How to know who is online?
Strategic
Hello Guest
  
  • Login
• Register…
• Start blog
  • Who, Where, When
• What is interesting here?
• Duels
  • Polls
• Avatars
• Interests
  • Cities and Countries
• Random blog
• Users search
  • Search
• Games
• Tests
• XYQE
  • Сообщества
• Talxy Chat
• Horoscope
• Online
 
Register!

XYQE > StrategicGo to page: « previous | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next »

  Recent blog posts: 
  They have birthday today: 
  Forums:   
  Discuss: 
  Recent forum topics: 
  Recent forum comments:
  Модератор:
Tuesday, 5 February 2008
Victoria revelations Joseph Nebus 23:41:52
 Ah, so, it turns out there *is* a price to be paid if you're
a Constitutional Monarchy and you set a new ruling party against the
will of the voters in order to be freed up to achieve some specific
aim (typically, for me, in reaping the advantages of Full Citizenship
for all peoples in my nation). It turns out this raises militancy
among, well, everybody.

Also while in my current game I'm doing very nicely for the
United Kingdom as a world power and dominating the globe in a way
that Cecil Rhodes would find to be just about enough, I also kind of
accidentally without meaning to broke the Monarchy. With luck I can
stabilize back into some sort of democracy at least.

--
Joseph Nebus
-------------------­--------------------­--------------------­-------------------
Add comment
SimYard - Fantasy Baseball Management Simualtion Webgame Erick Robertson 07:58:05
 Join the brand new fantasy baseball management simulator, SimYard! Own
your own team and make your own lineup decisions. Choose your opponent and
the starting pitcher. You call the shots. You own the team.

http://www.simyard.­com/

Features:

- Create your own team, choose your name, colors, and logo.
- Recruit and dismiss players as you choose.
- You create the lineups and the pitching rotations.
- Play live games against other players.
- New season every month, ending in a huge tournament.

Sound like fun?

http://www.simyard.­com/

It's free, so try it out!
Add comment
Monday, 4 February 2008
Re: Europa Universalis on WinXP? McV 15:37:38
 James Gassaway <dtravel@sonic.net>­ wrote:
Mephisto wrote:
Or perhaps just jump to EU3.
Well, I only spent a couple of minutes looking. But from what I understand
EU3 is a major change from 1 and 2.

And from what I understood from the various reviews and reactions, it's
mostly a change for the worse. I think I'll go for EU2.


mcv.
--
Science is not the be-all and end-all of human existence. It's a tool.
A very powerful tool, but not the only tool. And if only that which
could be verified scientifically was considered real, then nearly all
of human experience would be not-real. -- Zachriel
comment 2 answer | Add comment
Sunday, 27 January 2008
Re: Command and Conquer network problem Joe Willingham 19:24:08
 
Rodney Engdahl wrote:
I have two copies of command and Conquer Tiberian Sun, and when i
attempt to start up a multiplayer game on my home network (nnot
internet), i get nothing.
When i go to set up the network, it says IPX not availble, and
provides no other options. The box says that multiplayer requires TCP/
IP or IPX compliant network. My network is TCP/IP compliant.
Anyone know how to get a local network multiplayer game working?
thanks regardless

On my manual it says IPX is required for Local Area Network. That means
playing locally on a network.(LAN)
TCP/IP is meant for playing on the Internet.
Add comment
Saturday, 26 January 2008
Anybody played Darwinia? Peter Huebner 09:18:22
 I just picked this game up in a sale, since it got good reviews from sites that
concern themselves with 'indie' games and out of the way stuff.

Pretty counter-intuitive user interface, but I am slowly getting used to it,
gameplay on the whole is pretty straightforward but I haven't managed to get my
squads to kill those trumpet-like critters that shoot out virus eggs.

Manual says they are vulnerable close up, but the manual says lots of things
(mostly about hotkeys) that aren't quite so in the game .... ?!?

Anyway, I'd be thankful for any suggestions as to what might work.

-P.


--
===================­====================­==
firstname dot lastname at gmail fullstop com
comment 9 answers | Add comment
Friday, 25 January 2008
Useful Darwinia website. was: Anybody played Darwinia? Peter Huebner 12:05:24
 
Finally found a useful website for the game:

http://stellarmatte­r.net/darwikia/index­.php/Darwinia/FAQ

-P.

