goods. Debug Message: Clear sector mapper. Debug Message: Set mouse. Debug Message: Set update timer. Debug Message: Clear data definitions. Debug Message: Killing ship styles: Debug Message: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\ships\*.xml Debug Message: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\shiptemplates\*.xml Debug Message: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\ShipStyles\*.xml Debug Message: No files found matching mask ./Data/\FleetFormations\*.fleet Debug Message: No files found matching mask C:\Games\GalCiv2Gfx\Planets\C0*.png Debug Message: No files found matching mask Gfx\Planets\C0*.png Debug Message: No files found matching mask gfx/Terrain/1SideN*.png Debug Message: No files found matching mask gfx/Terrain/1SideE*.png Debug Message: No files found matching mask gfx/Terrain/1SideS*.png Debug Message: No files found matching mask gfx/Terrain/1SideW*.png Debug Message: No files found matching mask gfx/Terrain/2SideN*.png Debug Message: No files found matching mask gfx/Terrain/2SideE*.png Debug Message: No files found matching mask gfx/Terrain/2SideS*.png Debug Message: No files found matching mask gfx/Terrain/2SideW*.png Debug Message: No files found matching mask gfx/Terrain/3SideN*.png Debug Message: No files found matching mask gfx/Terrain/3SideE*.png Debug Message: No files found matching mask gfx/Terrain/3SideS*.png Debug Message: No files found matching mask gfx/Terrain/3SideW*.png Debug Message: No files found matching mask gfx/Terrain/4SideN*.png Debug Message: No files found matching mask gfx/Terrain/4SideE*.png Debug Message: No files found matching mask gfx/Terrain/4SideS*.png Debug Message: No files found matching mask gfx/Terrain/4SideW*.png Debug Message: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\GC2DarkAvatar\ships\*.shipcfg Debug Message: Reading Star Names Debug Message: Reading Star Names... Done Debug Message: No files found matching mask ./Data/English/Tutorials/*.xml Debug Message: Popup Manager Update: Updating window with ID=1 Debug Message: WM_CLOSE message received. Debug Message: GameUninitialize start Debug Message: Killing Galaxy Debug Message: Killing threads. Debug Message: Kiling civs. Debug Message: Killing ships. Debug Message: Killing rallypoints. Debug Message: Killing misc objects. Debug Message: Killing stars. Debug Message: Killing anomalies. Debug Message: Killing asteroid fields. Debug Message: Killing asteroid field mining bases. Debug Message: Killing space resources. Debug Message: Killing colonies and planets. Debug Message: killing scenario. Debug Message: Clearing Turn Event Log Debug Message: Clear galaxy settings. Debug Message: Clear influence. Debug Message: Clear up laws. Debug Message: Clear first time events. Debug Message: Clear wonders and trade goods. Debug Message: Clear sector mapper. Debug Message: Clear data definitions. Debug Message: Killing ship styles: Debug Message: Killing Galaxy: Completed Debug Message: Shutting down sound system. Debug Message: Clearing sound and music handles. Debug Message: GameUninitialize end Debug Message: Device not cleared. 1 counts left. Debug Message: D3D not cleared. 1 counts left. Debug Message: Destroying Window. Debug Message: Main Shell terminating normally
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Sunday, 10 February 2008
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| MTW2 Nigel Stutt 16:14:27 |
| | New patch for MTW 2 out tomorrow. See official web site.
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| | 19 answers | Add comment |
Wednesday, 6 February 2008
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| Re: Strategy NG dying as well Olaf 08:20:17 |
| | "Jonah Falcon" <jonahnynla@mindspring.com> wrote in message news:072ebc14-ae5b-48f5-bfc8-63b6ac0439fa@k39g2000hsf.googlegroups.com...
Sports NG is dead, the Strategy NG is dying. (sigh) Well when this NG was created the 'strategic' in its title implied turn-based. That genre is dying, the NG is just following suit.
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| Re: When exactly WAS the golden-age of turn-based games anyway? Brad Wardell 06:44:51 |
| | Galactic Civilizations isn't listed there (2003) nor is Galactic Civilizations II (2006) nor is The Political Machine (2004).
Brad
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