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Re: Equipping question
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XYQE > Trading cards > Re: Equipping question 21 October 2008 21:35:12

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Re: Equipping question

Jozxyqk 20 October 2008 06:10:08
 brandonsantacruz@yah­oo.com wrote:
If one of my minions has a piece of equipment that requires an anarch
and another minion tries to equip the item from them, does that action
count as one that "requires an anarch?"

No. Transferring equipment ignores requirements. i.e. Jake Washington
can take an action to transfer the Femur of Toomler off of Dragos, and
that sure isn't an action that requires a Tzimisce.

Add comment
Jozxyqk 20 October 2008 16:50:10 permanent link ]
 Chris Berger <arkayn@ugcs.caltec­h.edu> wrote:
No. Transferring equipment ignores requirements. i.e. Jake Washington
can take an action to transfer the Femur of Toomler off of Dragos, and
that sure isn't an action that requires a Tzimisce.

I'm sure this has been discussed before, and I'm sure nothing's going
to change, but... isn't this a silly rule? Doesn't it seem more
consistent if minions always need to meet requirements for equipping?

Why should it change?
If my friend has a Costco card and I don't, and I send him down to Costco
to buy me a year's supply of toilet paper, why should I need a Costco
membership to get it from him?
Add comment
Lsj 20 October 2008 17:47:34 permanent link ]
 Chris Berger wrote:
On Oct 19, 10:10 pm, Jozxyqk <jfeue...@eecs.tuft­s.edu> wrote:
brandonsantac...@ya­hoo.com wrote:
If one of my minions has a piece of equipment that requires an anarch
and another minion tries to equip the item from them, does that action
count as one that "requires an anarch?"
No. Transferring equipment ignores requirements. i.e. Jake Washington
can take an action to transfer the Femur of Toomler off of Dragos, and
that sure isn't an action that requires a Tzimisce.
I'm sure this has been discussed before, and I'm sure nothing's going
to change, but... isn't this a silly rule?

No.

Doesn't it seem more
consistent if minions always need to meet requirements for equipping?

No. It's more consistent if minions need to meet requirements to play cards only
when playing the cards.

It's already strong enough to be able to equip multiple equipment off
the same minion (preferrably including a Leather Jacket and followed
by Guruhi are the Land)... I guess I just don't understand why
requirements weren't always checked when equipping...

Because the requirements to play the card aren't checked when the card isn't
being played.

See also Far Mastery.

Not really asking for clarification from LSJ here, just a minor,
pointless, complaint...

Clarified anyhow. So there. :-)­
Add comment
James Coupe 21 October 2008 03:09:57 permanent link ]
 In message <1de4496e-e2bd-410b­-ac81-8a72b9cdda60@w­1g2000prk.googlegrou­ps
.com>, Chris Berger <arkayn@ugcs.caltec­h.edu> writes:
I remembered this other thread (below) and googled it... I know that
you basically ruled the same thing (that requirements are checked via
Concealed/Disguise­d Weapon even though the card isn't played, and that
requirements are *not* checked for equipping off another minion), I
just don't understand why.

AIUI, the card from Disguised Weapon is played, just not "as normal".
The distinction largely only matters for Direct Intervention and
friends, which want to cancel the not "as normal" card.

http://www.white-wo­lf.com/vtes/index.ph­p?line=rulings has multiple
rulings which appear to treat the card from Disguised Weapon as being
played, but in an abnormal fashion.

--
James Coupe
PGP Key: 0x5D623D5D YOU ARE IN ERROR.
EBD690ECD7A1FB457CA­2 NO-ONE IS SCREAMING.
13D7E668C3695D623D5­D THANK YOU FOR YOUR COOPERATION.
Add comment
Kalle Cederstr m 21 October 2008 13:13:41 permanent link ]
 
I'm sure this has been discussed before, and I'm sure nothing's going
to change, but... isn't this a silly rule? Doesn't it seem more
consistent if minions always need to meet requirements for equipping?
It's already strong enough to be able to equip multiple equipment off
the same minion (preferrably including a Leather Jacket and followed
by Guruhi are the Land)... I guess I just don't understand why
requirements weren't always checked when equipping...

Equipment action always need to meet requirements, if any.

ie. normal equip action, Disguised Weapon "*Equip* this vampire with
that weapon (and pay cost to equip as normal).", Magic of the Smith.



But if you move, transfer or rearrange equipment, requirements are not
checked.

Rules 6.1
"Equipment (but not retainers) can also be *moved* from one minion to
another by taking an action."


Nod
Type(s): Master
Card Text:

Trifle

Beginning with you and going clockwise once around the table, each
Methuselah can *rearrange* the equipment on his or her ready minions.