--
===================­====================­==
firstname dot lastname at gmail fullstop com
Add comment
Saturday, 19 January 2008
WH40K Soulstorm demo out DocScorpio 12:27:10
 For those who care: Stand-alone expansion. Two new armies (Sisters, Dark
Eldar) and new air units for everyone. Get it here (1.17 gigs):

http://games.intern­ode.on.net/filelist.­php?filedetails=1452­3

or here (but you have to register :(­ ):

http://www.fileplan­et.com/search.aspx?s­earchtype=2&q=soulst­orm+demo




comment 4 answer | Add comment
Free computer game download web sites! Simon Yorker 10:16:34
 
List of free download game web sites -- free games, free, games, freeware,
freeware games, shareware games, free freeware games, free shareware games,
classic, classics, freebies, shareware, downloads, old games, retro games,
Free Games Net --
http://www.geocitie­s.com/freesharegame/­index.htm


comment 1 answer | Add comment
Thursday, 17 January 2008
New game called Democracy Graham Thurlwell 00:36:45
 A PC game called Democracy has popped up in the UK release schedule,
apparently coming out in the next few weeks. The description on
Play.com sounds rather like an old game I used to like called Shadow
President that came out in 1994.

Play's price is 11.99 (RRP 15.99) so it's in my impulse buy range
anyway but I was wondering if any of you guys know anything about it.

--
Jades' First Encounters Site - http://www.jades.or­g/ffe.htm
The best Frontier: First Encounters site on the Web.

nospam@jades.org /is/ a real email address!
comment 2 answer | Add comment
Wednesday, 16 January 2008
Not getting enough attention = Strategy NG dying? John Doe 22:04:33
 Jonah Falcon <jonahnynla mindspring.com> wrote:
On Jan 14, 12:50Ъam, Miss Elaine Eos wrote:
Jonah Falcon <jonahny... mindspring.com> wrote:
I think people tend to prefer message boards to usenet boards now.
+-----+-----+-----+­-----+-----+-----+--­---+-----+-----+----­-+-----+
|||||||| Ъ Ъ| Ъ Ъ | Ъ Ъ | Ъ Ъ | Ъ Ъ | Ъ Ъ | Ъ Ъ | Ъ Ъ | Ъ Ъ | Ъ Ъ |
+-----+-----+-----+­-----+-----+-----+--­---+-----+-----+----­-+-----+
+------------------­--- ЪTroll-o-meter Ъ------------------­---------+
+------------------­--------------------­--------------------­-------+
Yay! ASCII pics!
Not trolling, just disappointed.

Trolling, pouting, whatever.

I remember this NG way back in 1998-2001. Man, it rocked.

You enjoyed accusations of being a spammer?













From: Jonah Falcon <jonahnynla mindspring.com>
Newsgroups: comp.sys.ibm.pc.gam­es.strategic
Subject: Re: Strategy NG dying as well
Date: Tue, 15 Jan 2008 20:24:07 -0800 (PST)
Lines: 19
Message-ID: <09b5605f-5faa-405d­-aefb-12ee073c3df4 k2g2000hse.googlegr­oups.com>
References: <072ebc14-ae5b-48f5­-bfc8-63b6ac0439fa k39g2000hsf.googleg­roups.com> <iYShj.35597$lD6.24­703 newssvr27.news.prod­igy.net> <bf8de590-b974-4f9f­-b39d-1e7d4dccaa56 e10g2000prf.googleg­roups.com> <Cciij.7238$se5.188­4 nlpi069.nbdc.sbc.co­m> <c243eb8c-99cb-4849­-86c5-a2eb5a55ecc3 s12g2000prg.googleg­roups.com> <478a4c85$0$18460$4­c368faf roadrunner.com> <lSAij.33149$4V6.95­60 newssvr14.news.prod­igy.net> <461c81fc-17d5-4ec3­-88a4-0d8028f64e37 f10g2000hsf.googleg­roups.com> <Misc-B87AD2.215045­13012008 newsclstr02.news.pr­odigy.com>
NNTP-Posting-Host: 24.215.166.135
Mime-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-En­coding: quoted-printable
X-Trace: posting.google.com 1200457448 25417 127.0.0.1 (16 Jan 2008 04:24:08 GMT)
X-Complaints-To: groups-abuse google.com
NNTP-Posting-Date: Wed, 16 Jan 2008 04:24:08 +0000 (UTC)
Complaints-To: groups-abuse google.com
Injection-Info: k2g2000hse.googlegr­oups.com; posting-host=24.215­.166.135; posting-account=ySg­xPwkAAAC0Wevy1Bt81BK­AVm8F51Os
User-Agent: G2/1.0
X-HTTP-UserAgent: Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506),gzip(gfe­),gzip(gfe)
Bytes: 2503
Xref: prodigy.net comp.sys.ibm.pc.gam­es.strategic:877547
X-Received-Date: Tue, 15 Jan 2008 23:24:10 EST (newsdbm02.news.pro­digy.net)


Add comment
Tuesday, 15 January 2008
Rise & Fall - Civilizations At War Query Paul Maskell 21:12:34
 Hello,

I know its an old game, but I have a few questions about Rise & Fall -
Civilizations At War.

I've been enjoying the demo and it works without any problems on my VISTA
machine.

Would the full game also work without problems on my VISTA machine?

Also I've seen PC-CD and PC-DVD versions of the game available. Are there
any differences
between these two versions?

Thanks.

comment 1 answer | Add comment
Monday, 14 January 2008
Not getting enough attention = USENET is dying? (was Re: Strategy NG dying as well) John Doe 21:27:23
 "Jan Hyde (VB MVP)" <StellaDrinker@REMO­VE.ME.uboot.com> wrote:

"Olaf" <olaf@satx.rr.com>'­s wild thoughts were released on

Well when this NG was created the 'strategic' in its title implied
turn-based. That genre is dying, the NG is just following suit.

I don't beleive turn-based will ever die. Sure less games
are getting produced that are turn based these days but I
wouldn't be suprised to see a revival.

Something like that is easy to figure, a market doesn't just
disappear for no reason. Then again, maybe the turn-based strategy
genre is diminished in part because of its aging following?

In its current form, real-time strategy encourages mouse slinging
over thinking. But I think real-time strategy for the masses will
eventually produce spinoffs that resemble the best turn-based
strategy games. Evolution will include radical interface
improvements and probably stuff like being able to train your troops
what to do and not to do. An efficient interface makes a huge
difference. Turn-based strategy might need reviving, but also
possible is that a revival becomes unnecessary because real-time
strategy matures first.













These are still plenty of us out here looking for good turn
based games.
--
Jan Hyde

comment 1 answer | Add comment
Tuesday, 8 January 2008
Re: Fantasy Wars Question Guillaume JAY 15:25:35
 On Tue, 25 Dec 2007 14:33:10 -0800 (PST), Alex Mars
<Soulclaw@gmail.com­> wrote:

I didn't see much in common with FG, other than it being turn based.
What struck you as similar to FG?

Yes, I'd like an answer too.

I still have fond memories of FG.

Guillaume
comment 2 answer | Add comment
Monday, 7 January 2008
Re: Empire Earth III demo available Wax 19:21:57
 "John Cocktosen" <JohnCocktosen@thed­oor.com> wrote in message
news:472d2ed8$0$498­0$4c368faf@roadrunne­r.com...
And WOW... is it bad!


I liked the first Empire Earth to some degree, but the second one was
needlessly complicated IMHO. I hope this new game isn't as bad.


comment 3 answer | Add comment
Friday, 28 December 2007
SC: build mode only works for level 1 units? John Doe 06:10:10
 
If you don't use build mode for producing units, it doesn't matter,
but. Anybody else notice that build mode turns off when you are
producing units and switch from level 1 to a higher level? I mean
the letter indicators disappear from the construction icons.

comment 2 answer | Add comment
Tuesday, 25 December 2007
What're you hoping to get? Joseph Nebus 02:49:40
 ... on the assumption that the peak gift-receiving days are
in the immediate future, then, what strategy games are you particularly
hoping someone gets for you?

I haven't actually got any specific games I know *to* wish for
right now, except for wanting eagerly to see Europa Universalis III get
a Mac port.

--
Joseph Nebus
-------------------­--------------------­--------------------­-------------------
comment 1 answer | Add comment
Sunday, 16 December 2007
Re: Future of Real Time Strategy Games. John Doe 09:11:56
 yaugin <yaugin@gmail.com> wrote:

On Dec 15, 3:55 pm, ripper234 <ron.gr...@gmail.co­m> wrote:
My take on the future of RTS games.
Let me show you how to use Usenet:

heheh
unfortunately, you're probably talking to a spambot.

Future of Real Time Strategy
I think RTS games are currently wrong. What do I mean by that?

The interface. Strategy is different than action. For most, a better
name might be AS meaning Arcade Strategy, or whatever name besides
RTS.