Heidelberg Castle, Germany
Type(s): Master
Pool Cost: 2
Card Text:

Unique location.

Tap to *transfer* equipment cards, move blood and transfer retainers
between any two ready vampires you control. (You may choose the amount
of blood you move and which cards you transfer.) Cannot be used during
an action.


That is the easiest way to think about it.

Tought rules say thing in very confusing way.

6.1.3. Equip (+1 stealth)
Equipment cards are action cards that give minions special abilities.
The equip action has a default +1 stealth.

To equip with an equipment card from your hand, play the card and tap
the acting minion. If the action is successful, the equipment card is
placed on the minion (and the cost, if any, is paid). If the action is
unsuccessful, the card is burned (see Resolve the Action, sec. 6.2.3).
Only one equipment card can be played per action, but there is no limit
to the number of equipment cards a minion can have.

To *equip* with an equipment card currently possessed by one of your
other minions, tap the acting minion (the minion who is attempting to
get the equipment) and announce the equipment card he is getting. More
than one equipment card can be taken from a minion in a single action.
If the action is unsuccessful, the equipment remains where it is.


... I think that should be "To tranfer equipment card currently
possessed between minions you control,", makes it a little bit less
confusing.

But that is just my opinion.
Add comment
Lsj 21 October 2008 17:57:22 permanent link ]
 Chris Berger wrote:
I originally said that I didn't need a clarification from LSJ...
well, LSJ, you gave one that IMHO totally muddies the waters. Can we
get a clarification now? 3 months ago, you said that requirements are
always checked when "equipping", even when the equipment card is not
"played". Yesterday, you said that requirements are never checked,
except when a card is played. Which is it?

Everyone else seems to understand it and you said you didn't really want to get
into it, so I figured it could just be left to lie.

Card text can indeed override any general rule as to when cost is paid.

For the case of Disguised Weapon, the long-standing ruling is that the text
"equip from hand" does exactly that -- it invokes the cost and requirements
(intuitively, some would say, as equipping from hand is much like playing the
card).

For the case of transferring equipment already in play, no cost is paid and no
requirements are checked, since the card is not being played from hand (or being
somehow retrieved from hand in a manner similar to being played).
Add comment
Jozxyqk 21 October 2008 19:19:27 permanent link ]
 Chris Berger <arkayn@ugcs.caltec­h.edu> wrote:
Sure, but it isn't. It's an equip action. This is according to the
rulebook, and it has always been an equip action. Cards that are only
playable on an equip action (such as Hag's Wrinkles and Guruhi are the
Land) are playable on that action. If you take a Leather Jacket, the
action to equip it is successful and you untap at the end of the turn.

By your logic, Chris, you'd also have to re-pay the cost to equip.
Do you really want that?
Add comment
Lsj 21 October 2008 19:58:20 permanent link ]
 Chris Berger wrote:
On Oct 21, 9:57 am, LSJ <vtes...@white-wolf­.com> wrote:
Chris Berger wrote:
I originally said that I didn't need a clarification from LSJ...
well, LSJ, you gave one that IMHO totally muddies the waters. Can we
get a clarification now? 3 months ago, you said that requirements are
always checked when "equipping", even when the equipment card is not
"played". Yesterday, you said that requirements are never checked,
except when a card is played. Which is it?
Everyone else seems to understand it and you said you didn't really want to get
into it, so I figured it could just be left to lie.
Card text can indeed override any general rule as to when cost is paid.
For the case of Disguised Weapon, the long-standing ruling is that the text
"equip from hand" does exactly that -- it invokes the cost and requirements
(intuitively, some would say, as equipping from hand is much like playing the
card).
For the case of transferring equipment already in play, no cost is paid and no
requirements are checked, since the card is not being played from hand (or being
somehow retrieved from hand in a manner similar to being played).
So when you said in the thread from July that I linked above that
requirements *are* checked for equipping, that was incorrect? Is this
a reversal of that ruling?

No. As I said then and above: requirements and cost apply for equipping.

For regular equipping, this comes from rules text. For Disguised Weapon, it
comes from card text, specifically the "equip from hand" part, which has been
ruled to mean that it invokes cost and requirements.
Add comment
Lsj 21 October 2008 21:35:12 permanent link ]
 Chris Berger wrote:
Finally, LSJ has said that it "has been ruled" to mean that "equip
from hand" checks cost and requirements. Nevermind that the only
place it "has been ruled" is in this specific post where he says that
it has been ruled

And in the post you googled and quoted.

And many other times. The earliest reference I can find is:
http://groups.googl­e.com/group/rec.game­s.trading-cards.jyha­d/msg/c7184d0ad09363­99
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XYQE > Trading cards > Re: Equipping question 21 October 2008 21:35:12

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