In my opinion, the major property that separates computer strategy
gaming RTS from old-fashioned board strategy gaming is the fact that
the computer arbitrates who gets to a particular location first. And
consequently there's a click-fest to get there first.

Current RTS games do test strategy and tactics, but they also
require a high degree of micro-management. Top Starcraft players
are measured by their APM, and a player with high thinking skills
but a less than agile hand is at a disadvantage. The anticipatd
Starcraft 2 doesn't seem to hold great promise to change this.
What I want is this: In addition to the point-and-click action we
all know (and love), I want RTS games to offer me strategy/tactics
menus. I want to be able to order the computer AI

Such commands should be easily programmable in the game as it
ships. Special player-made commands could be added before and
during a game. The player's major role should be to select and
define strategies, not to gather up individual drones to build
structures or to micro-manage an attack. Of course, as I said, the
micromanagement can stay, but it must not be how you spend the
better part of a game.
Note that most of the "strategy commands" I want are probably
already present at some form inside the computer's native AI
player. As a player, I want to have access to this AI and parts of
it. Once this is developed enough, I can imagine different
Starcraft tournaments where players are only allowed to
pre-program the strategy.
Now I wonder how long till these ideas become reality and how
difficult it would be to program a extension for the existing
Starcraft that accomplishes something like this.

One enabler is a good/programmable interface. There is a big
difference between StarCraft's and Strategic Commander's interfaces.
With StarCraft, you can't get there from here because its interface
is designed for arcade strategy. I've tried. You can automate
Strategic Commander because it's interface is geared towards
strategy gaming.

NaturallySpeaking Professional (expensive just for gaming), a
suitable script recorder (like mine), and a lot of computer
experience/motivati­on unlocks the door to real computer strategy
gaming even against mouse slingers who do "great micro!" Then again,
most of the guys who do great micro are probably playing StarCraft
instead of Strategic Commander.

Good luck and have fun.






comment 1 answer | Add comment
Friday, 14 December 2007
Supreme Commander or Forged Alliance? John Doe 05:51:17
 
Anybody get into Forged Alliance? Currently playing it?

Anybody playing Supreme Commander?




comment 16 answers | Add comment
Monday, 10 December 2007
Re: Good game design must have good strategic gameplay Gandalf Parker 01:26:32
 "VinegarTasters@gmai­l.com" <VinegarTasters@gma­il.com> contributed wisdom to
news:22d328b8-241b-­4b37-9068-f3b13581aa­52@j20g2000hsi.googl­egroups.com:

Good game designs seem to have good strategic gameplay, perhaps an
added
part of this game design introuction:

If you can figure out why certain games have lived for YEARS on the
machines of many of hte people in this newsgroup then you will be on the
road to making a good game.

Stars!
Master of Magic
Dominions (1,2, and 3)
Space Empires IV

Just some examples.
Gandalf Parker
comment 3 answer | Add comment
Friday, 7 December 2007
Strategic Commander Forged Alliance settings John Doe 06:26:56
 
For Forged Alliance, I would like to make another startup file like
I had in Supreme Commander. Anybody get me started?

I'm currently looking on their website. It's a group of settings you
can put in an INI type file that adjusts the user interface (UI) to
your liking. In Supreme Commander, you could invoke a console to
find dozens of commands that affect the user interface. Those
commands could be put in the startup file to automatically run when
the game starts.

The mod manager is used to invoke the startup file. I will add to
this thread whatever I can find.

Thank you.


comment 1 answer | Add comment

Add new topic:

How:  Register )
 
Login:   Password:   
Comments by: Premoderation:
Topic:
  
 
Пожалуйста, относитесь к собеседникам уважительно, не используйте нецензурные слова, не злоупотребляйте заглавными буквами, не публикуйте рекламу и объявления о купле/продаже, а также материалы нарушающие сетевой этикет или законы РФ. Ваш ip-адрес записывается.


XYQE > StrategicGo to page: « previous | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next »

see also:
REPAIR LOG: Williams System 3-6 driver…
pass tests:
see also:
pema

  Copyright © 2001—2010 XYQE
Идея: Монашёв Михаил.
Авторами текстов, изображений и видео, размещённых на этой странице, являются пользователи сайта.
See Help and FAQ in the community support.xyqe.com.
Write in the community about the bugs you have noticedbugs.xyqe.com.
Write your offers and comments in the communities suggest.xyqe.com.
Information for parents.
Пишите нам на .
If you would like to report an abuse of our service, such as a spam message, please .
Если Вы хотите пожаловаться на содержимое этой страницы, пожалуйста .